Imperator: Rome

Imperator: Rome

All-In-One Roman Mission
60 Comments
ShortfinEel 7 Oct @ 8:22pm 
Ah fair enough.

Might figure it out myself sometime, vanilla carthage is Annoying with its quests.
Zamensis  [author] 7 Oct @ 1:49am 
@CodyK I'll be adding the missing parts soon.
Zamensis  [author] 7 Oct @ 1:48am 
@ShortfinEel I'll be adding the missing parts from Invictus recent updates but I probably won't be adding more consolidated missions for other countries. Not much time on my hands.
ShortfinEel 6 Oct @ 6:19pm 
Actually continuing from last comment, that would be excellent for the vanilla missions in general, consolidating them all to have one "mission" per country.
CodyK 4 Oct @ 6:54pm 
I take it back, this is currently working - but must be loaded last in order. You also lose several of the Invictus added missions.
CodyK 4 Oct @ 6:47pm 
I don't think this is currently working.
ShortfinEel 1 Oct @ 1:25pm 
Would you consider doing something similar, for Carthage?

Also, does this mod include the updates made by Invictus to the trees.
tunio 18 Sep @ 8:00pm 
Thanks for the mod! Using it and anothers you have made!
tunio 18 Sep @ 7:59pm 
This is something that should be done by Paradox officially. So simple, so fantastic, like hoi4, only one tree...
Zamensis  [author] 7 Sep @ 2:58am 
@val.lim.tine
Glad to hear! My mods and Invictus wouldn't go far without feedback though, so thank you too!
val.lim.tine 6 Sep @ 7:39pm 
Awesome, I tried a new save and the fix works! Thank you so much for this, this is such an amazing mod that makes playing as Rome so much more fun. Your mods and Invictus really make this the game it was meant to be.
Zamensis  [author] 6 Sep @ 4:03am 
@vam.lim.time
I've updated the mod with a better fix. Unfortunately, it will only apply on new saves. For your current game, you can still use the console to force convert. Ping me on Discord if you need any help.
val.lim.tine 5 Sep @ 4:42pm 
I can confirm that like Revan117 and Adonnus have experienced, the Invictus event that allows Rome to convert to the Hellenic religion does not fire upon completing the conquest of Italy. In addition, idk if it is intentional or not, but the decision to convert religion is locked until completion of the entire Mare Nostrum mission tree, so basically not until the end of the game which makes no sense at all. This is very unfortunate because I actually really liked the idea behind this mod and it makes it so much easier to expand in a historical way. I know that you have said you have fixed it, but the fix is from 2024 so perhaps sometime afterwards Invictus updated which broke the event again.
etihwsac 29 Jul @ 3:33pm 
something like this could be a decent idea for each of the diadochi (Thrace has plenty of free time that could be used for there other mission trees. Egypt could actually make good use of it. Macedon may have plenty of time that could be used for there other mission trees while dealing with the antigonids. the antigonids could make use of it if a feature is added to disable the original starting mission tree portion of it if there cause wavers (though you would need to make sure it doesn't disable there mission tree), and the Seleucid's could make decent use of it as well)
Zamensis  [author] 26 Apr @ 3:45pm 
@ReSaP That's the way. You must've forgotten something. Note, you also need to remove those tasks from their original location, like I did with non-Italian trees.
SaPo 26 Apr @ 2:27pm 
Hey, love the mod. Do you have any idea how to integrate the extra mission trees Invictus introduces (Britannia, Pannonia) into the mod. I tried simply copypasting the task into your file and connected them with the rest of the tree by adding all the "requires =" line but that didn't work. I'm not good at modding at all. Like, I'm not asking you to do it yourself, but I would like to know if it's possible and how I could do it. Thanks!
Revan117 21 Apr @ 1:22pm 
The pop up to convert to hellenic that normally occurs in invictus after unifying Italy is not occuring for me. I have it available in the decision tree but that one does not give me "Greek Kingdom" traditions.
Adonnus 3 Mar @ 7:42am 
Uh.. i'm having an issue. I can't convert to Hellenic unless I complete the entire mission tree. But also, the other decision to convert disappeared. Help?
AntipaterTruscus 23 Feb @ 7:58am 
Have played one full game with this Mod. I like it. It works much better than I thought.
Zamensis  [author] 21 Feb @ 8:14pm 
@2V^|Dz1adek Have other countries in your starting region of Italy...
2V^|Dz1adek 21 Feb @ 7:25am 
With Brave New World only 3 missions are available fix?
Малоросс 5 Feb @ 2:25pm 
disagree with you my dude, what if someone can't complete one mission just yet? E.g. you can't conquer somehing but wanna develop something else.
Riekopo 5 Feb @ 1:36pm 
This is how all the mission trees should be imo.
truelove101992 31 Jan @ 9:54am 
I think so maybe, but I'm fairly certain last time this mod made that mission not appear even though it normally does.
Zamensis  [author] 31 Jan @ 9:41am 
@truelove101992 It only includes Roman non-generic missions from Vanilla. I believe that one is generic?
truelove101992 31 Jan @ 3:58am 
Does this include the "Pearl of Italia" tree?
Zamensis  [author] 26 Jan @ 10:46am 
@AlexKuczaja No and Italic Citizenship is back.
AlexKuczaja 26 Jan @ 10:16am 
Are there more such "design choices" like removal of Italic Citizenship mission choice? By downloading the mod i didn't expected for it to be overhaul, hence the whole selling point it's that it's just merging the missions.
Zamensis  [author] 20 Jan @ 11:52am 
@Delendar The missions weren't changed, just their order. I've had several games with Rome and never encountered that bug. You can look for yourself. The event you're mentioning is me_roman_1_roman_italia.3 and it fires randomly via roman_1_italia_encourage_expansion_monthly_pulse (in on_actions), line 99 in this mod's mission file.
Akerhamius 20 Jan @ 10:57am 
There is a mistake in the first mission. When it is about getting claims on Sabinia, the friendly option gives a bonus with Samnium instead. While looking for the mission in the mod files i couldn't find any line about Sabinia either.
Zamensis  [author] 20 Jan @ 10:00am 
@pc_suffering I don't think so, maybe a couple lines but the missions themselves are unchanged.
Малоросс 20 Jan @ 3:50am 
Now this is where the fun begins.

