Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Father Malice this does indeed work on multiplayer
#2. There are no limits unless you break all your toothbrushes or enable tracking repairs in the sandbox options.
I think my ideal would maybe a low condition repair amount at all levels, retain toothbrush durability as is, add chance to fail repair (which fail chance gets reduced per maintenance lvl) and either lowers weapon condition by something trivial on fail and balance the numbers so after many repairs you get a net positive condition at the cost of time cleaning/supplies.