Age of Wonders 4

Age of Wonders 4

Tome of Radiance and Rebirth
106 Comments
Scribe of Nekoti 11 Oct @ 5:52am 
I must have missed that, I will have to check again. If I am wrong, apologies ahead of time.
Lord Vectra  [author] 11 Oct @ 3:30am 
What do you mean by this? Fiery Rebirth is already added to the ruler automatically.
Scribe of Nekoti 7 Oct @ 11:32am 
Would it be possible to get the tome of Rebirth passive as a perk that gets added automatically to our ruler? I know in Archon's Prophecy there were wonders that gave perks for winning. I think the current passive is a leftover from before the hero classes were introduced
Lord Vectra  [author] 8 Sep @ 5:05am 
@replanttress I typically don't update images for minor updates like that.
replanttrees 7 Sep @ 2:17pm 
You probably should update the first picture, it incorrectly displays despair at 30% rather than remorse at 60%
Daverin2112 3 Sep @ 10:19am 
Oh, it is a mod for sure, but none of mine should have anything to do with it.

DIrty edits. How lovely...
Lord Vectra  [author] 3 Sep @ 10:13am 
Tome of the Sunfury actually doesn't edit the Phoenix. You probably have a mod that changes it. I do have a Phoenix mod but that only changes it to Shock, makes its Overheat a melee base attack for enchantment purposes, and makes it so you can't eat its corpse while Fiery Rebirth is priming.
Daverin2112 3 Sep @ 10:02am 
Ah hrmm. My Phoenices still ARE elemental (and shock unit), albeit young ones are not. What in the world would tamper with that??? Tome of Sunfury was modifying them, but I took that out. Also seems an odd choice on their part. Feels like they should be something besides just animal.
Lord Vectra  [author] 3 Sep @ 9:47am 
My level of "I'll add a second affinity" is quite high. I don't typically do it unless it doesn't make since as a single affinity. About the fire bird, the Phoenix is, in fact, NOT Elemental. It used to have it but was removed. If Phoenix was elemental, then I'd prob take up your offer and add Elemental to it.

I don't play constructs, so I can't share your pain personally as Shrine and Copper/Bronze boi are the only constructs I ever played myself lol
Daverin2112 3 Sep @ 9:26am 
And constructs not being MO sucks to me for less thematic, and more mechanical, reasoning; they obviously are perfect for Materium, but as a fan of HoMM and the like, the fact there is essentially no synergy between Mystic and Constructs saddens me.
Daverin2112 3 Sep @ 9:24am 
Hmm. So then from where I am standing, It'd make more sense to me if Rebirth were Order/Nature, which would fit since that affinity in particular is probably the best at Unity Victory, which your Hospital would also support as well. However, I recall a comment elsewhere that you prefer that it is double Order, so that's out.

Also, based on that, and the Phoenix assocation... I can see how it is not MO, but then should it not be Elemental? That'd be the most direct relation with the Phoenix, typewise.

... This also really makes me wish there WAS a Tome of the Phoenix. Firebirds need more time to shine in a standard army.
Lord Vectra  [author] 3 Sep @ 8:44am 
When it comes to consistency, it depends on what it is as I ultimately like my creative freedom, and most consistencies I keep are designs I agree with or am impartial to. If you take my Anya tomes, I have the Temptress and Incubus both as non-racial drafted MO (Fiend/Fey) that uses mana to draft instead of gold and it fits. The only one that does that in vanilla is Gargoyle. If we look at Divine Judgment, I agreed with the design choice of the game where magic attack enchantments only worked on battlemages, so I changed it to work on BMs only instead of BMs and Supports.

I bend rules or even break them. It's dependent on the intended design, what I do/don't agree with, how much I disagree (if I do), and what I think I should do. If I make a construct unit, and I truly think it should be magic origin, there is a good chance it'll be Magic Origin. I think the current Construct units are fine as non-MO. You can make up reasons why Copper Golem isnt MO when summoned.
Lord Vectra  [author] 3 Sep @ 8:44am 
You missed my point with Shrine and Prosperity Dragon. All Dragon-only or Dragon/Animal units are non-MO (by default). Prosperity Dragon IS. Therefore, to keep the "rule" that all Celestials are MO, they had to break another. Shrine is an example of this where, by making it non-MO, they broke at least one of the two "rules." Construct is the ONLY type where ALL units associated with it are non-MO. NO other typing has that level of rigidness.