Does it mess up translations btw?
Zamensis  [author] 15 Jan @ 6:08am 
@Tito Zoom out?
Tito 14 Jan @ 8:05pm 
Only the iitalian mission are accesible to me , no other mission tree appears in my game
Luis 19 Oct, 2024 @ 1:19pm 
Thanks again for the mod, makes Rome in approximate historical order so much more fun!
Luis 19 Oct, 2024 @ 1:18pm 
Awesome thanks. Just realised Italic Citizenship only gives slight vassal integration buff, not pop conversion/assimilation, so seems nearly useless with the drawbacks.
Zamensis  [author] 19 Oct, 2024 @ 8:34am 
@Luis Yes, design choice. In short, you need to copy the latin_citizenship block from the base game 01_roman_missions_01_italia.txt file, and paste it back at the right position in same file in the mod.
Luis 18 Oct, 2024 @ 10:00pm 
Just started my second Rome playthrough, this addresses the main issue I had with the first one, thank you!

One minor issue (or maybe design choice) is I can't see a way to pick Italic Citizenship over Roman Hegemony at the end of the Italian missions. Is this easy to tweak in the game files?
Zamensis  [author] 22 Mar, 2024 @ 2:56pm 
@udkudk Confirmed
udkudk 22 Mar, 2024 @ 2:40pm 
problem might be Terra Europea - Terra Indomita Sub-Mod
SgtPeppersSoul 21 Mar, 2024 @ 4:41pm 
I'll double check when I get the chance. It might be one of the submods, I assumed Indomita because I didn't think any of the others touched the tree.
Zamensis  [author] 21 Mar, 2024 @ 10:44am 
@SgtPeppersSoul I can't replicate that bug on my end, I'd assume this is caused by something else.
Zamensis  [author] 21 Mar, 2024 @ 7:35am 
@SgtPeppersSoul Strange, I'll look into it.
SgtPeppersSoul 21 Mar, 2024 @ 4:10am 
Seems to need a patch for Terra Indomita, if anyone was curious. It works, technically, but Anatolian missions are randomly up top.
Zamensis  [author] 20 Mar, 2024 @ 2:05pm 
@Dixie Normus
Yes
Dixie Normus 20 Mar, 2024 @ 2:02pm 
Is this compatible with the newest invictus update?
Zamensis  [author] 12 Mar, 2024 @ 11:22am 
@sahartaxel24 No need to mod the gui for missions, it's auto
sahartaxel24 12 Mar, 2024 @ 5:41am 
Hey great mod! if I want to try and do the same for other nations, do I only need to change the missions file and loc? or do I need to learn how to mod GUI?
Revan117 2 Mar, 2024 @ 1:23pm 
Cool beans! I will be starting a playthrough later today and let you know if I see any issues, thanks for the work on this, it's cool!
Zamensis  [author] 2 Mar, 2024 @ 12:39pm 
@Revan117 Yes it should