Ravenfield
[FACP]French weapons pack
107 comentarios
Killer 28 MAY a las 15:43 
嗨,我觉得根本不用特意做,直接默认持枪动画就好了
Kilavsky  [autor] 28 MAY a las 5:58 
好多年没做小队指挥动画了,基本都套RK44的,有点问题也正常罢(
Killer 28 MAY a las 5:30 
两把手枪在的小队控制G动画有问题
snippyasitgoes1930 12 ENE a las 0:59 
Yeah, I noticed that too... still waiting for the Valorise and the FELIN-equipped versions of the Minimi, FAMAS and FR-F2...
Recognizable_Tourist 10 ENE a las 9:52 
found a bug on the Famas (all the variants) happens when you ads immediately after you sprint and go crouch. At first it would ads normally, but afterwards the animation would suddenly pull back into hipfire for a second or two before finally aiming down sights again.
Kilavsky  [autor] 1 ENE a las 21:04 
xd
SCP-▮▮▮▮ 1 ENE a las 8:25 
It's time to kick Kivalski further so that he fixes the bugs. And also to put normal explosion sounds instead of those that are quieter than my keyboard.
Jeremy Krull 1 ENE a las 0:06 
Almost all of them work on Mac which is awesome. The knockdown power of the G17 is great too.
snippyasitgoes1930 31 DIC 2024 a las 22:28 
Minor Problem: The FAMAS Aimpoint has a misaligned camera position for the sights...
snippyasitgoes1930 9 NOV 2024 a las 7:17 
MARKSMAN:
([FWP]HK417)
([FWP]SCAR PR)
([FWP]FR-F2)

HANDGUNS:
([FWP]G17 GEN5)
([FWP]PAMAS G1)

ANTI ARMOR:
([FWP]ERYX)
([FWP]AT4 CS6)

Jeez, it's quite tedious to keep putting "[FWP]" at the beginning of every weapon name...
snippyasitgoes1930 9 NOV 2024 a las 7:17 
ASSAULT:
([FWP]HK416 F AimpointM5) <-- There’s a space between "HK416" and "F", and a double space between “F” and “AimpointM5”
([FWP]HK416F I)
([FWP]HK416F [Driver])
([FWP]HK416F SU253)
([FWP]HK416F EOTech552)
([FWP]FAMAS)
([FWP]FAMAS Aimpoint)
([FWP]FAMAS [Driver])
([FWP]Minimi Aimpoint M5 ) <-- There’s a space at the end of “M5”
([FWP]Minimi SP 100R)
([FWP]Minimi SP 75R)
([FWP]Minimi)
([FWP]FN MAG)
([FWP]MP5A3)
([FWP]MP5A3 [Driver])
([FWP]Mossberg M590)
snippyasitgoes1930 9 NOV 2024 a las 7:17 
Anyways, I noticed whenever we feel like we want to put these weapons in a "class system mutator", there is that known issue that the weapon doesn’t sometimes appear in their hands of both the player and bots, so, I took the time to write it all down based on how they are supposed to be typed when inputting their names in a specific mutator…

Note: Ignore the parentheses when typing them down, also do not put a space between "[FWP]" and the weapon name...
snippyasitgoes1930 9 NOV 2024 a las 5:35 
I don't know if this is me or is there a slight lack of size compatibility between this weapons pack and the weapons Cold War Collection...
Stand_Up 20 OCT 2024 a las 1:25 
pls update the HK416 particle, it shoot pix elated smoke which doesn't fit the rest of the pack
Guy With A lot of Game Bugs 30 SEP 2024 a las 13:49 
What is the name for the HK416 Aimpoint variant. I seem to type it in my class mutator exactly how it is shown in the weapon options but it never works or shows up.
Racaillasse 31 AGO 2024 a las 4:31 
i couldnt found the hk416 with aimpoint to put it in the 16 multiskin class mutator the name isnt correct or idk its weird
Kilavsky  [autor] 23 JUL 2024 a las 8:15 
fixed
Kilavsky  [autor] 23 JUL 2024 a las 8:08 
wtf?
vrilmaxxing 23 JUL 2024 a las 7:30 
wth happened to the fn mag?
snippyasitgoes1930 21 JUL 2024 a las 3:52 
Minor Problem: The AT4 CS6 has a glitch... Everytime I aim down sights, the character moves in the opposite direction of where I'm supposed to be walking...
snippyasitgoes1930 20 JUL 2024 a las 21:24 
I play corrected, grazie...
Kilavsky  [autor] 20 JUL 2024 a las 19:33 
WTF? I didn't change the size of the weapon model, I just fixed an issue where some of the weapons had a low third-person firing sound
snippyasitgoes1930 20 JUL 2024 a las 18:42 
New Update: All of Kilavsky's recent weapons were scaled down a bit to fit with the latest commissioned weapons in his workshop...
snippyasitgoes1930 18 JUL 2024 a las 16:24 
New update: The AT4 CS6 was given the grenade treatment and relegated to only one slot...
SCP-▮▮▮▮ 6 JUL 2024 a las 6:21 
Okay, I noticed that the sound is fixed. I will report other problems that I saw:

