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The only way to combat corruption is through followers and province commandments.
Except the wraith form of Gunther, it's just kind of fine. I almost feel like he's more useful existing quietly nearby to give the passive necromancer regen. He's plenty tanky, but he doesn't feel like he actually accomplishes much in melee. I feel like he could use a slight buff to his Haunting skills.
Realistically I don't think I'll ever actually use that form until he can enter it without dying, which is like 30-40 turns. And by that time he's just not enough of a statstick to really matter.
Suggestion to buff or rework the mummies unit, making them more on par with other tier 3 units (they are currently extremely weak). Currently, even tho 'defender' and 'embalmed bodies' traits suggest they are highly resistant, in reality the unit has stats comparable to tier 1 skeletons but with ~25% more health, and vastly worse in every aspect than tier 2 Royal Guards.
In the wh2 version of the (sub)mod they were more elite, with lesser unit count, but better stats, resistances and defenses, which worked great and complimented the tier 3 'legionnaire' units.