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we need:
-Regiment Flags
-zoom out
-new death sounds
2) Added sound to grenade explosion. > is it a sample you added from a library or is it already included in the original game?
Thanks for the great mod. I have one addition I would like to suggest:
Slower ships. Totally immersion breaking in this game is how the yachts are moving like a speed boat by endgame. I think it is very good to have durable and powerful ships, but they should all have a reasonable speed - even with yachts been faster than other ships.
Regarding, issue with AI not recruiting enough troops. I've improved AI's decision-making considerably in latest updates, but there is still some room for experiments and improvements.
Regarding the spamming of spearmen, you would be right if they have enough troops, but we 3 players just spammed 1000 spearmen and human waved the AI home (we also recruited 500 Grenadiers each but haven't used yet before winning), they just simply slowly recruit, and their armies sending to our walls only consist of archer mercs (no merc grenadiers like vanilla) and pikemen and some musketeer, around 100 men (incl. 5 mortars, no howitzer, no cannons) per wave. We are so impatient so we opened the gate to human waved them
The 17th musketeers do not prioritize melee combat. They will attempt to flee if possible and won't shoot if an enemy is very close. They only engage in melee if cornered. Units equipped with bayonets also won't shoot at close range; instead, they use their bayonets. If you want to prevent them from doing this, use the 'hold mode' command. This applies to 17th-century musketeers as well.
The issue with AI not using artillery has been fixed. However, keep in mind that artillery units are now very expensive and tend to be more viable in the late game. If the AI lacks resources, it won't recruit artillery units.
Regarding the spamming of spearmen, it might just be my experience, but it's very challenging to win against the impossible AI using just spearmen. Following @syls's comment, I've increased the musketeers' damage, and they are now considerably more formidable than before
Tested with 2 friend in 3v5 Impossible AI, we just spammed spearmen and win, kinda lame ;(