The Glock animation of removing the fuse when taking it out still remains.

Famas (all versions) - when changing weapons for a moment before the animation of pulling out, the weapon appears in the hands in the "already taken out" position, as well as when reloading some strange echo of the shutter sound (I believe that the same sound is played there twice).

HK416 SU253 - there is no animation of the movable rear sight when approaching the sight, the sound of an explosion of a grenade is very quiet.

M590 - problems with hand animations, especially noticeable on slow motion.
SCP-▮▮▮▮ 5 JUL 2024 a las 8:08 
And the animation of removing the fuse...
SCP-▮▮▮▮ 5 JUL 2024 a las 8:07 
Why does the glock have a safety flick? And why are there TWO clicks?
Kilavsky  [autor] 2 JUL 2024 a las 5:24 
yes
German 2 JUL 2024 a las 5:18 
Also I have the same problem with machines in one of your collections
German 2 JUL 2024 a las 5:18 
The problem is in system, isn’t it?
German 2 JUL 2024 a las 5:17 
Yes, I use
Kilavsky  [autor] 2 JUL 2024 a las 2:08 
Do you use MAC?
German 2 JUL 2024 a las 1:56 
I have a problem: When I shoot from mp5 (for example) I have in front of me a cloud of violet. How can I fix it?
SCP-▮▮▮▮ 25 MAR 2024 a las 12:32 
In night mode, it can be seen that the collimator sights are set up incorrectly - the "glass" filter is square in round collimator sights.
SCP-▮▮▮▮ 25 MAR 2024 a las 9:41 
Famas - animation bug for getting weapons; HK416 (M320) - terrible sound of a grenade launcher; anti-tank weapon - explosion of the mission "destroy ammunition" (Spec-Ops mode) when shooting at any point on the map.
SCP-▮▮▮▮ 15 MAR 2024 a las 15:51 
Even if the FOV is 10-15 degrees more in your mods, it would be good
Olesa 27 FEB 2024 a las 13:32 
QU'EST-CE QUE C'EST UN PUTAIN DE MIIIIIIIIILE
Space Hobo 23 FEB 2024 a las 19:06 
FAMAS est parfait maintenant, merci !
SCP-▮▮▮▮ 23 FEB 2024 a las 6:53 
AT weapon fix?
Veyyynnn 22 FEB 2024 a las 7:24 
FRANCE RAAAAAAH FOR THE EMPIREEE
The Polish Crusader 22 FEB 2024 a las 6:16 
can you add a melee baguette (as a meme weapon)
snippyasitgoes1930 22 FEB 2024 a las 5:04 
If the damage output of the weapons are that of an issue because it is weak and it takes 4-5 shots to down an opponent, use this mutator to change the weapons' damage output produced by the player, allies and enemies...
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131817673&searchtext=core
Metrøs 22 FEB 2024 a las 2:43 
Thank you so much, I love French army and weapons
scotlandhaggis 21 FEB 2024 a las 17:54 
:steamthumbsup:
rabbitsniper2211 21 FEB 2024 a las 10:23 
you could increase the damage a little on the rifles
rabbitsniper2211 21 FEB 2024 a las 10:21 
the hk416 is so insanely good
rabbitsniper2211 21 FEB 2024 a las 10:21 
you are stupid
EpikGammrYT 20 FEB 2024 a las 17:11 
Add a gun that just shoots out a white flag for surrender 😂
YourAverageBeans 19 FEB 2024 a las 12:14 
Thank you so frking much for this mod, one of the best imo !!! But if you want an advice to make it much better, you can increase the rpm of the famas ! :cozyroe2:
rabbitsniper2211 19 FEB 2024 a las 9:23 
i waited so long for that thank you so much