Barotrauma

Barotrauma

Vanilla Creature Expansion
98 Comments
Макс 26 Oct @ 5:32am 
могли бы вы починить совместимость с модом "ЭИК Ребаланс" ?
mikehagen22  [author] 16 Oct @ 9:43pm 
Sure thing! Go ahead!
New Black 16 Oct @ 4:52am 
hey, i'd like to ask you if i could borrow some creatures in your mod and do some alternatives to them so that i can create some more cool stuffs, of course we'll add you to our special thanks. it will be great if you allow us to do so.:steamhappy:
Blackrock executive 11 Oct @ 9:52am 
Game immediately crashed when i tried to spawn in a Pylon enemy
Mose 7 Oct @ 8:48am 
Abyssalmonster is the one that will kill a server, invisiblecthulu2 shows up with multiple errors about missing sprites, mudraptorwatcher could not find the alien genetic png causing a error, "petgrow" status affliction isn't found for the orange boy, pylon will likely kill the server as well due to it being considered not installed much like abyssalmonster furthermore pylon bolt experiences the same, as well as scorpion. That's all the thigns that will cause errors; abyssalmonster, scorpion, pylon & pylon bolt will probably crash the server due to them being considered not installed n stuff
mikehagen22  [author] 28 Sep @ 4:02pm 
@mose do you know which specific creatures they were?
mikehagen22  [author] 28 Sep @ 2:48pm 
I'll look into this right now
Mose 27 Sep @ 10:46am 
Please fix this
Mose 27 Sep @ 10:46am 
A few creatures that appears as "human" if spawned in an active game will close the server.
life4trinity 14 Sep @ 12:03am 
I'm okay with it as long as you make an option to disable it. The only reason why I don't like it is because I don't know if there's something there or if it's just ambient sounds.
mikehagen22  [author] 13 Sep @ 8:09pm 
Those ambient sounds were mainly experimental and will be removed next update
AstolfOwO 13 Sep @ 8:06am 
The fake ambient sounds are somewhat annoying, I'd rather the sounds I hear be from real monsters. It also has some minor issues with Soundproof Walls 2.0, due to the sounds spawning 'on' your character.
life4trinity 13 Sep @ 3:12am 
I got it to work, but I'm noticing ambient sounds now constantly throughout the game... is this intentional?
life4trinity 12 Sep @ 10:32pm 
Can you load this mid-campaign? I installed Barotraumatic mid-campaign and it worked, but I uninstalled it because I wasn't a big fan of the changes it did. But when I load this mod, it just crashes the server.
Karkino 1 Sep @ 4:27pm 
(and way more friendlier lol. i prefer vanilla balance and this works!)
mikehagen22  [author] 31 Aug @ 10:40pm 
Barotraumatic but more vanilla based lore
Blackrock executive 29 Aug @ 5:48am 
Is this mod just barotraumatic with more content?
Karkino 13 Jul @ 11:30am 
NO WAY! that sounds amazing. im super eager to see how it develops further! :summercrab2023:
mikehagen22  [author] 13 Jul @ 1:05am 
Yeah right now I'm working on getting commission from artists to do cover art for all new monsters
Karkino 12 Jul @ 11:15pm 
i keep playing with this mod. the fauna it adds its really entertaining to fight. the swarms of barracudas are super fun. also is there a plan to rework the screenshots? because those doesnt do justice.:Maguro::captainsmooth:
Sir_Trollman 10 Jul @ 1:42pm 
@mikehagen22 what do you recommend that I do for the time being to help avid these issues?
mikehagen22  [author] 10 Jul @ 12:09pm 
Mod is receiving a huge update later so most of these issues will be addressed.
Sir_Trollman 10 Jul @ 9:28am 
@mikehagen22 I am getting errors in the log about a ogg file being missing
Lance Vance 19 Apr @ 9:28am 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 450
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 263
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 356
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89
Lance Vance 19 Apr @ 9:28am 
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.Limb GetLimb(Barotrauma.LimbType, Boolean, Boolean, Boolean)
Stack trace:
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered, Boolean excludeLimbsWithSecondaryType, Boolean useSecondaryType) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 2196
at Barotrauma.Ragdoll.get_MainLimb() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 251
at Barotrauma.StatusEffect.<>c__DisplayClass131_5.<Apply>b__8(Character newCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 2286
at Barotrauma.EntitySpawner.CharacterSpawnInfo.OnSpawned(Entity spawnedCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 170
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in
Lance Vance 19 Apr @ 6:22am 
It's something with ragdoll, we're playing with Guppy ship hentirer edition.

