Total War: WARHAMMER III

Total War: WARHAMMER III

Khorne Blood Corruption Retexture
35 Comments
[G-T-F] Gnombert  [author] 1 Jul @ 6:56pm 
update 6.2.1
Kazarion 20 May @ 11:35am 
As a member of the World Eaters please don't Angron will kill me for suggesting that
[G-T-F] Gnombert  [author] 20 May @ 11:31am 
so you want the world covered in white stuff? i got you i have plenty of mods that do that
Kazarion 20 May @ 11:28am 
just joking.... or am I?
Kazarion 20 May @ 11:28am 
@[G-T-F] Gnombert
"how would that look like" well .....white of course 😏
[G-T-F] Gnombert  [author] 20 May @ 10:26am 
updated to 6.1.4
[G-T-F] Gnombert  [author] 30 Apr @ 12:52pm 
how would that look like
Edge 29 Apr @ 3:43pm 
Any plans to do something like a Slaanesh corruption mod?
[G-T-F] Gnombert  [author] 4 Dec, 2024 @ 8:12am 
This is a Texture only modification and thus will work even in the future without further updates
DOCTOR CROW 3 Dec, 2024 @ 3:04pm 
update when?
[G-T-F] Gnombert  [author] 31 Jul, 2024 @ 12:01am 
nah it is how it is ^^
Cpt. Uranhön 30 Jul, 2024 @ 1:17pm 
too much dude make it less red with more varioations...
Jebe 3 Jun, 2024 @ 2:47am 
amazing mod, some grass textures in the badlands seem to be untouched by the corruption at 100% i don't know if this is a bug or not

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260305541
Fauxsteel 18 Mar, 2024 @ 2:55pm 
The appearance makes me feel uneasy and that makes it all the better.
Ooh-la-la, It's GAGA!! 15 Mar, 2024 @ 11:18pm 
very thematic mod good dzab modder
kiro72727 13 Mar, 2024 @ 1:43am 
Thank you for solving the problem soon. The only thing I think is that the blood turned out to be too dark, it merges a little with the vampire filth. Perhaps it should be made lighter.
Fowad 12 Mar, 2024 @ 6:04pm 
works fine
Shaqylonel 12 Mar, 2024 @ 5:50pm 
Yeah, it works now, really cool, I thought it was a little bland before
[G-T-F] Gnombert  [author] 12 Mar, 2024 @ 4:50pm 
i personaly dont know how, but apperently the paths of the textures got randomly changed just for this mod...let me know if something happens again
[G-T-F] Gnombert  [author] 12 Mar, 2024 @ 4:47pm 
update is out let me know if its fixed now
Shaqylonel 12 Mar, 2024 @ 3:31pm 
I turned off every mod except for this and it doesn't work for me either
kiro72727 12 Mar, 2024 @ 1:19pm 
Not work((( It can be from OvN Fimir mod?
[G-T-F] Gnombert  [author] 10 Mar, 2024 @ 10:10am 
thanks for the advise its much appriciated sigmar
sigmars_disciple 9 Mar, 2024 @ 10:10pm 
@Gnombert Well, I know what I needed to know, I don't need the table anymore HAHA!!! :) Nah, but seriously I also don't know how to format a table on Steam workshop pages but I'm pretty sure that if you can get your mods to work with WH3 game, it should be a cakewalk :)

It'll make it very easily understandable for users what can be combined (and how many different corruption textures), what the available options are - and I wouldn't be surprised if that doubles your subscribers/traffic - with that table, each person finding one of your mods will automatically look and/or subscribe to other ones as they're conveniently linked.... <3
Pastelos 9 Mar, 2024 @ 9:02am 
Hello, i would like to use the mod, but for some reason, the Khorne's corruption is still the same. I tried with this mod alone, to avoid a conflict or whatever, but nothing happens and i don't understand why. Someone can help me ? :)
[G-T-F] Gnombert  [author] 8 Mar, 2024 @ 12:10pm 
you could offcourse just copy the db/destruction_zone_mask_types_tables where everything you described is allready done the eay you described
[G-T-F] Gnombert  [author] 8 Mar, 2024 @ 12:06pm 
well sigmar if you wanna do that, and you know how to include that in steam, i can post it on the collection window, where all mods are, with a special shoutout to you for helping ^^ (not the complete list just the fundamental structure)
sigmars_disciple 8 Mar, 2024 @ 11:57am 
Hey @Gnombert, thanks for that info, I've removed Fimir and Slaneeshi from my mod list. Appreciate it a lot! <3

As I believe this is not really "public info" (not something a lot of players will know), it could be very handy "tool" you could make for all your corruption mods and use it via copy & paste to put in their Steam page descriptions:

Text (maybe in table form) Naming the different corruption types the game supports in one column; listing which race(s) use that corruption type; and the mod(s) you offer giving different texture choices for that corruption type as clickable links!

Clever, eh? <3
Behrzerker 8 Mar, 2024 @ 9:37am 
This is really cool but could you make a version with some lava in addition to the blood ?
I think a mix of the two would be even cooler !
[G-T-F] Gnombert  [author] 7 Mar, 2024 @ 6:09pm 
Chaos Undivided Snow 2 and "Fimir Marsh Creep" both edit chaos undivided they are not compatible

Tomb Kings Desert and Less Monotone Slaneeshi Corruption edit the same corruption, idk what the later dose
sigmars_disciple 7 Mar, 2024 @ 6:00pm 
@thelosh68 My personal fav is the other Khorne one without "Blood" in the title, which is more purple than this one. I've activated Gnombert's Athel Loren for WEF, Chaos Undivided Snow 2 for CHS, Tomb Kings Desert for TK, Kislev Ice Corruption for KSL (the newer version called "KislevIce.pack") and the Snow Retexture for VMP - I believe all of these are by Gnombert.

I added "Less Monotone Slaneeshi Corruption" by SableDrake, "Corruption of Hashut" by Malcox and "Fimir Marsh Creep" by Gnombert (affects Fimir from the OvN mod). I do not know if this combination works, but it should. Maybe Gnombert can have a quick read and confirm? :)

I do use the mod "Dynamic World" (_living_world.pack) to affect the campaign map visually and hope that these mods will now just improve the default corruption textures that mod uses....
Hope that helps. Enjoy!
thelosh68 6 Mar, 2024 @ 4:02pm 
Out of the two khorne one what one is your fav? i cant really pick figured what ever one you like ill like.
[G-T-F] Gnombert  [author] 6 Mar, 2024 @ 8:54am 
different corruption type mods can be used together

-> yes they can as long as they dont replace the same....so you have to choose between a khorne retexture and between a chaos etc

Just pick and activate those I like the most, and then they replace the respective vanilla corruption?
-> exactly ^^

Are all of your older corruption type mods up-to-date and working fine with version 4.2
-> they just got updated improved and they do work for me
if there are problems let me know
sigmars_disciple 6 Mar, 2024 @ 8:11am 
I assume your different corruption type mods can be used together in a campaign, right? How would I do that? Just pick and activate those I like the most, and then they replace the respective vanilla corruption?

Are all of your older corruption type mods up-to-date and working fine with version 4.2? Thx <3
sigmars_disciple 6 Mar, 2024 @ 8:09am 
Wow, that's kinda cool-looking <3