Rivals of Aether

Rivals of Aether

Shields, Grabs & Ledges
20 Comments
<color=#FFFF00>Spiritrain 11 Jun @ 5:31pm 
*we'd
<color=#FFFF00>Spiritrain 11 Jun @ 5:31pm 
then weed have a full on smash buddy
<color=#FFFF00>Spiritrain 11 Jun @ 5:30pm 
oh and footstool buddy too
<color=#FFFF00>Spiritrain 11 Jun @ 5:27pm 
you should add a starscreen ko vers be sure to give credit if you do
SpIke 28 May @ 5:28pm 
this is so MASSIVEly underated it's CRAZY
KING BOO 16 Mar, 2024 @ 1:45am 
thx! for soporting my idea!
Minty  [author] 15 Mar, 2024 @ 7:19pm 
Red good idea, ill prob make that
KING BOO 15 Mar, 2024 @ 12:20pm 
i think a buddy were you get hit really hard you lay on the ground like in smash
God Damn It 14 Mar, 2024 @ 12:18pm 
You already use jab in the game against parry.
Extem The Hedgehog 14 Mar, 2024 @ 10:39am 
It's prone to crashing as Sonic (the one with Adventure voice lines and Rainbow Ring Up-Special) fsr but really cool nonetheless
Minty  [author] 14 Mar, 2024 @ 7:14am 
thats just how it is in base grabs n shields so i left that as is, whats the issue with it being based of taunt?
God Damn It 14 Mar, 2024 @ 4:29am 
oof rip maypul grab. Would have been so much better if grab replaces jab
Minty  [author] 14 Mar, 2024 @ 2:53am 
gdamnit thats built in, so you can still taunt at all. they use a diffrent attack from just taunt so theyre not used as a grab
God Damn It 13 Mar, 2024 @ 12:29pm 
Can you make all the taunts into grab. I sometimes still taunt with Clairen down taunt thing and Maypul taunt with Plant
Minty  [author] 13 Mar, 2024 @ 5:45am 
Omeletttte tbh id love to add compatibility stuff like that, but atm i have near 0 clue of how to do that. if you do or someone else does feel free to add that and reupload, itd be nice to see
SylverRAura🔒🗡 13 Mar, 2024 @ 3:29am 
Welp the cake was a lie ig
Omeletttte 12 Mar, 2024 @ 3:21pm 
In a different piece of feedback, I'd like to ask for a request of sorts, probably not worth your time really, but I think it'd be cool if the ledge buddy had compatibility so characters can make their own hanging sprites and perhaps even ledge attacks, though sticking to the ones it uses already if no compatibility is found of course, to not break it. I'd be willing to sprite the ledge animations for the base cast if you do this.
Omeletttte 12 Mar, 2024 @ 3:20pm 
I really like the ledges buddy you made, but it has a bunch of glitches which sadly make using it not too enjoyable, I hope you can look into them; The main one is airdodging into the ledge makes you instantly roll instead of ignoing the airdodge and putting you at the hanging position. In a similar manner, holding down or attacking just as you grab ledge make you go past ledge but still get the incinvibility, and some moves like shovel knight up b don't put you in the hanging sprite and instead make him stay like that.
Not sure if intentional to how it works, but also some moves make your character do the double jump animation when they grab onto ledge.

An unrelated bug is that you can hold the side opposite to the ledge and make your character move away a bit from ledge, making your character start floating and start glitching out.
AnAirBreather 12 Mar, 2024 @ 12:13pm 
Now THIS is epic
Minty  [author] 12 Mar, 2024 @ 4:52am 
yeah its kinda crappy lookin but it works lol