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Hey, Hey! TIME TO DIE!!!
As for porting the models, There are something like 1574 brres and 669 kyp files sitting in a folder on my PC. not sure why I have something like 76 mca files and 47 dat files, but I haven't paid attention to them. It seems mca files are animations of some sort.
That was just the chr.pkb files in /chr/en/. when extracting, I think you might need the pkh file present to extract it. More info here http://forum.xentax.com/viewtopic.php?f=10&p=39728
Guide on porting here: http://www.vg-resource.com/thread-25927.html I'd suggest getting a workgroup going for the models with something like dropbox, have each person work on a batch or something. I am he who is lazy; I honestly am not too interested in spending a few hours going through and porting each model from the files. :x Good luck, though.
I already ported the Monado to L4D2, just a fyi.
(Also, you know what the Models Resource needs? Xenoblade models. If you would be so kind as to submit those there, that would be nice.)
The files you'd set the vpk to replace are in the directory:
[left 4 dead install directory]\left4dead2\sound\music\
from there:
flu\concert\midnightride.wav
flu\concert\onebadman.wav
tank\midnighttank.wav
tank\onebadtank.wav
I think the song order is midnight first, one bad man second.
It's really not that hard once you figure out the file structure needed for each mod, and which files to replace. Just a matter of converting to wav, renaming, making a mini sort of folder system, packing to vpk, done. It's just I have a bit slow of internet to upload hundreds of megabytes of data.
If you can't, I understand