Crusader Kings III

Crusader Kings III

More Accurate Religions With More Tenant Slots (Depreciated, use Religion Refined!)
22 Comments
heromedel 12 Jul @ 8:28am 
Can you list some of the tenants it adds to different religions. like what changes odes it make to Astratu or others?
hronflow008  [author] 28 Dec, 2024 @ 10:03am 
From a modifier? This mod doesn't add modifiers. Try placing this mod LAST in your load order, and make sure none of the mods you use override the three files I listed above.
UyTheo 24 Dec, 2024 @ 12:33pm 
It was a desync from modifer
designate heir
supernatural
rice
dynamic trade route
lay with your realm
better ai education + ward limit
disinherit line
monthly renown gain for vassals of same dynasty
hronflow008  [author] 24 Dec, 2024 @ 11:46am 
I don't have experience with troubleshooting multiplayer desync issues, but if you can, link me a list of your mods and try to describe the issue in detail.
UyTheo 23 Dec, 2024 @ 1:43pm 
I believe this needs an update, it causes desync issues in multiplayer
hronflow008  [author] 17 Oct, 2024 @ 12:49pm 
I updated to include kaarstag's version with RICE religions included. It also adds them on game start, meaning you will need to start a new game to get them. Load this mod AFTER loading RICE.

I won't add RICE as a requirement yet because id like to test if you actually even need RICE. If it cant find the modded religions to add tenats to then it should simply not do anything.

If you do NOT use RICE and this mod breaks, let me know and I can revert it, and try and add more checks to the mod.

I do not want to create alternate mods or patches if I can help it.
John S. Stapler 10 Oct, 2024 @ 3:00pm 
it worked
hronflow008  [author] 10 Oct, 2024 @ 2:48pm 
@Sir Dogged VI/John S. Stapler in that case can you please check your modlists for any mods that change window_faith.gui and window_faith_creation.gui.

In the meantime feel free to try using the original by Karstaag, who I believe just updated for 1.13. He actually has baked in compatibility with certain other mods.

I plan on overhauling this mod to try and make it more efficent, which could include compat, but theres no real timeframe for it rn, so I would not hold your breath on it being fixed.
John S. Stapler 9 Oct, 2024 @ 4:46pm 
i miss Unified UI
John S. Stapler 9 Oct, 2024 @ 4:41pm 
yes that one
Sir Dogged VI 9 Oct, 2024 @ 4:23pm 
I had that problem too @Hronflow008/John S. Stapler. It was a mod conflict. There's probably another mod that's conflicting with this one. The screen you get is one without the top part where it let's you browse through other faiths. It brings up a little widget that allows you see any other christian faiths and then ticking the same religion box off, allowing you see all the faiths. You have to choose what you want. Can't really mix too many gui mods because you'll have to make sacrifices like that.
hronflow008  [author] 9 Oct, 2024 @ 4:04pm 
I'm not sure what you mean, are you referring to the religion map adjacent to the culture/development map? Because that's also working fine for me too.
John S. Stapler 9 Oct, 2024 @ 3:38pm 
the faith viewer ui
hronflow008  [author] 9 Oct, 2024 @ 3:20pm 
Which UI? You can pick any faith when creating a character
John S. Stapler 8 Oct, 2024 @ 3:59pm 
the ui doesn't let me select other faiths
hronflow008  [author] 2 Oct, 2024 @ 9:59am 
I have yet to find any issues with this mod, so I consider it functional and updated. As always, if you feel any religion should or shouldnt have a tenant, all you ever need to do is show me the evidence that supports it.
Túrin 26 Sep, 2024 @ 11:26am 
im gonna try it out if something breaks ill post about it
hronflow008  [author] 26 Sep, 2024 @ 11:09am 
Updated to 1.13, no actual changes, but if you have DETAILED proof something is broken send it to me and I can try and fix it.
hronflow008  [author] 13 May, 2024 @ 11:32am 
In my testing, it seems family members and the capitol will still convert, but vassals will not, which means mod conflicts can prevent the effect from taking place.
hronflow008  [author] 27 Mar, 2024 @ 11:29am 
@King of Thorns: That appears to be a broken Global call for a localization text, one I thought I had fixed. It's actually only meant to show up as part of the various compatabilities one of the original creators had made with other total conversion mods. It will be fixed by next patch but should not currently impact gameplay.

@King of Winter: Literally all decisions on what tenants religions received were made by the previous creator. I am not an expert on religions by any means, but from what I understand they included tenants like that on unreformed pagan faiths based on early modern biases towards paganism in general.

I don't hold those same biases, I personally lean towards historical accuracy. Again, not an expert, but if you feel a religion should have different tenants, all you need to do to convince me is link a credible source showing evidence that the religion/faith held practices during the medieval era.
King of Winter 25 Mar, 2024 @ 9:26pm 
Out of Curiosity, Why does Norse paganism/Asatru get Carnal Exaltation with this mod? That's far from accurate and the Germanic pagans were noted for being rather sexually conservative. Adultery for example was a capital offence in their religion and culture. They did have "priests" that practiced certain sexual rituals, "seithr", but this was seen as shameful and its practitioners were outcasts who lived on the edges of society and were mostly tolerated out of fear. I fee like that trait shouldn't be on Asatru/norse, maybe Adorcism instead? Since madness was seen as a sign of having been blessed by Odin.
Frettchen 25 Mar, 2024 @ 4:49am 
at the bottom of the faith, i see "FAITH_DOCTRINES_LTD_VIRTUES_SINS" and Sins, Virtues as empty entries.

does i have a wrong load order, is it a placeholder or a bug?