Ravenfield
[FACP]French weapons pack
107 comentarii
Killer 28 mai la 15:43 
嗨,我觉得根本不用特意做,直接默认持枪动画就好了
Kilavsky  [autor] 28 mai la 5:58 
好多年没做小队指挥动画了,基本都套RK44的,有点问题也正常罢(
Killer 28 mai la 5:30 
两把手枪在的小队控制G动画有问题
snippyasitgoes1930 12 ian. la 0:59 
Yeah, I noticed that too... still waiting for the Valorise and the FELIN-equipped versions of the Minimi, FAMAS and FR-F2...
Recognizable_Tourist 10 ian. la 9:52 
found a bug on the Famas (all the variants) happens when you ads immediately after you sprint and go crouch. At first it would ads normally, but afterwards the animation would suddenly pull back into hipfire for a second or two before finally aiming down sights again.
Kilavsky  [autor] 1 ian. la 21:04 
xd
SCP-▮▮▮▮ 1 ian. la 8:25 
It's time to kick Kivalski further so that he fixes the bugs. And also to put normal explosion sounds instead of those that are quieter than my keyboard.
Jeremy Krull 1 ian. la 0:06 
Almost all of them work on Mac which is awesome. The knockdown power of the G17 is great too.
snippyasitgoes1930 31 dec. 2024 la 22:28 
Minor Problem: The FAMAS Aimpoint has a misaligned camera position for the sights...
snippyasitgoes1930 9 nov. 2024 la 7:17 
MARKSMAN:
([FWP]HK417)
([FWP]SCAR PR)
([FWP]FR-F2)

HANDGUNS:
([FWP]G17 GEN5)
([FWP]PAMAS G1)

ANTI ARMOR:
([FWP]ERYX)
([FWP]AT4 CS6)

Jeez, it's quite tedious to keep putting "[FWP]" at the beginning of every weapon name...
snippyasitgoes1930 9 nov. 2024 la 7:17 
ASSAULT:
([FWP]HK416 F AimpointM5) <-- There’s a space between "HK416" and "F", and a double space between “F” and “AimpointM5”
([FWP]HK416F I)
([FWP]HK416F [Driver])
([FWP]HK416F SU253)
([FWP]HK416F EOTech552)
([FWP]FAMAS)
([FWP]FAMAS Aimpoint)
([FWP]FAMAS [Driver])
([FWP]Minimi Aimpoint M5 ) <-- There’s a space at the end of “M5”
([FWP]Minimi SP 100R)
([FWP]Minimi SP 75R)
([FWP]Minimi)
([FWP]FN MAG)
([FWP]MP5A3)
([FWP]MP5A3 [Driver])
([FWP]Mossberg M590)
snippyasitgoes1930 9 nov. 2024 la 7:17 
Anyways, I noticed whenever we feel like we want to put these weapons in a "class system mutator", there is that known issue that the weapon doesn’t sometimes appear in their hands of both the player and bots, so, I took the time to write it all down based on how they are supposed to be typed when inputting their names in a specific mutator…

Note: Ignore the parentheses when typing them down, also do not put a space between "[FWP]" and the weapon name...
snippyasitgoes1930 9 nov. 2024 la 5:35 
I don't know if this is me or is there a slight lack of size compatibility between this weapons pack and the weapons Cold War Collection...
Stand_Up 20 oct. 2024 la 1:25 
pls update the HK416 particle, it shoot pix elated smoke which doesn't fit the rest of the pack
Guy With A lot of Game Bugs 30 sept. 2024 la 13:49 
What is the name for the HK416 Aimpoint variant. I seem to type it in my class mutator exactly how it is shown in the weapon options but it never works or shows up.
Racaillasse 31 aug. 2024 la 4:31 
i couldnt found the hk416 with aimpoint to put it in the 16 multiskin class mutator the name isnt correct or idk its weird
Kilavsky  [autor] 23 iul. 2024 la 8:15 
fixed
Kilavsky  [autor] 23 iul. 2024 la 8:08 
wtf?
vrilmaxxing 23 iul. 2024 la 7:30 
wth happened to the fn mag?
snippyasitgoes1930 21 iul. 2024 la 3:52 
Minor Problem: The AT4 CS6 has a glitch... Everytime I aim down sights, the character moves in the opposite direction of where I'm supposed to be walking...
snippyasitgoes1930 20 iul. 2024 la 21:24 
I play corrected, grazie...
Kilavsky  [autor] 20 iul. 2024 la 19:33 
WTF? I didn't change the size of the weapon model, I just fixed an issue where some of the weapons had a low third-person firing sound
snippyasitgoes1930 20 iul. 2024 la 18:42 
New Update: All of Kilavsky's recent weapons were scaled down a bit to fit with the latest commissioned weapons in his workshop...
snippyasitgoes1930 18 iul. 2024 la 16:24 
New update: The AT4 CS6 was given the grenade treatment and relegated to only one slot...
SCP-▮▮▮▮ 6 iul. 2024 la 6:21 
Okay, I noticed that the sound is fixed. I will report other problems that I saw:

