Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
@Fahrenheit-Os: unfortunately, I'll let this patch legacy and I'll not go to v4.0.
Got an issue that I also found on the original mod comment section :
"I'm not blaming this mod, but just letting you know there seems to be some incompartbilty with GIgas or ACOT (probably the latter, I also have secrets of the shroud), A the Eye did not spawn naturally, B) FE kepts declaring crisis wars on everyone for no reason. Also rifts kepts spawning after the Eye was closed... Be careful with long modlists, y'all"
Tried the game with Shroud rising only, this mod loaded after the original and had the same issue + no star switching to black holes in the rifted systems, only the same stars with a darker shade.
@Altanius: maybe because the EoT has already started?
@Mental Motel: if it's early game yes.
Error in has_trait trigger, cannot find trait with key: trait_adeptus_custodes file: events/shroud_rising_invasion_events.txt line: 274
if the EoT don t spaw (after 2350) and if you have the invasion chain already working
use event shroud_rising_eye_of_terror.1 and shroud_rising_eye_of_terror.3.
not sure that you get the monolith chain event with this
Are you using the grimdark settings ? (i think the problem is that grimdark empire are too different from the shroud rising initial mod , and triggers don t work correctly ) YET .