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Coin Flip doesn't touch Void Portals though iirc, and I assume I'd be super time consuming for you to basically refactor the entire mod to use their method :'(
I have no idea why it happens though, could be a mod interaction but no idea how I can conveniently verify that
I tested by trying to enter Boiler with Any Floor Completion disabled (using the regular downpour exit): this time the text was "Boiler".
But with your mod enabled: "Catacombs".
No idea why the mod would do that. Maybe there's a missing argument to a stageAPI function call for loading the next floor that results in it defaulting to the regular name - Catacombs.
So you're right, it probably was a random occurrence. Occurrence seems high tbh, but that's indeed possible.
Not sure if The Future can spawn, still trying to find the guy that spawns it
I could swear I've seen them before, with the mod enabled, but now I'm having doubts lol
I think Future works actually, since it's not based on trapdoors, but couldn't confirm. Setting Boiler chance to 100% to test doesn't work
--dont let random chance end the run at beating mega satan
elseif roomID == -7 then
if curroom:GetAliveBossesCount() > 0 then
foughtmegasatan = true
elseif foughtmegasatan then
local nextindex = mymod:getnextsetfloorindex(currentfloor)
-- if nextindex > currentfloor then
-- local player = Isaac.GetPlayer(0)
-- shifted = true
-- player.Velocity = Vector(0,0)
-- player:UseActiveItem(127, false, false, false, false)
-- player:AnimateTrapdoor()
-- end
foughtmegasatan = false
end
Without it, beating to Mega Satan instantly warps you to next floor. You can test (without the "fix" first) by:
- Install anyvoid or other guaranteed void portals.
- Start a run with a completed character
- Console give yourself 2 key pieces, polydactyly, 2 chaos cards
- Console warp to Chest
- Beat Mega Satan.
Without the fix you'll be warped, no void portal will spawn
Did you apply the Mega Satan fix I mentioned below or should I reapply it after update?
Thank you so much btw man :) Take your time
But tried it again and unfortunately taking the void portal after the Lamb put me back at the void instead of one of the ending bosses. Taking Mega Satan portals works
TriggerBossDeath: 0 bosses remaining.
[INFO] - deathspawn_boss, color idx -1
[INFO] - [warn] no music for ID 83 ().
[INFO] - Boss 55 added to SaveState
Which looks normal. But using the Completion Marks for ALL Modded Characters mod, I don't see the Mega Satan completion mark
Changing if distance < 50 on line 730 to if distance < 30 prevents this problem.