Stellaris

Stellaris

Shroud Rising [3.14] Patch
157 kommentarer
Red Fang 19. juli kl. 18:46 
This one is so good, please make a v4.0 one :(
Velocity 18. juli kl. 0:02 
could we have one for 4.0?
Average Swede 8. juni kl. 13:01 
Is there any intent to revisit this mod after the shroud dlc?
CloudCoco 30. maj kl. 14:59 
Yes, after a lot of testing it seems this mod is behind the crashing whenever i try to load into a new empire save. Hoping you'll find the time for it
CloudCoco 27. maj kl. 10:11 
Update?
firefox456 17. maj kl. 3:48 
It will definitely need to be thoroughly revised when the DLC that will revise the psionic path comes out and anything could happen
FirePrince  [ophavsmand] 24. apr. kl. 12:28 
@xXDaBossModzXx: there is no desc needed (people don't read the desc anyway). There is no load order needed, as the descriptor.mod has the original mod included and the game chose the right load order automatically.

@Fahrenheit-Os: unfortunately, I'll let this patch legacy and I'll not go to v4.0.
xXDaBossModzXx 29. mar. kl. 15:56 
Hi. Can you update the description to include the recommended load order? I may have it down, but I'm sure that lots of other people would like to know this to help prevent crashes
Fahrenheit-Os 16. mar. kl. 15:04 
Sorry meant thanks four the update of this mod* ! Adds a much needed terror to the midgame !
Fahrenheit-Os 16. mar. kl. 15:03 
Hey, thanks you for upfated this mod !!

Got an issue that I also found on the original mod comment section :
"I'm not blaming this mod, but just letting you know there seems to be some incompartbilty with GIgas or ACOT (probably the latter, I also have secrets of the shroud), A the Eye did not spawn naturally, B) FE kepts declaring crisis wars on everyone for no reason. Also rifts kepts spawning after the Eye was closed... Be careful with long modlists, y'all"

Tried the game with Shroud rising only, this mod loaded after the original and had the same issue + no star switching to black holes in the rifted systems, only the same stars with a darker shade.
FirePrince  [ophavsmand] 12. mar. kl. 5:40 
@Custos-Tenebris Archivan: should be fine now, if not, tell me.
Custos-Tenebris Archivan 11. mar. kl. 17:07 
The original mod description states "Events are broken if using mods that allow you to be new country types such as an ascended Empire." Is this still the case? Or with this patch is the mod now compatible with other mods like Dawn of Ascension?
MegaPro1921 28. feb. kl. 15:05 
thank you so very much c::steamhappy:
FirePrince  [ophavsmand] 28. feb. kl. 14:33 
@MegaPro1921: should be fixed now, thx for report
MegaPro1921 19. feb. kl. 12:30 
It isnt even doing anything to my leaders
MegaPro1921 19. feb. kl. 12:27 
The Heart of Shroud god isnt working
InfinityC 10. feb. kl. 10:14 
I don't know how to do that, and I admit that It might also be because I have way too many mods enabled. (And I started a new save with Shroud Rising disabled). Is this still workable?
FirePrince  [ophavsmand] 10. feb. kl. 6:11 
@Baba is OMNIPOTENT: can you send you give me your save somehow?
@Altanius: maybe because the EoT has already started?
@Mental Motel: if it's early game yes.
InfinityC 9. feb. kl. 15:49 
As soon as a portal opens (an entity or cultist comes out) on my borders, a fallen empire declares a crisis war against me for some reason.
Altanius 1. feb. kl. 1:30 
For some reason the settngs menu isn't avalable, either in the edicts menu or the dynamic mod menu.
Wiš'adel 30. jan. kl. 3:41 
你是这个good
Mental Motel 20. jan. kl. 9:27 
I am sorry if you answered this already (I didn't find it) but is this save game compatible? I would love to spice up my shroud focused playthrough!
MightyShark 2. dec. 2024 kl. 15:15 
Thanks for the quick response FirePrince ! :)
FirePrince  [ophavsmand] 2. dec. 2024 kl. 1:07 
@MightyShark: this was just a warning (for compat) but I removed it (replaced with a dummy trigger).
MightyShark 1. dec. 2024 kl. 20:38 
I can't find this TRAIT anywhere ->

