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If you mean the option just doesn't show up anymore, it could be a bug. I haven't tested this mod with Build 42 yet but I assume it works ok since no one has mentioned any problems yet.
I never switched over to the other NPC, I'm still learning lua scripting. I am using this mod but when I increase the NPC amount, I still get the quest failure.
Superb Survivor Spawn Limiter
Here is the error that I get when I start to approach where the group is supposed to be.
function: IsPointInBounds -- file: ShortwaveSurvivors.lua line # 1007 | MOD: Shortwave Survivors
function: IsPointInAnyBase -- file: ShortwaveSurvivors.lua line # 1020 | MOD: Shortwave Survivors
function: SWS_SpawnSurvivorGroup -- file: ShortwaveSurvivors.lua line # 1377 | MOD: Shortwave Survivors
function: SWS_MinUpdate -- file: ShortwaveSurvivors.lua line # 3955 | MOD: Shortwave Survivors
java.lang.RuntimeException: __le not defined for operand
If you aren't willing, how hard would it be to change to requirements from the OG mod to the continued version. I have been slowing getting into mod and finding I have a talent for this.
Do you think there would be issues if I added Bedford Falls for example? Or should I just forgo any map mods?
I am currently using superb surviore in conjunction with Day One (it works beautifully so far!) Do you think there could also be any foreseeable issues with this mod, such as when a I am in town gets destroyed by the bomb?
I think I'll be freer if that happens.
- added SWS_ClearGroupSpawnPoints and SWS_ClearGangSpawnPoints functions to clear all spawn points
- added SWS_RemoveGroupSpawnPoints and SWS_RemoveGangSpawnPoints functions to remove spawn points within bounds
- added SWS_GetGroupSpawnPoints and SWS_GetGangSpawnPoints functions to return list of spawn points
- added SWS_SelectSpawnMap function to select which map spawn points are used (KnoxCountry, etc)
- added SWS_GetSpawnMapName function to get the currently selected map name
- added SWS_CreateNewSpawnMap function to create new named maps
- fixed issue with SWS_AddGangSpawnPoint
Keep in mind that the spawn points and the selected map will not get saved to file so if they are changed by a mod then they need to be updated the same way each time the game starts/loads.
local basePos = {x, y}
local farmPos = {x, y}
local altBasePos = {x, y}
local altFarmPos = {x, y}
SWS_AddGroupSpawnPoint(basePos, farmPos, altBasePos, altFarmPos)
Unfortunately I didn't add any way to remove existing spawn points. I might have to add another function in the next update which clears all the spawn points. Or maybe a function to remove any spawn points within a given area?
- added SWS_AddGroupSpawnPoint() and SWS_AddGangSpawnPoint() functions so other mods can easily add new spawn locations for groups and gangs
- fixed bug preventing package delivery when delivering to group player has already visited (wont fix problem on existing saves)
- fixed minor translation issue
- refactored SWS_GetPresetClothes
@ALL2: No.
I have another question, do you happen to know if the bandit mod is compatible with this one and superb?
I planned on using your mod for the survivors groups and quests (which is amazing, by the way), and the bandits one for combat.