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Unless you have an absolutely massive army I don't think you'll find an extended match particularly interesting. Feel free to try though...
The map mod I copied into this mod does NOT add any new ones. It just gives you some new map combinations to pick from. It's a shame that making new/converting DCG maps is so difficult. There are mods out there that add converted/new maps but I've found them to be very unreliable. (Crashes, pathing problems, bad spawn placement, animals set to be enemy AI, etc etc...)
Hopefully UK DLC will come with some new conquest maps but I haven't seen any promises that it will.
203:
{sequence "stand_idle_empty_1"
{file "idle\empty\anim_idle_01.anm"}
{speed
0.8}{smooth 0.2}} 204:
{sequence "stand_idle_empty_2"
{file "idle\empty\anim_idle_02.anm"}
{speed
0.8}{smooth 0.2}} 205:
{sequence "stand_idle_empty_3"
{file "idle\empty\anim_idle_03.anm"}
{speed
0.8}{smooth 0.2}} 206:
{sequence "stand_idle_empty_4"
{file "idle\empty\anim_idle_01.anm"}
{speed
0.8}{smooth 0.2}}
207:
{sequence "stand_idle_strap_1"
{file "idle\empty\idle_empty_01.anm"}
{speed 0.5}{smooth 0.2}}
CALL TO ARMS - GATES OF HELL - v1.055.0 standard x64
2025.09.26 14:01 - x64 - e2f5360dc-0x0166657A
Program will be terminated.
APP_ERROR: Resource not found -
resource/properties/animation/human/idle/empty/anim_idle_01.anm (C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:433)
RIP=7ffbb06f66ca [main_loop]
RAX=00000000
RCX=00000000
RSI=00000001
RSP=0512dda0
RBX=0512decO
RDX=00000000
RDI=0bad0001
RBP=00000004
gui.cmd.exec_all
gui.cmd.exec(page_show)
gui:cmd:exec_show(page_dynamic_campaign) >>>>>>> gui:pm:show
gui:pm:activate(page_dynamic_campaign) >>>>>>>> file ""
world: load campaign
file
entity:raw
file "/entity/humanskin/human/human.def" >>> file "human.mdl"
file "/properties/animation/human/human_anm.ext" > file "_reg_human_movement.inc"
@ people wanting to change victory points, look at the CE adjustment guide here and follow the same steps:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567221405
Look at the part called "If you want to change the length of the game"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569271122
But thanks for the good work
some ideas i think would be AWESOME to add in this mod:
Mercedes-Benz W31
Panzerwerfer
Sturmgeschütz III Ausf.G
Sd.Kfz.7/1
Flakpanzer IV ‘Möbelwagen’
Landsverk 181
It'd also be really cool to see Variants of SS in that well known black "honor guard" color, as well as peadot and other camos. 🙏🙏🙏🙏
b) Read the description
c) Mod doesn't touch pathing
You're entitled to your opinion, of course.
a) The AI never spawns artillery, Guns (ATs, Field Guns, etc), or mortars.
b) The spawn sequence does not make sense at all. I was playing against the Soviets and in day 10 already the AI has only spawned 2 KV1s and that was during day 5, then it kept sending useless units. The same with the soldiers, the AI brings some Border Guards or some very weak units.
c) The AI behaves more stupidly than Vanilla AI. It keeps sending the vehicles and troops via 2-3 same paths all the time. And most of the time the units are not spawned to counter fight your units, they are just random.
Prefer playing vanilla if you want some challenging fights.