I already said the Dawn Valkyrie comes from the sun, and they aren't from another dimension and that is enough to be non-MO. If you're asking how they come from the sun, how did the first animal come to exist? They are an Angel from the sun - not much to it. If your argument is "if its an angel, it MUST be from another dimension" then we will be here forever.
Daverin2112 3 Sep @ 3:37am 
... Shrine is the exception because it is constructed. It can't be MO. That's the exception to its celestial status. It is made on site (I guess). No construct is MO. I am... not actually a terrific fan of that, tbh, but that, best I can tell, is 1:1 rigid.

And I know on the two dragons. I suppose at the end of the day they see all the dragons as being some kind of outsider spirit, but again, this is where I miss their lore blurbs. I'm not wholly convinced they should be all that different from unicorns.

So what IS the Dawn Valkyrie, exactly? Like, what is the lore in your head behind their existence?
Lord Vectra  [author] 2 Sep @ 7:50pm 
Also, Prosperity Dragon is MO innately (even if you draft it). Same with Calamity Dragon.
Lord Vectra  [author] 2 Sep @ 7:42pm 
Celestial =/= MO. Dawn Valk does not fit the description of MO. Shrine, even being a construct, shows that there ARE reasons a Celestial can be non-MO. Why is Shrine a Celestial and not just a Construct? Prosperity is both Dragon and Celestial and is MO despite Dragons not being innately MO so why is Shrine the exception?

Its not as rigid and 1:1 as you make it.

"Dawn Valkyrie is meant to be an 'Earthly' Angel which is eluded to by its relation to both, the Sun and the Phoenix." I have already said they are not from another dimension.
Daverin2112 2 Sep @ 11:04am 
Also, I want to make clear that although I'm obviously committed to this argument, I intend no ill will and will respect your decision as author! I just obviously think these warrants more thought.
Daverin2112 2 Sep @ 11:03am 
So unless Dawn Valks are just... born as Dawn Valks, on the, err, realm? Planet? Then they should be MO due to their change.
Daverin2112 2 Sep @ 11:02am 
It would help, a LOT, if Triumph kept their lore blurbs, to get into their head space. Most of the dragon types from WoW do not strike me as outsiders to the realm. Prosperity and Calamity ironically probably shouldn't be, except for obviously being actually summoned. What's the difference between a Griffon and a Celestial Griffon? Not sure, but the latter is Celestial and MO.

Point being, in lieu of explicit reasons for one or the other, Ceelstial VERY often goes with MO, and every single thing angelic does as well. The only, and I mean only, exceptions I find are animals that are naturally born in their nature. Phoenix, unicorn, a couple of celestial animals. Even animals that are otherwise changed in nature become MO.
Daverin2112 2 Sep @ 11:02am 
I ignore Shrine mostly because it is uniquely Construct, which implies its true origin, and is probably why it is not MO (that's possibly a whole other convo, but per their own description, MO should never apply to a Construct.) Like I said, good, not perfect. So far we have Skald, a VERY obvious exception on the Chaos/Demon part, and in general plant gets more of a pass because, well... it's what is right there. I don't want to get hung up on this part cuz I see no reason to change it, just noting that being a drafted angel is unusual.
Lord Vectra  [author] 2 Sep @ 10:00am 
Triumph has drafted units like Skald, Druid, and Shrine (you seem to ignore Shrine) that are non-MO. Lore/Theme argument is subjective.

Phoenix isn’t MO by default, even if one might assume (whether theme or lore). Whether Unicorns are “outsiders” depends on how you see them (I see them as outsiders). Plant-only units are non-MO baseline so there IS an “Earthly” element there. Magic Origin specifically states "This unit was summoned or comes from another dimension." With Blessed Soul, you can theme it as "its souls from this dimension" but another can theme it otherwise.