Error in has_trait trigger, cannot find trait with key: trait_adeptus_custodes file: events/shroud_rising_invasion_events.txt line: 274
y1224y1 23. okt. 2024 kl. 6:32 
thanks ^^
paradox engine 16. okt. 2024 kl. 11:12 
thx
FirePrince  [ophavsmand] 16. okt. 2024 kl. 10:29 
That is insane, but I can make an insane option... next version.
paradox engine 16. okt. 2024 kl. 10:03 
The difficult menu in game by the edict
FirePrince  [ophavsmand] 16. okt. 2024 kl. 9:54 
@observer114514: you mean 25 from the vanilla menu?
paradox engine 16. okt. 2024 kl. 9:23 
Is it possible to add the difficulty option of 250x strength for the shroud crisis?
FirePrince  [ophavsmand] 16. okt. 2024 kl. 9:20 
@Nyaal, TheoryInfinity: THX for report, there was indeed something strange. Fixed!
Nyaal 14. okt. 2024 kl. 10:52 
Am I supposed to receive a 20% naval cap fleet and a free citadel whenever cultists flee or is this a bug? x)
TheoryInfinity 12. okt. 2024 kl. 21:52 
In a multiplayer game with a friend I'm running psionic and he is running genetic and i got the event chain to research the monolith. When i shared the findings, he got the research option already 99.99% complete and finished it on the month tick. He could instantly build the monolith on all his planets no problem. I gained the option to research it as a 100 month project, and when I finally completed it, no option to build a monolith appeared on any of my planets. Our running hypothesis is that the psi corpse building or any possibly even any additional government building conflicts with and overrides the monolith.
FirePrince  [ophavsmand] 7. okt. 2024 kl. 22:24 
@Alice In Chains: When you close the EoT, but I can reduce the chance for certain leader and also set some kind of limit.
Alice In Chains 7. okt. 2024 kl. 1:35 
can you get rid of the cultist trait or are you stuck with it forever? my immortal leader got it and i dont want to off him.
FirePrince  [ophavsmand] 27. sep. 2024 kl. 4:10 
@BuizelKing: IDK something seems not right with the monolith
Average Swede 26. sep. 2024 kl. 12:19 
Ive done testing for the last few days and found the issue were about 3 other mods I had been running, everything is running great as far as I know but I'm only 12 years into my current game
BuizelKing 24. sep. 2024 kl. 16:20 
Running into a bug where once you've researched the Blackstone Monoliths they aren't actually added to the building list, This might be caused by another mod I'm running, but I don't THINK it is
FirePrince  [ophavsmand] 22. sep. 2024 kl. 19:04 
@Average Swede: No, IDTS. As soon as you know more, let us know.
Average Swede 21. sep. 2024 kl. 8:21 
So I don't know if it's a confliction with another mod I have but upon launching a new game since the update it's just an insta crash, and I've narrowed it down to this mod and it's original for some reason, was wondering if it's a known issue or just a me issue
FirePrince  [ophavsmand] 1. sep. 2024 kl. 9:22 
Yes, because the stupid Launcher always switches back to the first mod when you try to update another one. I'm not at home for a while...
Southheim 1. sep. 2024 kl. 7:28 
Is it just me or is the description of this mod about great khan expanded?
WardenHawkwind49 6. aug. 2024 kl. 7:45 
Oh my god! I only had the patch installed! Such a fool!
WardenHawkwind49 6. aug. 2024 kl. 6:41 
The settings don't actually load for me. They do at the beginning of the game, but not after.
G marceau 29. juli 2024 kl. 6:04 
WardenHawkwind49 (if not spawning and you want a big fight with ancient gods and strange deamons :

if the EoT don t spaw (after 2350) and if you have the invasion chain already working
use event shroud_rising_eye_of_terror.1 and shroud_rising_eye_of_terror.3.

not sure that you get the monolith chain event with this

Are you using the grimdark settings ? (i think the problem is that grimdark empire are too different from the shroud rising initial mod , and triggers don t work correctly ) YET .
WardenHawkwind49 27. juli 2024 kl. 16:04 
I am also having the issue where the eye will not spawn, but all the other rifts and events leading up to it do.
FirePrince  [ophavsmand] 23. juli 2024 kl. 3:34 
Hey LastLeviathan! Great to see you back! 😊 Keeping the mod alive was a team effort from the fans who truly appreciate your original work. We've added a few updates and tweaks to keep things fresh and engaging. Your foundation was rock solid, making it a joy to build upon. Thanks for creating such an awesome mod in the first place!
G marceau 22. juli 2024 kl. 10:07 
Does any one experience a some issue with the Eye Spawning (not firing , but with all the rift and chain events related working ? )
LastLeviathan 22. juli 2024 kl. 7:26 
Neat, glad you were able to keep it alive for people