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i've actually had a crew member find out they were O- and immediately flush themself out the airlock without a divesuit because of medics that think like you. in fairness the alternative was to spend the rest of their life in a medically induced coma until we filled up the blood bank. Don't worry, we wouldn't take the organs til later. We're not sadists.
Most of major conditions in this mod have mortal consequences if not treated in a *timed manner*. The items that *lengthen the time between damage and treatment* are moderately expensive and are not intended to be overused, as this worsens the playthrough experience
Dunno if this is intended, or, as I said earlier, if already reported, but, well, the info's here.
do you think that their cracked skulls coming from my crowbar plays into the NPC's urge to take out our medic? normally they're unconscious by the time the medic gets there and once they get patched and back up they seem to get pissed at him for some reason.
is "NPC consent" the reason that my medic gets murdered on escort missions by our passengers when he tries to fix their cracked skulls and shit?
И влияют ли хоть как-то ванильные настройки кампании в виде модификаторов урона, хп персонажей и в особенности параметр "враждебность мира" на этот мод?
И если играете с EW, то говорю сразу, НЕ БЕРИТЕ С САМОГО СТАРТА КАМПАНИИ МИССИЮ С МУСОРЩИКОМ, ВЫ УМРЕТЕ, ОНО ТОГО НЕ СТОИТ, ЭТО ПРОСТО САМОУБИЙСТВО
you do the surgery to open the ribcage and then use the mp scalpel on the limb (i think the scalpel itself says?) a certain arm or leg for lungs, kidneys, heart, etc
it applies "needle" effect, which sets pneumothorax to 5%
once the needle runs out, pneumothorax increases again
sounds like skill issue to me