XCOM 2
Modpocalypse: Amalgamation (Campaign 3)
13 Comments
DeviantTechnq 26 Oct, 2024 @ 3:35am 
I've added ; in front of last entry at XComEngine.ini SteamLibrary\steamapps\workshop\content\268500\1183444470\Config
DeviantTechnq 26 Oct, 2024 @ 3:30am 
@Replay64 How did you fix the conflict? I have this conflict on my end.


Conflict found for 'UITacticalHUD_Enemies':
[WOTC] Tactical HUD Lag Fixes
WOTC - Extended Information!
MrCloista  [author] 10 Apr, 2024 @ 10:25am 
@Replay64 major changes to this collection have been made, including to the config mod
Replay64 28 Mar, 2024 @ 6:08am 
i already did that thank you, yes the numbers are way off.
MrCloista  [author] 28 Mar, 2024 @ 1:48am 
Yeah that's a default from wwl itself iirc. The other big one I suggest is turning off the number in damage flyovers for extended information as they are inaccurate, and turning on vip spotted by enemy (or whatever the option is called) for Gotcha Again redux
Replay64 28 Mar, 2024 @ 12:41am 
Got it, thank you for answering, also turned on the ww lost X in mcm since they were all off.
MrCloista  [author] 27 Mar, 2024 @ 7:58pm 
yeah Prototype Armoury is entirely up to you, only reason I'm not using it is i wanted a bit less busy work this run, it'll work fine. as for MCM - usual stuff like making sure Upgrade icon only for primaries is turned off so you can add secondary upgrades like pexm gems.
Replay64 27 Mar, 2024 @ 3:06pm 
also i suppose i can put in prototype armoury if i prefer that method nothing will break.
Replay64 27 Mar, 2024 @ 2:54pm 
any extensive modification to make to the mcm in game?
Replay64 27 Mar, 2024 @ 2:43pm 
also to set the uniforms in game and that's it
Replay64 27 Mar, 2024 @ 2:42pm 
i suppose the 21 missing dependancies are on purpose as always, for the 1 conflict i followed the page manually to fix it.
these 2 things aside this list doesn't require anymore tweaking the settings right? ""plug and play""
MrCloista  [author] 15 Mar, 2024 @ 4:13pm 
@Skrangelben because I decided I'd prefer squadwide upgrades for the current run due to how I manage equiptment on stream.
Skrangelben 14 Mar, 2024 @ 10:06pm 
Why isnt Prototype armory part of the mod list?
https://gtm.steamproxy.vip/workshop/filedetails/?id=2567230602