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Ya'll are doing great on your work so far, though; keep it up!!
Exception=System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
[Ref B45CDF92]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <51fded79cd284d4d911c5949aff4cb21>:0
at Vehicles.VehiclePathGrid.CalculatePathCostFor (Vehicles.VehicleDef vehicleDef, Verse.Map map, Verse.IntVec3 cell, System.Text.StringBuilder stringBuilder) [0x00110] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\Source\Vehicles\Pathing\RegionGrid\VehiclePathGrid.cs:202
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
could you make helis flying/hovering on map like what aerocraft framework did?
* While moving around in-map, the helicopter model is higher than it should be
* While landing, it defaults the nose facing East, regardless of rotation chosen, until it fully lands
* Spool-up/down is a cool animation, but you can't interact with the helicopters during this time, meaning you just have to sit there and watch for however long it takes
* Not sure if it's possible, but having a "Re-form vehicle caravan" button in-map would be incredibly convenient, as the only option in-map is "Launch" which doesn't let you insta-load shit
* Refuel slider resets every time the helicopter moves
* When loading cargo, if you want to load more you have to click the "cancel load" button (which does nothing) and then hit "load cargo" again