Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced v2.3 - AI Rebalance + New Units
670 Comments
✞ Shinoxxi 4 Oct @ 2:18am 
are you planning on adding more to germany?? @Red_Snow
NOOBSIR 3 Oct @ 4:33am 
can i use with MACE?
Red_Snow  [author] 2 Oct @ 9:10am 
Only 1 faction at a time for now. Maybe if there's some major game change in the future such a thing will be possible
афроказак 2 Oct @ 8:55am 
ебать вы сатанисты
Consumer Of Potatoes 1 Oct @ 1:53pm 
incredible mod, i actually feel like using the engineers now
Fat_Collector 1 Oct @ 1:48pm 
Is there any chance of adding an option to be fighting multiple factions? E.g. as Germany against USA&USSR
Red_Snow  [author] 30 Sep @ 2:31pm 
Then I have absolutely no idea.
SS7Dhk 30 Sep @ 2:28pm 
is ilimited conquest
Red_Snow  [author] 30 Sep @ 12:16pm 
Sounds like you're playing an endless campaign.
SS7Dhk 30 Sep @ 12:08pm 
When I activated and played the mod, I tried using the option to play all maps. Why do I keep seeing the same four maps? How can I fix this?
Coco 30 Sep @ 4:55am 
I wish there was a way for enemy ai units to surrender if overrun by your units. wich those ai units will walk over to your lines giving you more points next round.
Quimble 29 Sep @ 1:27pm 
It doesn't add any? that's a shame. As for new maps, It'll probably come with some? Specific battles Commonwealth forces fought in and all that but yeah, its a shame really. There's so many cool maps already in the game, like the various Stalingrad maps for example which make for fantastic conquest maps. Hopefully they add more to the Conquest rotation in alter updates.
Red_Snow  [author] 29 Sep @ 11:58am 
@Alexander that doesn't sound like the correct number to edit. It's 'Scorefinal' that you want to change -- IIRC the file you change has a formula written in a comment that lets you work out how long the game will last with the ScoreFinal that you choose.

Unless you have an absolutely massive army I don't think you'll find an extended match particularly interesting. Feel free to try though...
Red_Snow  [author] 29 Sep @ 11:54am 
To be honest, the map situation for DCG is pretty bad. We haven't had new maps for god knows how long, and the game seems to favour some maps over others. It makes an already rather repetitive game mode even more so.

The map mod I copied into this mod does NOT add any new ones. It just gives you some new map combinations to pick from. It's a shame that making new/converting DCG maps is so difficult. There are mods out there that add converted/new maps but I've found them to be very unreliable. (Crashes, pathing problems, bad spawn placement, animals set to be enemy AI, etc etc...)

Hopefully UK DLC will come with some new conquest maps but I haven't seen any promises that it will.
Quimble 29 Sep @ 11:40am 
This mod is probably my favourite mod for conquest on the workshop, as far as a Vanilla like experience goes, but the unlocking of maps, while I was excited for it is kinda eh? To my understanding, the All maps mod also allows, I think? for maps not previously used in conquest, to be played in conquest, but because it combines ALL maps into one thing, all I ever seem to get, or this is how it feels, is Vanilla conquest Eastern Front maps and the Vanilla conquest western front maps.
Alexander 28 Sep @ 5:24am 
I changed the value of 20500 to 30500 and the game length is the same?
✞ Shinoxxi 27 Sep @ 3:50pm 
part 2:
203:
{sequence "stand_idle_empty_1"
{file "idle\empty\anim_idle_01.anm"}
{speed
0.8}{smooth 0.2}} 204:
{sequence "stand_idle_empty_2"
{file "idle\empty\anim_idle_02.anm"}
{speed
0.8}{smooth 0.2}} 205:
{sequence "stand_idle_empty_3"
{file "idle\empty\anim_idle_03.anm"}
{speed
0.8}{smooth 0.2}} 206:
{sequence "stand_idle_empty_4"
{file "idle\empty\anim_idle_01.anm"}
{speed
0.8}{smooth 0.2}}
207:
{sequence "stand_idle_strap_1"
{file "idle\empty\idle_empty_01.anm"}
{speed 0.5}{smooth 0.2}}
CALL TO ARMS - GATES OF HELL - v1.055.0 standard x64
2025.09.26 14:01 - x64 - e2f5360dc-0x0166657A
✞ Shinoxxi 27 Sep @ 3:50pm 
part 1:
Program will be terminated.
APP_ERROR: Resource not found -
resource/properties/animation/human/idle/empty/anim_idle_01.anm (C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:433)
RIP=7ffbb06f66ca [main_loop]
RAX=00000000
RCX=00000000
RSI=00000001
RSP=0512dda0
RBX=0512decO
RDX=00000000
RDI=0bad0001
RBP=00000004
gui.cmd.exec_all
gui.cmd.exec(page_show)
gui:cmd:exec_show(page_dynamic_campaign) >>>>>>> gui:pm:show
gui:pm:activate(page_dynamic_campaign) >>>>>>>> file ""
world: load campaign
file
entity:raw
file "/entity/humanskin/human/human.def" >>> file "human.mdl"
file "/properties/animation/human/human_anm.ext" > file "_reg_human_movement.inc"
Red_Snow  [author] 27 Sep @ 6:19am 
Without a crash message there really isn't much that I can do.