As for the humanoid phoenix suggestion, that goes against the intended design of the unit. Should, by the end of this, I decide to keep it Non-MO, it will simply stay as-is but not MO.
Daverin2112 2 Sep @ 8:14am 
I dunno, the design space just REALLY suggests the Valks should be MO. If you wanted, you could maybe double down and change them to an avian model and look liking a humanoid phoenix and make them animal, but otherwise... They are angels, and should be MO. Earthly or not.
Daverin2112 2 Sep @ 8:14am 
Mostly I say that because Triumph has been good, not perfect, but good at picking summon or draft on a certain kind of logic. Even the titan, for example, is draftable only because you technically built a whole gate to wherever they come from, which then still justifies MO. LIke I said, I think thematically/lorewise Dawn Valks not being summoned without at least some allusion in a structure or SPI is a bit iffy, but mechanically has no problem.

You are correct about MO not just being about "not your race" just that it would be the other obvious caveat, where Dawn Valks would be essentially their own pre-angelized unit. I understand where you are going, but even the Celestial Griffon is MO, and that is similarly associated with an animal, just holier. The "not-dragons" are not, best I can tell, actual outsiders, but are still Celestial AND MO, AND they are drafted as well (due to SPI). Also animals, if using your mod.
Lord Vectra  [author] 2 Sep @ 7:47am 
As for the summon/draft, this mod was made at a time where a unit whose tier is higher than their tome tier were drafted. I always have same tier units be summoned. For the units whose tier is higher, I tend to lean towards drafted because I like that design. Whether something should be drafted/summoned is very subjective as you may want to use your casting points/mana on other things.

As for MO, most Celestials are MO, except Shrine. Most Fiends are MO, except Skald. Being not of your race isn't an automatic MO. Dawn Valkyrie is meant to be an "Earthly" Angel which is eluded to by its relation to both, the Sun and the Phoenix.
Daverin2112 2 Sep @ 5:35am 
I guess I have to ask why? I mean as is, they already are a bit weird to be draft instead of summon in the first place, but that is not worth changing. You've mentioned consistency with the game on another mod of your's, them being an angelic-like being should make them MO like the other angels. Or are they meant to come from your own race, in which case... refer back to the previous poster.
Lord Vectra  [author] 2 Sep @ 1:35am 
They will be staying non-magic origin.
Daverin2112 1 Sep @ 4:05pm 
Question, should Dawn Valks be Magic Origin? They may not be summoned, but the VAST majority of Celestials are also MO. Basically only exceptions are some of the celestial animals, and even then the Griffon and the WoW not-Dragons at least are MO. Shrine too, I guess.

Yes, I absolutely have a very biased reason for asking this (Mystic Summoning ftw), but I think they are a dead ringer for it as well.
Lord Vectra  [author] 24 Aug @ 6:52am 
No offense taken. All feedback is welcome. Was just trying to pinpoint what your issue with Dawn Valkyrie was in comparison to Pyre Templar.
ironwall 24 Aug @ 6:26am 
Well, absolutly fair answer. And Dawn Valkyrie doesn't sucks at all, honestly, when I through about it, it's probably matter of my rather defense bended tactic on order builds, where Pyre Templar shine more, while Valkyrie is more offensive. Plus I was more of worried about lack of buffs from racial traits (trait like strong or some defense buffing change balance a lot), also lack of progress from transformation.

So it wasn't that Valkyrie sucks, taunt defense skill is cool. Still I do now know, how it compare to Templar (natural comparision, as he is also tier IV order polearm) with his sweeping basic attack.
Again, may be and issue with my prefered tactics and maybe some attitude of mine to use racial units for sake of transformation buffs.

I hope, I didn't actually come as contrarian asshole in first post (certainly was not my goal) and thank you for explanation.
Lord Vectra  [author] 24 Aug @ 5:42am 
@Ironwall It would be more beneficial to tell me why Dawn Valkyrie sucks. When I make a non-racial, I follow the personal design rule of "Number of abilities/passives = Tier of the unit + 2, things a racial can passively replicate do not count." So for Dawn Valkyrie, its power budget was decided as follows:
48 Movement Enchantment (Racial Polearms can get close via Athletics but Dawn is still faster with this)
Fiery Rebirth
Taunt (and taunt got buffed last patch where you can taunt multiple enemies at once)
Unconquered Sun
Fire Resistance (could probably be more aggressive on the fire resistance)

