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Have a look-see, and you are more than welcome to use any of my changes if you would like to build on it on your seawolf or the Fenris 2.0.
I'm curious how you would feel if I made it available on the workshop, given that it uses the life-support system you installed in your version, since I found it was already too optimal to invest the time into changing.
You'll Probably want to install a ballast system or expand the existing ballast system of the Fenris into that extra space.
And the controller that informs the dials in the C&C room right under the table with the screen that shows reactor info (to stop the pressure alert). I changed both values in the excess of 200 for boiler pressure because as far as I can tell, maintaining the temperature at 130 is safe enough.
I hope this helps.
As far as I understand the update a few days ago changed the ordinary boiler pressure to some number around 87, when it used to be around six or something. Given that the temperature stays around 130 degrees celsius, essentially just bump up the numbers of the maximum boiler pressure - it really shouldn't explode (however I am yet to test what actually makes the boilers explode in the current version of the game).
When unedited the pumps and valves from the water around the nuclear reactor does not open because it *thinks* that the boiler is about to explode, that's what it's trying to prevent with the set thresholds in the logic.
Also to prevent the C&C dials from freaking out, change the boiler pressure threshold upwards in COMPOSITE DISPLAY - REACTOR AND OVERPRESSURE STATUS (which feeds composite data to that dial that displays boiler pressure).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659623722&searchtext=submarie+carrier
idk how to make links work