Barotrauma

Barotrauma

Undersea Horrors Mission Edition
33 Comments
Mr. Orgasm 23 Aug @ 2:05pm 
@Azure Nocte, can you atleast make a separate mod with only mines so it's compatible with other mods? I need only mines, maybe if you will create maybe radioactive mines or other types of mines would be cool. These mines are a good trap for my friends in campaing :D
Havel L. Krik 25 May @ 6:59pm 
What if you added Magnetic Mines that (if the game allows it) if/when detached, will float towards the submarine.
Dedyshka_95 28 Feb @ 6:49am 
Okay thanks for reply, have a good day
Azure Nocte  [author] 28 Feb @ 6:46am 
@Mr. Orgasm: I'm sorry but it is very hard for barotrauma mods to have a setting (almost impossible without Lua).
Azure Nocte  [author] 28 Feb @ 6:44am 
@Dedyshka_95: No, this mod only contains missions, so it's safe to use with other mods.
Dedyshka_95 5 Feb @ 3:17am 
Good morning, does mod have any load preferences? If I play with barotraumatic and other big mods?
Mr. Orgasm 26 Jan @ 4:44am 
@Azure Nocte can you kindly make a version of this mode "mines only" with a setting to set how much mines we want on the level so we can sandbox with mines?
ChippingWheat 1 Sep, 2024 @ 9:08am 
is there a mod for only the mines?
Ģ◊иℤ◊⚡ℤ∀муpΛй 1 Aug, 2024 @ 4:45pm 
Is there a standalone mod for mines during campaign ?
Azure Nocte  [author] 22 Jun, 2024 @ 12:08am 
@Sriracha Sauce: You mean the original mod? I guess you could, but if i remember correctly, that mod does not contain spawn events.
Sriracha Sauce 21 Jun, 2024 @ 5:47pm 
Can i use both this and Undersea Creatures at the same time, since i also want them to spawn outside missions ?
Azure Nocte  [author] 24 May, 2024 @ 11:04am 
@Steve: Both, these creatures only appear in corresponding missions, other than that they will not spawn.
Steve 24 May, 2024 @ 10:58am 
I still can't understand, does this mod add these creatures or does it just create missions for the undersea horrors mod?
Azure Nocte  [author] 15 May, 2024 @ 5:40pm 
@HonFonDon: This mod does not contain a monster spawn list, only missions.
As for EMR, its spawn list is additive, afaik Barotraumatic's spawn list is not additive(which replaces the vanilla one), so I think it should not cause conflicts.

But anything can happen, I tried to make my mods more compatible with other mods, but sometimes it could have issues. I will check for potential conflicts, and if you find any error, please me know.
HonFonDon 15 May, 2024 @ 1:45pm 
I feel as if this mod as well as your extended monsters remastered conflicts with spawn rates with barotraumatic/baro cresture pack despite it saying it was "fixed". Once I removed them the games difficulty ramped up to what it was supposed to be. It could be a placebo effect but I'd double check it.
HonFonDon 9 May, 2024 @ 2:04pm 
You're the absolute best.
Azure Nocte  [author] 9 May, 2024 @ 2:28am 
@HonFonDon: Got it, I would fix it soon.
Azure Nocte  [author] 9 May, 2024 @ 2:27am 
@Черный Эффокман: Yes, mines are defined as creatures, otherwise they can not be spawned in levels. Mines have only 5 hp, most weapons can detonate them in one shot, that might be the reason for the issue.
HonFonDon 8 May, 2024 @ 10:33pm 
Hey Azure, I'm getting one error currently.

Potential error in StatusEffect (Endwhale, limb Jaw). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
George William Frederick 8 May, 2024 @ 12:14am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2936760984 is the mod I am referring to. It mostly causes damage to humans when in the water when sonar is on like it would in real life. Creatures take minimal damage but still take some. Are your mines a form of creature?
Azure Nocte  [author] 7 May, 2024 @ 5:26am 
@Черный Эффокман I don't know how Real Sonar functions, I need to check their code... Even if this could be implemented, It would involve Lua and (probably) C#
George William Frederick 6 May, 2024 @ 11:13pm 
Is there a way to make it so the Mines aren't exploded by sonar damage from the realsonar mod?
Azure Nocte  [author] 28 Mar, 2024 @ 3:48pm 
The Compatibility issue with Barotraumatic has been solved(hopefully).
Now these mods can be used together.:steamhappy:
Arcade 26 Mar, 2024 @ 1:29pm 
Thank you for the quick response :steamthis:
Azure Nocte  [author] 26 Mar, 2024 @ 12:52pm 
@Arcade They are about the same difficulty level as the vanilla abyss monsters, you should be able to beat them with vanilla subs.
Arcade 26 Mar, 2024 @ 12:12pm 
How much harder are they compared to Vanilla Abyss Creatures? The Abyss monsters look sick but i want to not use OP weapon mods to take them out
Azure Nocte  [author] 22 Mar, 2024 @ 10:55am 
Due to a bug ingame, when picking missions from outpost manage, mission options that has tags "killmonster_set1", "killmonster_set2" and "killmonster_set4", it will always be Demining...... I'm full awaring of this, but I can do nothing until the next patch comes. :steamsad:
The reason for this is, and commonness of each modded mission are ignored.
BaguetteMan 10 Mar, 2024 @ 3:04pm 
Alrighty, thank you
Azure Nocte  [author] 10 Mar, 2024 @ 2:40pm 
@BaguetteMan No, this is just remake version of Undersea Horrors made by someone else. If you want abyss creatures so much, you can use this mod along with my other mods. I feel kind of burn out for making creature mods, so I can not promise anything.
BaguetteMan 9 Mar, 2024 @ 5:30pm 
is this where you will put the abyss creatures you talked about in your other mod
Azure Nocte  [author] 6 Mar, 2024 @ 2:24pm 
@RAR Thanks!! the original creator said that they might got motivated to adds more creatures. Anyway, I would keep updating this mod.
variation70Z 6 Mar, 2024 @ 1:01pm 
pretty cool, i hope you revive this, take my points ooraw
woo wooo wooo wooo 5 Mar, 2024 @ 5:48pm 
cool