I counted Fiery Rebirth as 2 which means it all adds up to 6. Anywho, why do you consider it weak?
ironwall 24 Aug @ 1:20am 
Actually, why is Dawn Valkyrie own class unit, instead of being member of faction race? It put this unit at rather bad level, when competing at usefulness, when compared with Pyre Templar, while we all know, that when you unlock tier 3 order books, you are going for celestial ascension anyway.
Lord Vectra  [author] 5 Aug @ 12:19pm 
UPDATE(8/5/25)
-[Tome of Radiance]-
Ashen Pilgrim
>Gains back Stolen Light for it's Champion Rank
>Ashen Rites
>>Gains base tag
>>15 Fire/10 Spirit => 20 Fire/15 Spirit
>>Cooldown reduced from 2 to 1
>>Gains Single Shot
GriotB 2 Apr @ 6:23pm 
Thank you. I just unsubscribed and resubscribed and that worked. Apologies for my naivete
Lord Vectra  [author] 2 Apr @ 4:11pm 
@GriotB
Not sure why it's doing it for you. Works fine on my end. Probably a culprit mod somewhere thats causing it.
GriotB 2 Apr @ 3:54pm 
Lord Vectra!

The upkeep on mods, especially after a patch has to be draining. Wanted to let you know that the Ashen Pilgrim, Dawn Valkyrie, and other modded units are causing the game to crash (in game and in encyclopedia) if have a fix on my end please let me know.. i am running on a 3090Ti
Lord Vectra  [author] 23 Mar @ 9:17am 
Emergency Patch(3/23/25)
>FPS Issue Fixed
>All units are compatible with the unit makeover mods
Lord Vectra  [author] 28 Dec, 2024 @ 4:26pm 
Sorry for late reply.
Lord Vectra  [author] 28 Dec, 2024 @ 4:26pm 
@MrDeath things get smaller bc they reduce # of models which has mechanical/tactical impact so declined
Lord Vectra  [author] 19 Dec, 2024 @ 1:27pm 
@Ruby
Make sure you're using the correct playset. Maybe try unsubbing and resubbing. It's popping up on my end.
WeddingBoi 19 Dec, 2024 @ 1:19pm 
Tried multiple new games with this mod only and the tomes don't show up.
MrDeath 28 Nov, 2024 @ 9:48pm 
The Valkyrie (on a mount) global map model is quite huge, with phoenix wings covering neighboring tiles. Can you shrink it down somewhat (just like vanilla mounted hero models get smaller to fit better)?
Infinite Realm 19 Nov, 2024 @ 6:04pm 
Thats awesome to hear thanks
Lord Vectra  [author] 19 Nov, 2024 @ 1:16pm 
@Infinite Realm
Do not worry; I, too, am not a fan of the overabundance of dual-affinity tomes. When I make tomes in the future, a lot of them will be single affinity.
Infinite Realm 19 Nov, 2024 @ 1:12pm 
Yay a tome that does 1 affinity. I love dual tomes but it seems OP but sometimes i like focusing on single affinity so I can get the particular affinity skill quicker. Also if you reach 4 order affinity you unlock a higher hero signature skill so it comes earlier. I would like to see more single tome Affinities. Please keep doing more single affinity as well as dual affinities :) Thank you
Lord Vectra  [author] 13 Nov, 2024 @ 4:42pm 
UPDATE(11/13/24)
>Godir of Rebirth passive now works on only your ruler but has been changed where Fiery Rebirth applies itself only during combat

>Pillar of Radiance is now buildable
Cat-Lunatic 10 Nov, 2024 @ 4:51pm 
What did you add/change/fix, Vectra?
pheonix89 10 Nov, 2024 @ 12:06pm 
Godir of the the Rebirth is giving every hero Fiery Rebirth not just the Godir.
pheonix89 10 Nov, 2024 @ 9:41am 
Pillar of Radiance from the Tome Of Radiance isn't buildable?
JessHorserage 9 Nov, 2024 @ 5:22am 
Oh okay, cheers mate! Props to the speed, gawdamn.
Lord Vectra  [author] 9 Nov, 2024 @ 5:15am 
UPDATE(11/9/24)
Broken links to Remorse has been fixed