@ people wanting to change victory points, look at the CE adjustment guide here and follow the same steps:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567221405

Look at the part called "If you want to change the length of the game"
✞ Shinoxxi 26 Sep @ 12:38pm 
hmm, i've tried uninstalling and reinstalling, and even using this mod just by itself, but i keep crashing. no crash message is sent either, just CTD
jimboman 25 Sep @ 2:46pm 
Sorry if posted before, but is there an easy way to edit the victory point limit on defense missions to be higher, say 1500?
✞ Shinoxxi 24 Sep @ 12:23pm 
I'm crashing when i use this mod now. only this mod.
SS7Dhk 23 Sep @ 6:12pm 
Okay, the mod is good because it makes it more difficult knowing that the AI ​​won't stop sending troops until it captures the points. But WHY DO I GET TEHE SAME THREE MAPS OVER AND OVER AGAIN?
CrusaderLite 22 Sep @ 8:21pm 
anyway to maek a compat or fix for this mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569271122
Alexander 22 Sep @ 8:56am 
Great mod, can we get it to be 1500 points on defense rather than 1000? When the enemy attacks its already at 300/1000
binichschwerhoerig 19 Sep @ 3:42pm 
Great Mod. I hope you will add even more early war infantry squads, like a standard mg34 infantry squad with the early war skins.
But thanks for the good work
✞ Shinoxxi 14 Sep @ 7:35am 
(The Benz could be used as a staff car)
✞ Shinoxxi 14 Sep @ 7:34am 
@Red_Snow

some ideas i think would be AWESOME to add in this mod:

Mercedes-Benz W31

Panzerwerfer

Sturmgeschütz III Ausf.G

Sd.Kfz.7/1

Flakpanzer IV ‘Möbelwagen’

Landsverk 181

It'd also be really cool to see Variants of SS in that well known black "honor guard" color, as well as peadot and other camos. 🙏🙏🙏🙏
Vespasian 10 Sep @ 8:28pm 
After a few days/battles in conquest German Aufklarer squad can't be resupplied if they suffer casualties. The option to resupply is grayed out even if there are enough resources.
ColonelMaybourne 10 Sep @ 12:46am 
Will we actually see some stuff like the vorpanzer one day?
Lion 9 Sep @ 3:37pm 
scorched earth required or recommended
reef 9 Sep @ 4:17am 
Love the mod, great work!! Combined with the Long Range Combat mod making for some great fights. Currently fighting an 82nd AB only conquest and is a lot of fun. Did notice one of the later 82nd units has no cost, will avoid for now. Thanks for all your efforts :steamthumbsup:
Red_Snow  [author] 5 Sep @ 11:07pm 
Read the description.
✞ Shinoxxi 5 Sep @ 8:59pm 
@Red_Snow how do i make it so the AI will buy less infantry, and balance it with tanks and artillery?
✞ Shinoxxi 4 Sep @ 10:04pm 
188 enemy infantry spawned, 3 vehicles. early mode (only two missions completed) bro what why the fuck is this inaccurate?
hanman51 4 Sep @ 2:14pm 
Me and my friend have been enjoying this mod! i was wondering, since the new CTA update was released and improved on Finland, will you be making any changes to that nation? I know theres an extra mod you linked for improved finland but from what i read it seems to change icons only
Red_Snow  [author] 4 Sep @ 7:11am 
a) Read the description
b) Read the description
c) Mod doesn't touch pathing

You're entitled to your opinion, of course.
Ouest_Madness 4 Sep @ 7:03am 
https://gtm.steamproxy.vip/profiles/76561198022300353 yyou can change the script to make it harder
Fat Mother 4 Sep @ 7:00am 
Not a good mod. It makes the game extremely easy. (I am playing in the most difficult settings of the conquest)

a) The AI never spawns artillery, Guns (ATs, Field Guns, etc), or mortars.
b) The spawn sequence does not make sense at all. I was playing against the Soviets and in day 10 already the AI has only spawned 2 KV1s and that was during day 5, then it kept sending useless units. The same with the soldiers, the AI brings some Border Guards or some very weak units.
c) The AI behaves more stupidly than Vanilla AI. It keeps sending the vehicles and troops via 2-3 same paths all the time. And most of the time the units are not spawned to counter fight your units, they are just random.

Prefer playing vanilla if you want some challenging fights.
StonedRoses 3 Sep @ 1:08am 
nvm i just did something and it works as intended again
StonedRoses 3 Sep @ 1:02am 
is it just me or is the campaign length short when i pick 1944? this might be an issue with the mods i have it paired with but im just asking to know why
Kazuhira Miller 1 Sep @ 8:21am 
Ah ok, thanks for the help anyways, i´ll try with another campaign size then
Red_Snow  [author] 1 Sep @ 7:56am 
This problem isn't from my mod. The Devs set unlimited mode to work in the way you just described. Try any other campaign length.
Kazuhira Miller 1 Sep @ 7:47am 
@Red_Snow, yes i´ve read that the campaign length in your mod is gone, is that why it doesn´t work? do i have to choose long instead of unlimited?
Red_Snow  [author] 1 Sep @ 6:50am 
Are you playing unlimited difficulty? It sounds like you are.
Kazuhira Miller 1 Sep @ 6:16am 
Hello, i dont know if someone already mentioned it or asked, but does this Mod currently not work with the new Persistent Map system/Conquest Update? Because i should get 5 maps to choose from, yet i only get 3 and they´re alyways the same if im attacking, the defense Map also randomly changes, so i dont defend on the Map i was attacking before.
Red_Snow  [author] 28 Aug @ 1:32am 
Works on my machine. Check description for at least one mod that definitely works.
blight 28 Aug @ 1:21am 
None of my mods that stop bodies despawning are working, could this be adjusted in the future?
Montjoie 24 Aug @ 10:51pm 
hi,can i use this for the saved game?
IronGEAR 24 Aug @ 12:50pm 
It's nothing pressing but i feel the german luftwaffe airdrop could be divided into early/mid/late. Goes from Faustpatrone to panzerfaust 30 then 60/100.