RimWorld

RimWorld

Kurin Deluxe Edition [Vehicles]
60 kommentarer
Griffon 26. sep. kl. 4:22 
yeah sorry I wrote the message too fast, my bad, I should have checked.
Adding the vehicle framework mod with the OG kurin deluxe mod activate the kurin vehicles.
[いのしし_3]  [ophavsmand] 25. sep. kl. 12:09 
Griffon, Kurin DE already has vehicles, you don't need the mod :DaughterConfused: :DaughterConfused: :DaughterConfused:
Griffon 25. sep. kl. 9:05 
ok :(
Do you know if it's possible to mix both using only XML edit (I may want to give it a try if it's possible) ?
[いのしし_3]  [ophavsmand] 25. sep. kl. 5:16 
Griffon, i didn't explicitly mention it anywhere, but I added main Kurin DE mod into the incompatible mods list into the about.xml. If you try to use them together the mod is red in the mod list and says that it cannot be ran together with Kurin DE. :DaughterConfused: :DaughterConfused: :DaughterConfused:
Griffon 25. sep. kl. 5:07 
Hello,

I noticed this mod seems to be incompatible with the base Kurin Deluxe mod (tring to run the game with both display a lot of red error and a crash at generation using "dev quicktest"). Isn't there a way to have both kurins and their vehicles at the same time ?
[いのしし_3]  [ophavsmand] 19. sep. kl. 11:38 
:Mirro_sakura: Update notice.

Added a drilling rig vehicle, fixed some code, reworked missile truck and the heavy shuttle. Details in the update log. as usual
[いのしし_3]  [ophavsmand] 22. aug. kl. 12:38 
:Mirro_sakura: Update notice.

Updated to 1.6, CE patch included for 1.6 as well. Also I revamped the textures' size so the mod should consume less RAM. Kurin titan exosuits/mechas do present in the files but they are not obtainable in 1.6 because they are bugged. Sadge.
RAD EMERALD 18. juli kl. 2:16 
1.6?????
Post Traumatic SUCC Disorder 7. juli kl. 14:15 
wait hold up..... is that an SCUD Luncher? if yes..... dear god my enemys would hate me more and more
Zacky 0.0 11. maj kl. 5:01 
Update, am getting yellow error spam after loading the missile to the truck:

Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
(it's longer than this)

It lag my game abit cause it's an error spam-
Zacky 0.0 11. maj kl. 4:46 
Hello just checked again I can now let my workers haul the recipes thank you :D
Zacky 0.0 9. maj kl. 7:50 
[いのしし_3] Alrighty ill test it out tomorrow :D
[いのしし_3]  [ophavsmand] 9. maj kl. 7:30 
Zacky 0.0, oh, I forgot to add a workGiver def, lol.
I have just added it, You should build the kurin vehicle fabricator, the parts of kurin missiles are printed there. Place the kurin missile truck in the interaction spot when a missile is printed and press the button to load the truck with the missile.
Zacky 0.0 9. maj kl. 5:54 
hello got a problem after the update, Yellow error spamming on my log:
Something along the line of:
Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.

something about my missiles, for that, I was forced to dispose them (nuke a tribal base) to remove the error, now after that, How will I make a missile again?

When tapping in the fabricator it gives me this red error:
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.

I cant force haul my colonist the stuff for it to print
[いのしし_3]  [ophavsmand] 2. maj kl. 12:59 
:Mirro_sakura: Update notice.

Update log from now on will be posted in the mod's settings.
Zacky 0.0 20. apr. kl. 22:04 
[いのしし_3], alrighty man, my anti air project is saved hahaha
[いのしし_3]  [ophavsmand] 20. apr. kl. 22:02 
Zacky 0.0, the main mod has received an update recently, so it will take some time to deliver the changes here, wait for a few days.
Zacky 0.0 20. apr. kl. 22:00 
Nvm, It seems to have conflict with SoS2
Zacky 0.0 19. apr. kl. 10:44 
Hello, I somewhat having a problem upgrading my dominant to SAM UI is broken cant give much details but my error log kept at spamming this error when opening the upgrade tab:

GUIState is not empty on end of frame. GUIStates need to be popped from the stack when the containing method is finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
SmashTools.ProjectSetup:ValidateGUIState ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch5 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

If not helpful I can provide in other place like discord with pictures :3
DW I'm not on a rush but I wish to try the Anti Air capabilities of the SAM truck tho
Tachikoma00 25. jan. kl. 20:41 
Thanks
[いのしし_3]  [ophavsmand] 25. jan. kl. 1:57 
Tachikoma00, in short, added SAM (surface-to-air missiles) to the Dominant truck, it now can intercept incoming air threats if there is the new added radar vehicle Warden nearby and if some other conditions are met. Added two QoL vehicle gizmos, added tanker upgrade to kurin cargo truck.
Tachikoma00 23. jan. kl. 17:44 
Hi [いのしし_3], I noticed that the mod updated, what changed if you do not mind me asking?
[いのしし_3]  [ophavsmand] 21. jan. kl. 8:16 
:47_thumb_up:
Just 20. jan. kl. 13:10 
Thanks for clarification! :) I just forgot to check this case in my mod and I got some errors :D
[いのしし_3]  [ophavsmand] 20. jan. kl. 12:17 
Just, oh, it's fine, I don't need any of the upgrades there, the empty node is enough for me there.
Just 20. jan. kl. 11:29 
Hi!
In the "Dominant" upgrade tree there is the upgrade "Auto_Tracking".
But in XML there is no actual <upgrades> node.
Is it intended so, or is it accidentally missing?
[いのしし_3]  [ophavsmand] 14. jan. kl. 13:48 
:Mirro_sakura: Update notice.

