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And yeah it does, it's only with this active do the pouches become bottles.
Tried with no other mods(besides prereqs.) and with my ~600 mod list.
Plz fix. D=
I did just uninstall this s minute ago because I also have "[FM] DBH Addon: Expanded Pack
" and wanted to see if that did it, but the texture came back, so I think it is this(or these two fighting or something).
Before on my Tribals run I would get water in a skin but now it's bottles(I think this would be the only cause for that).
Medieval Overhaul has new textures for the latrine, water tub, bathtub, primitive well, and water tower, water barrel (renamed to water butt) however it also adds separate variants for a few textures that show up in game as new buildings entirely, that being; septic tank, burn pit, hot water tank, log boiler, water well (the original water well is renamed to primitive water well) I think that is everything but I might have missed a few :3
I'm not using Medieval Overhaul myself, but "DBH for Medieval" does this kind of thing though it could use more Vanilla like textures
Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__379_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Works fine for me afaics.
"Texture LitterBox has dimensions of 256 x 256, but its mask has 64 x 64. This is not supported"