Total War: WARHAMMER III

Total War: WARHAMMER III

Beasts Most Foul Complete
249 Comments
falx 20 Sep @ 1:47am 
I will also be waiting for updates for this interesting mod.:lunar2020stoicox:
Trando🐺 12 Sep @ 6:05pm 
I have only tried out the Slaangors so far but they work perfectly and look absolutly amazing. This mod is exactly what I have been searching for my beastmen playthroughs and I am very glad for it being here. So thank you very much. <3
Mumm-Ra 5 Sep @ 3:51pm 
hope to see an update after the DLC drops. really miss playing with this mod
Dead Baron  [author] 7 Aug @ 10:24pm 
Probably not. I will decide on what to do with it after the next dlc
Boogaloo 7 Aug @ 10:16pm 
this hasnt been updated in awhile, does the mod still work?
chat noir 3 Aug @ 8:57pm 
Ok that's fair thank you.

I still love the mod and love using the god touched minotuars
Dead Baron  [author] 1 Aug @ 7:25pm 
No point in updating it when the next dlc adds slaangor and finishes off the roster. I will decide what to do with this then
chat noir 1 Aug @ 7:24pm 
I don't mean to sound rude but when will the next update be?
emiel123 19 Jul @ 7:45am 
I would really love it if your chaos touched gors would stay and be more elite version as tier 3 or 4, instead of only reskins. I already feel it's a shame that CA didn't implement them as the elite of the dark gods that they are supposed to be. I think this has to be one of my favourite mods :)
Nelthar 5 Jul @ 1:32pm 
could arcane charge also be added to the tzaanbulls
lordziffy 1 Jul @ 7:17am 
I can't seem to find the unit cap increase for slaanbulls?
Dead Baron  [author] 18 Jun @ 5:11am 
Currently there isn't much of a plan with this mod. It will probably just be a reskin after the next dlc, I'm not sure yet.
Derzerker 18 Jun @ 5:05am 
Is there or will there be and option to have the new units/reskins but not the herdstone building?
Yung Whizzurd 19 May @ 12:37pm 
Hello. Sorry if this has been asked before. Do you think you can add some local recruitment capacity to the special buildings. Trying to make armies with these units is is 10+ turns of recruitment and the units are not THAT much stronger to justify that.
Dead Baron  [author] 1 May @ 9:46am 
The mod also hasn't been updated, I'm waiting for slaanesh dlc before deciding what to do
haweisenburger 1 May @ 8:33am 
You need a shrine first to the specific god you want
LexanRyder 6 Apr @ 11:35am 
Greetings, I'm one of those weirdos that likes playing DoC with mods to be able to create multitude of armies of polivalent compositions, If its not much of a nuisance I would like to know why these monogod units are not available to recruit?
Blazindragon 1 Apr @ 11:19am 
Will you be doing Slaanhoofs, Pestihoofs and Khornhoofs eventually?
Dead Baron  [author] 27 Mar @ 12:51pm 
Don't get too excited, I have stopped updating this while waiting for Slaangors
gamestopjesus 27 Mar @ 12:09pm 
AWESOME!!! Thank you so much.
hosemaus 27 Mar @ 11:38am 
Thanks, Baron
Dead Baron  [author] 27 Mar @ 10:41am 
This mod isn't updated and it includes the chaos bulls. They shouldn't be used together.
hosemaus 27 Mar @ 10:31am 
The various updates have created a conflict between this mod and "Chaos Bulls". I'm not exactly sure what one has that the other doesn't but I thought I'd let you all know. I used both in a current campaign, does anyone know how the one differs from the other?
Brandor 2 Mar @ 6:06pm 
Fair enough
Illegal FQ 2 Mar @ 4:21pm 
Okay sounds good. and i'm guessing its a beastmen mod
Dead Baron  [author] 2 Mar @ 4:20pm 
No, it needs to be updated. It is my responsibility but I haven't decided how I want to do it and am waiting for Slaanesh stuff to be announced.
waddysjunk 28 Feb @ 7:54pm 
been looking forward as well, as a sugestion instead of a reskin for existing CA versions, just add them as a new unit, with yours as the superior bestigor version
Sin 24 Feb @ 9:51pm 
Does this still work atleast or?
Dead Baron  [author] 13 Feb @ 5:42am 
Not presently. My consideration atm is just leaving the bulls in. I haven't touched the pack otherwise.
Brandor 12 Feb @ 7:17pm 
any news??
Brandor 8 Feb @ 7:39pm 
good idea, waddy
MidgetCornAddict 29 Jan @ 1:31am 
hi, just informing that slaanesh can recruit khornetaurs (both variants) at least in custom battle
Sin 27 Jan @ 7:14pm 
Any word on this getting updated?
Brandor 12 Jan @ 9:59pm 
same. we love u guys and the mod.
Sin 10 Jan @ 8:20pm 
Cant wait to see what changes you n team bring ( but ill be even just happy with simple updating to bring up to speed with 6.0 )
Texasdrummer 4 Jan @ 3:20pm 
Is anyone else experiencing lags when playing with the Pestigors? The framerate drops from 50 to 15 when looking at them closely. The lag only disappears when after turning the unit detail to low.
Brandor 3 Jan @ 7:05pm 
ur good. just curious
Dead Baron  [author] 3 Jan @ 2:29pm 
No, my apologies. Been busy and its been hectic irl lately. Haven't decided what I'm going to do yet. Havne't even played much WH3 lately.
Brandor 1 Jan @ 9:59pm 
Any news or updates?
Brandor 20 Dec, 2024 @ 1:11am 
Really hope this amazing mod stays alive
Brandor 15 Dec, 2024 @ 10:21pm 
the minos and chaos spawn and mono god touched herdstones arent redundant imo
YinYangTW 15 Dec, 2024 @ 8:23am 
Well the Minos are from Xoudad's mod, otherwise much of this is redundant. It has been a staple of every one of my playthrough's but it sucks having to keep up as many mods as Dead Baron.
ArglaxxFoebreaker 15 Dec, 2024 @ 6:06am 
I hope you don't get rid of it, the mod is great and adds variety to the rosters of abunch of factions
Brandor 15 Dec, 2024 @ 2:30am 
idk man. this is a #1 mod for me, especially since beastmen are my number one faves. even after slaangors are added, i still love having the options of the mono god spawn and especially minotaurs since minos are my all time favorite units in warhammer. they form the back bone of all my beastmen campaigns and monogod playthroughs. not sure why ca didnt give the beastmen the khornataurs this past update or make the other god touched minos, or give the the beastmen the god touched chaos spawns either. thats why i love this mod so much.
YinYangTW 14 Dec, 2024 @ 9:08pm 
Perhaps this just survives as a reskin and recruitment enabler? Or just a reskin and leave it at that?
YinYangTW 14 Dec, 2024 @ 9:06pm 
Just my opinion here but I have always felt that the models here were prettier than CA's. I understand not wanting to keep going when there are official replacements for most of these units however.
Dead Baron  [author] 14 Dec, 2024 @ 4:54pm 
I'm still considering what I want to do with this, obviously Slaangors are coming and most the mod is redundant. It isn't my project and has been difficult to keep together tbh. I don't know yet.
Brandor 14 Dec, 2024 @ 4:19pm 
will this be updated since they added khorngors now?? sorry just curious.
Galba89 13 Dec, 2024 @ 4:48pm 
Works well for me.