I'll try to get you a log today evening - it was in multiplayer and I cannot get past hammerheads alone to the place where Crook spawns. Basically Crook gets on a ship, goes into the reactor room, hangs out a little and then crashes the lobby, no matter if we kill him or not.
mikehagen22  [author] 17 Apr @ 1:36pm 
Seems to work fine with me
mikehagen22  [author] 17 Apr @ 1:35pm 
Are you able to obtain a error message at all when you crash from it?
Lance Vance 17 Apr @ 1:27pm 
Crook crashes the game in the newest patch
nottnt 8 Mar @ 10:41am 
Hello, I seem to be getting an error that reads:

Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
Last debug messages:
[03/08/2025 23:38:00] ‖color:#9370DB‖[Vanilla Creature Expansion]‖color:end‖ WARNING: Error in MonsterEvent: failed to spawn the character "Bossmoloh". Content package: "Vanilla Creature Expansion".
[03/08/2025 23:38:00] WARNING: Failed to create character "Bossmoloh". Matching prefab not found.

It seems some of other people also have similiar problems, any fix?
COALITION MUDRAPTOR 27 Feb @ 2:02pm 
Hi Sexlander, I've already checked, the problem is that we have a mission with the same identifier. In the next patch of this mod I will fix it. Also, the author of the mod you mention can get ahead of me by adding some acronyms or a code that he invents at the end of the identifier of his same mission, thus avoiding compatibility problems, because they would already be different names. :captainsmooth:
Sexlander 27 Feb @ 1:54pm 
theres an compatibility problem with the mod "More outpost for europa"
Laird Combanite 26 Dec, 2024 @ 12:36pm 
Had the same bug as mentioned previously
"Failed to spawn character Ceolanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not installed.)

Was this fixed in the newest update or is there still a problem related to this issue?
Ulysses 27 Nov, 2024 @ 8:10pm 
the console gets spammed with this on round start
Sprite "Content/ContentPackages/gore/crawlerlaceratedgunshot.png" not found!
Vladiester 25 Nov, 2024 @ 3:47pm 
ah its not compatible with it, sorry
Vladiester 25 Nov, 2024 @ 12:18pm 
it says, that i cant add the mod due to this mod and barotraumatic creature pack having the same prefab names, (electric pulse, telepulse)
mikehagen22  [author] 17 Nov, 2024 @ 6:58pm 
Thanks for the report, checking it now
DarkChaserBR 16 Nov, 2024 @ 7:26pm 
Failed to spawn character Coelanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed.
DarkChaserBR 16 Nov, 2024 @ 7:07pm 
game crashing all the time, Log says that mod need a dependence for work
John Freakdiver 16 Nov, 2024 @ 2:32pm 
the new update was causing us to crash, error log was saying it needed something from barotraumatic creatures
DecentlyLazy 16 Nov, 2024 @ 1:08pm 
is this compatible with dynamiceuropa?
Jinx 3 Nov, 2024 @ 10:11am 
Does the Hammerhead mauler suppose to one hit the entire sub? Its a bit difficult since its so fast and it can teleport as well, sometimes getting stuck in terrain. We found out when going very fast in one direction it just has to gently touch the sub hull and basically the entire sub is just gone and all AI + players die from pressure, we even got max hull upgrade.
Racc 1 Nov, 2024 @ 4:15am 
Have at it, I'd love to play with this as long as I'm sure no one whines about errors during my campaign. :gtfoheart:
Racc 1 Nov, 2024 @ 4:13am 
=AlphaCharybdis - tries to spawn item k_em_charybdisfang - item doesn't exist
=Crawlerrandom, Crawler_faraday, Crawler_nasonov, Crawler_psychosis, Crawler_sky, Crawler_thermal - all have mismatched textures hinting that they are searching for a baby crawler texture file based on the Spritesheet
=Excavator - missing sound file - path: %ModDir%/Characters/Dreadnought/FIRE.ogg
=Invisiblecthuluspawner2 - is searching for a texture file - texture file not found - path: %ModDir%/characters/Seasnek/SeasnekSprite.png
=Mudraptor_watcher - texture file not found - path: %ModDir%/Items/Alien/Genetic.png
=Pylon - not much wrong but its extremely shake-y? intented?
=Spineling_electric - error in StatusEffect - item with identifier electrospike doesn't exist
=Turretcarrier, Turretcarriercoil, Turretcarrierdoublecoil, Turretcarrierpulselaser, Turretcarrierrail - all try to spawn k_em_thalamusthorn and k_em_thalamusstump items - items don't exist
mikehagen22  [author] 31 Oct, 2024 @ 2:25am 
Currently being patched rn. Been working on Barotraumatic aswell!
DarkChaserBR 30 Oct, 2024 @ 8:02pm 
hammerhead mauler destroys the entire submarine in a single blow, then he crawls in and gets trapped inside! It's impossible to avoid this, he has absurd speed.
Difi 27 Oct, 2024 @ 12:35pm 
Hammerhead Mauler keeps imploding our entire submarine with just one hit, can that be looked in to?
Ulysses 12 Oct, 2024 @ 10:27pm 
thank you! It no longer crashes the game, now it just gives this error in the console but at least it allows to keep playing.
‖[Vanilla Creature Expansion] Failed to load sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" (file not found). {Sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" doesn't exist!} ...(continues)
mikehagen22  [author] 12 Oct, 2024 @ 8:30pm 
Thanks for the report! Fixed!
Ulysses 12 Oct, 2024 @ 10:29am 
found it... it needs Immersive repairs to be installed for some reason