Starbound

Starbound

Cosmetic Effects
17 kommentarer
Anter583  [ophavsmand] 9. okt. 2024 kl. 18:12 
It has a rather isolated design, incompatibilities are unlikely.
calamity 9. okt. 2024 kl. 14:29 
is this FU compatible and also is it extended story compatible?
Boooo 30. sep. 2024 kl. 4:33 
Yes, I opened starbound.config and adjusted the settings like

"scriptInstructionLimit" : 40000000,
"scriptInstructionMeasureInterval" : 2500,
"scriptRecursionLimit" : 50,

and cleared the error.
Anter583  [ophavsmand] 29. sep. 2024 kl. 14:28 
I don't think it's related, from what I've tested, the worst this mod can cause is a stutter when you wear an item with a lot of custom data.

A script delta change of 3-4 is kind of common due to the mod trying to keep a 4x headroom.
Boooo 28. sep. 2024 kl. 23:53 
[14:45:33.869] [Warn] antr_cosmeticEffects > Update time overrun, setting own script delta to 3

I'm getting the above error with severe performance degradation in certain places (gic starting base). I think I need to optimize the code of the antr_cosmeticEffects.lua script.
Anter583  [ophavsmand] 18. juli 2024 kl. 3:07 
Most of the items this mod and its addon edit are mostly cosmetic or utility related.

Unfortunately, the only way to tell if an item has cosmetic effects is to wear it, I haven't been able to add an indicator to display them, as it will likely conflict with tooltip mods.


I posted the full list of affected item IDs in the description of both this mod and the utility addon.
lemon 16. juli 2024 kl. 12:29 
so how would i get one of these?
Anter583  [ophavsmand] 26. feb. 2024 kl. 15:51 
It would work if i actually enclosed it in square brackets.

"statusEffectsC" : ["xenonglow"]
Anter583  [ophavsmand] 26. feb. 2024 kl. 15:46 
Same way you would put a normal status effect on an item, only you would add an extra "C" to the end of the parameter, all effects will work but none will show up in the description box.

For example if you add the following parameter to a clothing's config it will apply the xenon lamp's effect only while in the cosmetic slot, this can be combined with the normal statusEffects to get it to work on both slots.

"statusEffectsC" : {"xenonglow"}


Also, sometimes it might take a bit for the effect to update due to the performance protection, the script resets back to max update speed if you change worlds or relog.
Nootuxious 26. feb. 2024 kl. 14:07 
can you give some examples of what cosmetic and utility effects are available for me to use on my clothing? i understand it a bit but idk what cosmetic effects and which certain utility you can use :bottle::waycrystal::pragmium::sapphire:
Armok 22. feb. 2024 kl. 17:24 
Oh yeah, it is kinda all lighting effects lol
Anter583  [ophavsmand] 22. feb. 2024 kl. 8:30 
I think I got all the cosmetics, posted all of the more utility oriented effects as a seperate mod .

Oddly enough, it was mostly glow and point light effects, for some reason I thought there were more..

Wasn't sure what to do about augments so I didn't touch them.
tigerfestival1988 22. feb. 2024 kl. 2:12 
Ah ok.
Armok 22. feb. 2024 kl. 1:28 
Fair lol
Anter583  [ophavsmand] 22. feb. 2024 kl. 1:26 
@Armok
Kind of forgot about cosmetic buffs, guess I'm making an addon for that.

My intention was more with adding inconsequential "vanity" effects, like what I did with Player Voice, as I didn't want to turn the cosmetic slots into another set functional slots.


@tigerfestival1988
Only if the augment is modded to use that extra parameter.
tigerfestival1988 21. feb. 2024 kl. 23:39 
So with this mod, will augmented cosmetics work?
Armok 21. feb. 2024 kl. 22:56 
Always wanted to see something like this, hopefully this has built-in support for vanilla's effect-giving cosmetics?