RimWorld

RimWorld

[CF] Dubs Bad Hygiene Upscaled
63 Comments
thesoupiest 2 Sep @ 8:25pm 
If I sent you a new septic tank texture, would you add it?
Crimson  [author] 2 Sep @ 1:26pm 
The only way I know to fix it is by deleting the texture for the latrines
Crimson  [author] 2 Sep @ 1:25pm 
@Wolmer it's not this mod doing that. It's something with Mediveal overhaul that messes with the size
Wolmer 2 Sep @ 11:23am 
For some reason this mod increases the size of the latrines. They get huge! Quite comical.
Lemniscate_Mike 23 Aug @ 4:35am 
@Crimson Yeah I saw that.
And yeah it does, it's only with this active do the pouches become bottles.
Tried with no other mods(besides prereqs.) and with my ~600 mod list.
Crimson  [author] 22 Aug @ 8:53pm 
@Lemniscate_Mike the water pouch textures are there in named correctly. If you disable this mod does the water show corectly?
Lemniscate_Mike 22 Aug @ 5:44pm 
Yeah I don't know why, but even with just Dubs and this, the tribes will get water bottles instead of waterskins.
Plz fix. D=
Crimson  [author] 20 Aug @ 8:50pm 
So I just double checked and its facing the correct way for me with and without this mod enabled. You using any other mods that mess with DBH textures?
Crimson  [author] 20 Aug @ 3:34am 
Thanks for the report. I will get it fixed. You are on 1.6 right?
Shey 19 Aug @ 8:51pm 
interestingly after the last update, my thermostat is now facing the correct direction and sitting against the wall, but now my electric boiler is backwards when it wasn't before.
Crimson  [author] 19 Aug @ 8:42pm 
Yeah both water bottle and water pouch textures are there
Lemniscate_Mike 19 Aug @ 6:17pm 
I am yeah.
I did just uninstall this s minute ago because I also have "[FM] DBH Addon: Expanded Pack
" and wanted to see if that did it, but the texture came back, so I think it is this(or these two fighting or something).
Crimson  [author] 19 Aug @ 6:03pm 
Are you running 1.6?
Crimson  [author] 19 Aug @ 6:01pm 
I will double check but there is both textures waterskin and water bottles
Lemniscate_Mike 19 Aug @ 5:41pm 
Did you by chance get rid of the waterskin texture and replace it with a water bottle?
Before on my Tribals run I would get water in a skin but now it's bottles(I think this would be the only cause for that).
Crimson  [author] 18 Aug @ 9:11pm 
Ceiling fan should be fixed now
Grey 18 Aug @ 2:46pm 
Actually found out [LTO] Texture overhaul covers rimefeller, on top of another redesign mod.
Crimson  [author] 18 Aug @ 2:00pm 
@Grey I will look into it
Crimson  [author] 18 Aug @ 2:00pm 
Thanks for the report. I will get that fixed tonight after work
Stellar forester 18 Aug @ 12:00pm 
could it be that the new update broke the Ceiling Fans? they have now a black square around them
Grey 18 Aug @ 8:11am 
Rimefeller upscale would be neat
Crimson  [author] 17 Aug @ 8:00pm 
okay its updated and issues are fixed. If i missed something let me know
XDelphi 17 Aug @ 3:54pm 
Thanks Crimson!
Crimson  [author] 17 Aug @ 11:35am 
Okay I found the issue. Everything will be fixed sometime today. Working on it now
XDelphi 17 Aug @ 8:40am 
This could be true of a couple items, specifically radiators. I thought they were just a little distant from the walls - initially I suspected issue in core mod, but on removing this they were normal.
Raygne 16 Aug @ 10:37pm 
The thermostat seems to be using reversing the images. Place it on a wall and it uses the opposite version that it should.
Crimson  [author] 3 Aug @ 5:53pm 
Thanks for the report. I will take a look at it
thesoupiest 3 Aug @ 5:18pm 
This mod kind of "breaks" radiators. If you move the radiators 64 pixels closer to the side they're already closest to in the image files, they go back to hugging the wall correctly
알리오 1 Aug @ 9:23am 
Thank you!
Crimson  [author] 1 Aug @ 1:59am 
Ok its updated with the new textures. I think I got all of them. Let me know if I missed something
알리오 1 Aug @ 12:52am 
dbh's odyssey content upscale please..!
Firestorm 31 Jul @ 3:08pm 
@Crimson

Medieval Overhaul has new textures for the latrine, water tub, bathtub, primitive well, and water tower, water barrel (renamed to water butt) however it also adds separate variants for a few textures that show up in game as new buildings entirely, that being; septic tank, burn pit, hot water tank, log boiler, water well (the original water well is renamed to primitive water well) I think that is everything but I might have missed a few :3
Tim Hsieh 29 Jul @ 7:49am 
Could you also upscale dubs bad hygiene Odyssey related content? many thanks!
Legeden 21 Jun @ 6:02am 
I can confirm it's working now :steamthumbsup:
I'm not using Medieval Overhaul myself, but "DBH for Medieval" does this kind of thing though it could use more Vanilla like textures
Crimson  [author] 20 Jun @ 9:23pm 
If you guys want I can make a separate version off this texture mod that plays nice with MO. I dont play MO so I would need help narrowing down what textures are causing issues.
Crimson  [author] 20 Jun @ 8:52pm 
@legeden issue is now fixed. I accidentally had an extra _ after the mask name.
Crimson  [author] 20 Jun @ 2:42pm 
@legeden I will look into it tonight
Legeden 20 Jun @ 12:08pm 
Running 1.5, I still see litterboxes as blank white on the map but with color in build menu.
Crimson  [author] 20 Jun @ 2:16am 
Issue with the litter box should be fixed now. Also added a few other masks. Let me know if your still having issues
Legeden 4 Jun @ 10:32am 
that would explain why any material I make the litter box from is shown as white
qux 26 May @ 1:34pm 
Hi, there is a little problem you don't add mask texture for litterbox :
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Adonias 11 May @ 3:24pm 
If you're having problems with this making latrines massive, it's probably something with Medieval Overhaul. The mod works just fine but conflicts with that mod because MO also wants to alter the textures. MO makes the latrine texture HUGE and then when this mod comes in and tries to put in its own texture, which is much smaller, it results in wackiness.
_♣Caligula♣_ 24 Feb @ 12:30pm 
Shit themselves in which ways?
Works fine for me afaics.
TheBronzeWarrior 24 Feb @ 7:55am 
yeah latrines n stuff shit themselves when using this mod, otherwise its nice
Crimson  [author] 9 Feb @ 4:33pm 
@RonnieNorth.ttv Hmm I will look into this issue
RonnieNorth 9 Feb @ 7:03am 
For some reason when using this mod it makes the latrine ENORMOUS lol. Same with some passive coolers. I've got MO installed so maybe they don't play nice?
Whisper 7 Aug, 2024 @ 8:00am 
Does this work with the lite version of dubs hygiene?
SaNSaI 10 Jul, 2024 @ 8:52am 
Got a minor error
"Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported"
Crimson  [author] 5 May, 2024 @ 10:15am 
@Robosium yes this is upscaled using ai. If you don't want ai upscaled you need to search for retexture
Robosium 5 May, 2024 @ 7:26am 
Was this AI? some of the bolts in the example image look a bit jank