Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[Ref E4E1702F]
at PsycasterGeneSpawner.Utils.GetPsycasterGene (Verse.Pawn pawn)
at PsycasterGeneSpawner.Patch_LifeStageWorker_HumanlikeAdult.Postfix (Verse.Pawn pawn)
at RimWorld.LifeStageWorker_HumanlikeAdult.Notify_LifeStageStarted (Verse.Pawn pawn, RimWorld.LifeStageDef previousLifeStage)
- POSTFIX PsycasterGeneSpawnerMod: Void PsycasterGeneSpawner.Patch_LifeStageWorker_HumanlikeAdult:Postfix(Pawn pawn)
at Verse.Pawn_AgeTracker.RecalculateLifeStageIndex ()
at Verse.Pawn_AgeTracker.get_CurLifeStageIndex ()
at Verse.Pawn_AgeTracker.get_CurLifeStageRace ()
at Verse.Pawn.get_DevelopmentalStage ()
at RimWorld.Pawn_NeedsTracker.ShouldHaveNeed (RimWorld.NeedDef nd)
- PREFIX OskarPotocki.VFECore: Boolean VFEMech.ShouldHaveNeed_Patch:Prefix(Pawn ___pawn, NeedDef nd, Boolean& __result)
- PREFIX OskarPotocki.VanillaPsycastsExpanded: Boolean VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch:Prefix(NeedDef nd, Pawn ___pawn)
- POSTFIX VPEPuppeteerMod: Void VPEPuppeteer.Pawn_NeedsTracker_ShouldHaveNeed_Patch:Postfix(Pawn ___pawn, NeedDef nd, Boolean& __result)
at RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate ()
- PREFIX OskarPotocki.VFECore: Void VFECore.AddOrRemoveNeedsAsAppropriate_Patch:Prefix()
- POSTFIX OskarPotocki.VFECore: Void VFECore.AddOrRemoveNeedsAsAppropriate_Patch:Postfix()
VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch was patched by:
VPEPuppeteer.Pawn_NeedsTracker_ShouldHaveNeed_Patch was patched by:
VFECore.AddOrRemoveNeedsAsAppropriate_Patch was patched by:
VFECore.AddOrRemoveNeedsAsAppropriate_Patch was patched by:
https://pastebin.com/DMT0YZsp
However, I can't share the log here since it has more than 1000 characters
// error-inducing code
public class CompProperties_UseEffectGivePsycasterGene : CompProperties
{
public GeneDef psycasterGene;
public CompProperties_UseEffectGivePsycasterGene()
{
compClass = typeof(CompProperties_UseEffectGivePsycasterGene);
}
}
// solution
public class CompProperties_UseEffectGivePsycasterGene : CompProperties_UseEffect
{
public GeneDef psycasterGene;
public CompProperties_UseEffectGivePsycasterGene()
{
compClass = typeof(CompUseEffect_GivePsycasterGene);
}
}
Essentially, they've advised (Quoting):
Gwibbo (mod author of Psycaster Genes Spawner) needs to ensure that their custom CompUseEffect_GivePsycasterGene class has the correct type for its Props property. It should be of type CompProperties_UseEffect.
They've advised a replacement code that could be used, which I'll provide in the next comment if its below character limit. Cheers
I want to tweak the spawn rate of baseliners... (or what psycasts they can spawn with)
And, from everywhere I look I cant find the mod settings for: Spawnthesegenes or Psycaster Genes Spawner
Also, it seems that right now ai pawns still don't use most of the abilities they have, even if they are unlocked - they mostly use only things with a direct enemy target. It would be cool if they could also randomly use other abilities, the ones without target or with a position or a friendly target, even if they aren't very smart at using them