Barotrauma

Barotrauma

Zelevas - class drednought
19 Comments
kamiowo 2 Feb @ 4:49am 
Under the visionary leadership of Emperor Zeleva-
Enri 7 Dec, 2024 @ 1:44pm 
some of the small pumps near the shuttle on one end of the ship don't have power connections. the shuttle coil gun loader feeds into a chain gun??? the AI sometimes just inexplicably fails to open doors. this is especially prevalent in the reactor room where both doors around it cannot be opened by AI. the AI inexplicably can't reach most of the guns.
i eat concrete 1 May, 2024 @ 7:53pm 
holy based
Minos 27 Apr, 2024 @ 11:12am 
:GDNormal:
Walter White 26 Apr, 2024 @ 4:38am 
anyone want meth?
budgetcommander 25 Apr, 2024 @ 5:06pm 
he was just trying to help damn
The Seraph of Tomorrow 26 Mar, 2024 @ 8:12pm 
If you didn't want the sub to have ballast tanks given your space aesthetic. There is a mod called vertical engines which replaces the need for ballast tanks if you set them up properly.
Torzhen  [author] 25 Mar, 2024 @ 5:03am 
Fixed the priority direction for shuttle and docking hatch
Borgoz Burger 25 Mar, 2024 @ 4:08am 
I tried using this sub in my campaign but the shuttle wich is supposed to spawn on top of the sub seems to spawn on the other side of the hatch making it appear inside of my sub rather than the top wich means 1. I can´t use the corvette and 2. The Area where the shuttle spawns is near unusable (this obstructs the fabricator and deconstructor) any way this could be fixed?
Kafson 24 Mar, 2024 @ 2:39pm 
Based endless space 2 enjoyer.
Torzhen  [author] 24 Mar, 2024 @ 4:37am 
Done now discharge coils will stun only once in 4 seconds and drain capacitors so you are able to save crewmember by disabling recharging. I also reduced the arc range making it dangerous in close proximity only.

Medic spawns are fixed as well
Torzhen  [author] 24 Mar, 2024 @ 4:16am 
I'll fix the spawnpoints and check coils to make it more local
General Jame Macheal 24 Mar, 2024 @ 4:11am 
i have a medic aunt doris who spawns inside one of them while energy output is generally max out to refill guns since they start near emtpy :l
Torzhen  [author] 24 Mar, 2024 @ 12:51am 
They activate if your energy output is more than 19000 or when someone falls down into it which one was that?
General Jame Macheal 23 Mar, 2024 @ 4:07pm 
i gonna have to give my honest opinion, i tried the submarine and notice that alot of the frontal area is covered with background being front instead making it hard to see, the submarine is also hard to navigate for new users, and finally the moment i docked at a hostile station, the submarine two super conductor areas begin tazing the heck out of my crew wiping out literally all but my captain and 3 soldiers from a full crew of 16 :(
Andy 22 Mar, 2024 @ 9:12am 
glad to see more huge subs popping up instead of the stupid former minimalist trend that plagued the baro workshop for so long; well done
SENPAI!! 21 Mar, 2024 @ 7:51am 
they are good or bad?
Torzhen  [author] 21 Mar, 2024 @ 12:20am 
There are AI nodes yes
SENPAI!! 20 Mar, 2024 @ 8:44am 
What about AI?