Big and epic update.
justleaffox 18. okt. 2024 kl. 13:51 
IDK Maybe I'm a little blind and dumb, but how do I install MTS and Vehicle upgrade on the mech? In "configure" tab nothing
[いのしし_3]  [ophavsmand] 3. okt. 2024 kl. 12:41 
Chiefnr117 [YT], they are not exactly the titans from TF universe, kurin titans have no featured weapon and abilities of their original image, so that's intended to be so.
[いのしし_3]  [ophavsmand] 3. okt. 2024 kl. 12:38 
Theo,:r_heart::r_heart::r_heart:
阿成Cheng,:r_heart::r_heart::r_heart:
Chief 30. sep. 2024 kl. 14:16 
why does legion have tone's 40 mil?
阿成Cheng 29. sep. 2024 kl. 20:50 
Nice missile launcher, my Kurin comrade.:soviet: I love those amzing fireworks which make those imperialists kaboom.
Munro Kelly 20. sep. 2024 kl. 4:37 
These most beautiful vehicles ive seen yet.
[いのしし_3]  [ophavsmand] 2. sep. 2024 kl. 12:50 
:r_heart::r_heart::r_heart:
jesuslink23l 1. sep. 2024 kl. 11:57 
Just wanted to say I love your models, the animations of the launching/landing sequence of the VTOLs, and everything about the titanfall 2 titans from the appearance to the combat effectiveness.
the pies belong to me 28. juli 2024 kl. 17:11 
okie dokie
[いのしし_3]  [ophavsmand] 27. juli 2024 kl. 23:16 
:Mirro_sakura: Update notice.

Kurin Erika VTOL has been rewritten. After the update, if you had any Erika VTOL you should rebuild all of them because I added new passenger slots that won't appear for existing Erika (sadge), also they have only 60 kg of cargo capacity now, so they can't carry vehicles with their cargo inventory. Without new Erika's slots, it has no usage.

I'm sorry for the inconvenience, but it is what it is. Previous version of Erika was quite buggy, so I had to rewrite it. :steamsad:
[いのしし_3]  [ophavsmand] 27. juli 2024 kl. 23:16 
Liam, kind of. A free execution. There is no goal to recreate them as they were in the original. These darn kurins, they can reverse engineer anything.
the pies belong to me 27. juli 2024 kl. 23:12 
TITANFALL TWO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the pies belong to me 27. juli 2024 kl. 23:07 
are these titans from titanfall 2????
tony10507 24. juli 2024 kl. 11:44 
Nvm found out why.
tony10507 24. juli 2024 kl. 8:32 
I can't seem to add/load any passengers to the Elvira ship. I can only add two pilots and that is all. Can someone help me figure out why or how to load passengers onto the ship?
[いのしし_3]  [ophavsmand] 23. juni 2024 kl. 14:54 
i know, update is soon
hestaby316 23. juni 2024 kl. 4:26 
Vehicle framework just updated and the Kurin tactical missile vehicle is broken. The one I built is no longer recognised as a vehicle(so cannot drive etc).
[いのしし_3]  [ophavsmand] 21. juni 2024 kl. 0:43 
Oh, thanks for letting me know, I will do it as soon as I can.:47_thumb_up:
Layla 18. juni 2024 kl. 11:03 
hey bro . i just noted that .if turret upgrade cost more than 3 type of stuffs.pawn will keep handling stuff but can not build..i found it in my mod..and I noticed that your mod also has similar issues. it's VF 's issue .I suggest you may changed turret upgrade cost before Phil fix it..
TheGeoFork 5. juni 2024 kl. 22:14 
Thanks!:steamhappy:
[いのしし_3]  [ophavsmand] 31. maj 2024 kl. 3:22 
TheGeoFork, oh, these are combination of this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899647123
and this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2904918843
also the note: there something has to be enabled in setting to activate especially the trees' graphics, I don't remember, but that's important
TheGeoFork 25. maj 2024 kl. 22:29 
What is the tree texture from the second and third pics?
[いのしし_3]  [ophavsmand] 10. maj 2024 kl. 2:21 
:Mirro_sakura: Update notice.

Added kurin charging station which can recharge kurin vehicles that utilise kurin power cells as fuel. Just place any part of the vehicle to its interaction cell.
Added more kurin ultra components to vanilla traders' stock..
Kurin titan ammo is twice cheaper, but kurin titan launcher consumes 2 of this ammo per shot, that because Monarch rifle's ammo type was switched to the titan ammo type.