RimWorld

RimWorld

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Kurin Deluxe Edition [Vehicles]
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
170.207 MB
9 Mar, 2024 @ 1:30am
19 Sep @ 9:45am
26 Change Notes ( view )

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Kurin Deluxe Edition [Vehicles]

In 1 collection by [いのしし_3]
[ いのしし_3's mods ]
11 items
Description
~ (KTTFDEV) ~

⚑ This mod adds kurin vehicles from Kurin, The Three Tailed Fox [Deluxe Edition] mod as a stand alone module.

KTTFDEV offers:
  • 1 kurin IFV (infantry fighting vehicle)
  • 1 kurin LTV (light tactical vehicle)
  • 2 kurin VTOLs, first for personnel transportation, second is a vehicle carrier
  • 2 kurin shuttles
  • 1 kurin heavy duty truck
  • 1 kurin wheeled missile carrier, designed of course for carrying a ballistic nuclear missile, but also can be upgraded to launch surface-to-air missiles, or further upgraded to MLRS mode
  • 1 kurin short-range air surveillance and tracking radar vehicle
  • 1 kurin drilling rig vehicle
  • 1 kurin power armor
  • 3 kurin Titans (UwU)

Supported languages:
  • English
  • Підтримувані мови - Українська (Ukrainian)
  • Поддерживаемые языки - Русский (Russian)
  • 日本語
  • 简汉化包

~ (Details) ~

⚑ Kurin vehicles are wheeled, they have good speed and weak armor. The killer features of this mod are a carrier truck with ballistic missiles/surface-to-air missiles and breathtaking sound design (as for this game).

⚑ Protect freedom from tyranny with a gentle touch of kurin anti-imperialistic fist, take back control of freedom, and remind the goofy machines, desperados, and other scum what unforeseen consequences they gonna face after raiding your precious colony!

⚑ KTTFDEV has integrated compatibility with Combat Extended (1.4~1.6), don't bother asking.
60 Comments
Griffon 26 Sep @ 4:22am 
yeah sorry I wrote the message too fast, my bad, I should have checked.
Adding the vehicle framework mod with the OG kurin deluxe mod activate the kurin vehicles.
[いのしし_3]  [author] 25 Sep @ 12:09pm 
Griffon, Kurin DE already has vehicles, you don't need the mod :DaughterConfused: :DaughterConfused: :DaughterConfused:
Griffon 25 Sep @ 9:05am 
ok :(
Do you know if it's possible to mix both using only XML edit (I may want to give it a try if it's possible) ?
[いのしし_3]  [author] 25 Sep @ 5:16am 
Griffon, i didn't explicitly mention it anywhere, but I added main Kurin DE mod into the incompatible mods list into the about.xml. If you try to use them together the mod is red in the mod list and says that it cannot be ran together with Kurin DE. :DaughterConfused: :DaughterConfused: :DaughterConfused:
Griffon 25 Sep @ 5:07am 
Hello,

I noticed this mod seems to be incompatible with the base Kurin Deluxe mod (tring to run the game with both display a lot of red error and a crash at generation using "dev quicktest"). Isn't there a way to have both kurins and their vehicles at the same time ?
[いのしし_3]  [author] 19 Sep @ 11:38am 
:Mirro_sakura: Update notice.

Added a drilling rig vehicle, fixed some code, reworked missile truck and the heavy shuttle. Details in the update log. as usual
[いのしし_3]  [author] 22 Aug @ 12:38pm 
:Mirro_sakura: Update notice.

Updated to 1.6, CE patch included for 1.6 as well. Also I revamped the textures' size so the mod should consume less RAM. Kurin titan exosuits/mechas do present in the files but they are not obtainable in 1.6 because they are bugged. Sadge.
RAD EMERALD 18 Jul @ 2:16am 
1.6?????
wait hold up..... is that an SCUD Luncher? if yes..... dear god my enemys would hate me more and more
Zacky 0.0 11 May @ 5:01am 
Update, am getting yellow error spam after loading the missile to the truck:

Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
(it's longer than this)

It lag my game abit cause it's an error spam-