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they mystve added some damage modifiers
ill look more into it tonight
Is it possible to use your mod without "Realistic Suppressors" ? Because I have already a mod that increase durability of suppressors with some other stuff
Your mod is missing a class.
class Izh18_Base;
class Izh18: Izh18_Base {
...
};
Thanks Deceased ! Your mods are really good =)
Happy New Year to you as well!
great mod! together with the suppressor mod. this is something that is sorely missing from the vanilla game.
is it possible to use this mod together with the suppressor as a server mod?
thanks and happy new year!
Vanilla = from pristine to suppressor ruined and akm badly damaged 70 seconds continuous fire.
With both mods, the akm and suppressor were still pristine after 20 minutes of continuous fire.
Weapon durability increased significantly more than 10x.
It would be great if you could adjust the durability yourself.
Thank you for your attention and Merry Christmas
Actually I did tests but I don’t know if they are conclusive because I don’t know if I wrote well what it takes; basically I tried to increase the LongWoodenStick HP but that I put 999999999999999999HP or 100HP I have to tap 86 times against a wall to get out of state "pristine" in the "worn" state, and I doubt that it is more than vanilla but it should be much more with 99999999999999HP and much less with 100HP;
Here is what I wrote in config.cpp:
class cfgTools
{
// LongWoodenStick
class LongWoodenStick_Base;
class LongWoodenStick: LongWoodenStick_Base
{
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 99999999999999;
};
};
};
};
};
Is this the right wording? Or the object class is not the right one? I used the "category name" of the types.xml file:)