The Glock animation of removing the fuse when taking it out still remains.

Famas (all versions) - when changing weapons for a moment before the animation of pulling out, the weapon appears in the hands in the "already taken out" position, as well as when reloading some strange echo of the shutter sound (I believe that the same sound is played there twice).

HK416 SU253 - there is no animation of the movable rear sight when approaching the sight, the sound of an explosion of a grenade is very quiet.

M590 - problems with hand animations, especially noticeable on slow motion.
SCP-▮▮▮▮ 5 iul. 2024 la 8:08 
And the animation of removing the fuse...
SCP-▮▮▮▮ 5 iul. 2024 la 8:07 
Why does the glock have a safety flick? And why are there TWO clicks?
Kilavsky  [autor] 2 iul. 2024 la 5:24 
yes
German 2 iul. 2024 la 5:18 
Also I have the same problem with machines in one of your collections
German 2 iul. 2024 la 5:18 
The problem is in system, isn’t it?
German 2 iul. 2024 la 5:17 
Yes, I use
Kilavsky  [autor] 2 iul. 2024 la 2:08 
Do you use MAC?
German 2 iul. 2024 la 1:56 
I have a problem: When I shoot from mp5 (for example) I have in front of me a cloud of violet. How can I fix it?
SCP-▮▮▮▮ 25 mart. 2024 la 12:32 
In night mode, it can be seen that the collimator sights are set up incorrectly - the "glass" filter is square in round collimator sights.
SCP-▮▮▮▮ 25 mart. 2024 la 9:41 
Famas - animation bug for getting weapons; HK416 (M320) - terrible sound of a grenade launcher; anti-tank weapon - explosion of the mission "destroy ammunition" (Spec-Ops mode) when shooting at any point on the map.
SCP-▮▮▮▮ 15 mart. 2024 la 15:51 
Even if the FOV is 10-15 degrees more in your mods, it would be good
Olesa 27 febr. 2024 la 13:32 
QU'EST-CE QUE C'EST UN PUTAIN DE MIIIIIIIIILE
Space Hobo 23 febr. 2024 la 19:06 
FAMAS est parfait maintenant, merci !
SCP-▮▮▮▮ 23 febr. 2024 la 6:53 
AT weapon fix?
Veyyynnn 22 febr. 2024 la 7:24 
FRANCE RAAAAAAH FOR THE EMPIREEE
The Polish Crusader 22 febr. 2024 la 6:16 
can you add a melee baguette (as a meme weapon)
snippyasitgoes1930 22 febr. 2024 la 5:04 
If the damage output of the weapons are that of an issue because it is weak and it takes 4-5 shots to down an opponent, use this mutator to change the weapons' damage output produced by the player, allies and enemies...
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131817673&searchtext=core
Metrøs 22 febr. 2024 la 2:43 
Thank you so much, I love French army and weapons
scotlandhaggis 21 febr. 2024 la 17:54 
:steamthumbsup:
rabbitsniper2211 21 febr. 2024 la 10:23 
you could increase the damage a little on the rifles
rabbitsniper2211 21 febr. 2024 la 10:21 
the hk416 is so insanely good
rabbitsniper2211 21 febr. 2024 la 10:21 
you are stupid
EpikGammrYT 20 febr. 2024 la 17:11 
Add a gun that just shoots out a white flag for surrender 😂
YourAverageBeans 19 febr. 2024 la 12:14 
Thank you so frking much for this mod, one of the best imo !!! But if you want an advice to make it much better, you can increase the rpm of the famas ! :cozyroe2:
rabbitsniper2211 19 febr. 2024 la 9:23 
i waited so long for that thank you so much