Space Engineers

Space Engineers

Uranium Synthesizer (1x Refining)
49 Comments
stich83guy 31 Dec, 2021 @ 4:35pm 
the 10x works just fine man mind u its a new game so if its an old file that was befor an update @Zantoran
Zantoran 27 Aug, 2019 @ 10:12pm 
Unable to load save games that have this mod. Economy update has finally broken it.
Diego Dela Vega 5 Jan, 2017 @ 12:19am 
Hey Rita, I took the liberty and made an updated copy of your mod, I hope you dont raise any objections, otherwise I'll take the copy down immediately. I only patched in what Naemr wrote, and if you want I can send you the files. Updated Version http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=835008569
Rita  [author] 27 Aug, 2016 @ 7:16pm 
The issue I'm running into is that the computer I originally made this on can no longer run space engineers, because SE no longer supports 32 bit. I have another computer that I'm working on setting up that will run it, but due to other reasons, this isn't moving forward very fast. When I do get it running though, I plan to make the changes that Naemr suggested below.

That said, this was really just a proof of concept build, and doesn't include any special models. If anyone wanted to take this concept and make their own version of it (maybe with their own version of the BS science fiction reasoning behind how it works), I'd gladly welcome that.
[HARK] Mr. Viking 25 Aug, 2016 @ 5:30pm 
Any plans on updating this? Or anything else similar to this?
-₪EPIC₪- Fail 5 Jun, 2016 @ 7:38pm 
This could be cool. Was it fixed?
Niamhi 1 Jun, 2016 @ 8:38am 
-in-
all files inside Data folder

-find-
<?xml version="1.0"?>

-change to-
<?xml version="1.0" encoding="utf-8"?>


-in-
BluePrints.sbc

-find-
<Result Amount="0.03666" TypeId="Ingot" SubtypeId="Uranium" />

-change to-
<Results>
<Item Amount="0.03666" TypeId="Ingot" SubtypeId="Uranium" />
</Results>

-find-
<Result Amount="0.0109331" TypeId="Ingot" SubtypeId="Uranium" />

-change to-
<Results>
<Item Amount="0.0109331" TypeId="Ingot" SubtypeId="Uranium" />
</Results>


-in-
Data folder

-rename-
add _Uranium_Synthesizer to the end of all 3 files.
-example-
BluePrints_Uranium_Synthesizer.sbc
Rastro 2 May, 2016 @ 4:51pm 
I can't even launch Space Engineers.
Rita  [author] 1 May, 2016 @ 5:41pm 
I honestly have no clue, because I haven't been able to play the game at all due to intense lag.
Kazkel 30 Apr, 2016 @ 4:33pm 
Does this work with the latest version? I see it was last updated in 2014, so...
Pokeking 9 Dec, 2015 @ 5:54pm 
Neat! This is basicly a uranium bank that requires power to keep the account open. Just sub'd to 3x version.
Rastro 2 Dec, 2015 @ 2:14pm 
I think this is broken. I put uranium ingots into it, and it had plenty of power, but a whole lotta nothin...
Enno 18 Nov, 2015 @ 12:37pm 
Please rebalance because it produce more uranium then it consume.

I tested it a few minutes ago with 0.1kg Uranium in a great reactor and 0.1kg in the Synthesizer and it produce 0.25 kg in total after the reactor run out of fuel.
0.25kg - 0.10kg (placed in Synth.) - 0.10kg (consumed from reactor) = 0.05kg

So with the synthesizer and some conveyor tubes we can build an perpetuum mobile.

How about an 0.5 Refining version for the players who love it harder
Azami 4 Oct, 2015 @ 12:06pm 
Doesn't work after recent patches
Raszagal 26 Sep, 2015 @ 8:05am 
@scurnutt13, It should work since it takes the games default textures and models from the large reactor. Though I don't know if the Uranium to Power efficiency is still correct.
Alchemicon Silver 24 Sep, 2015 @ 3:50pm 
Hey, does with work with 1.100?
Rita  [author] 22 Aug, 2015 @ 6:57pm 
They use the same block id, so depending on load order of the mods, they'll all be either the 1x or the 10x version
Redjard 15 Aug, 2015 @ 5:29am 
What happens if I use the x1 and x10 version at the same time?
Sarum.Catt 17 Apr, 2015 @ 7:48am 
Is there any chance of having this thing done in form-factor (and characteristics) of small reactor?
crowbarzero 23 Feb, 2015 @ 8:30am 
This might solve the old issue of wtf kindof batteries should I get and instead just focus on better reactors. Ty.
Kam Solastor 11 Feb, 2015 @ 9:35pm 
Cool, thanks!
Rita  [author] 11 Feb, 2015 @ 9:20pm 
1x is meant to be used in worlds where the refining speed is set to 1x, same with 3x and 10x. As a result, yes, 1x is the fastest.
Kam Solastor 11 Feb, 2015 @ 4:17pm 
I'm a bit confused - 1x,3x, 10x? How and where are these supposed to be used? Is 1x the fastest or the slowest? Is it meant to be used in conjuntion with a faster refinery mod, or a slowery one?
Rita  [author] 24 Jan, 2015 @ 4:39pm 
I will not be testing this in multiplayer. However, this mod is far too simple for me to think that it would act any different in multiplayer. That being said, yes, it is working for me. I wouldn't have even posted it if it wasn't working for me.
nxterminator579 19 Jan, 2015 @ 4:19pm 
so does this mod work for you? in multiplayer? limitations?
Rita  [author] 14 Jan, 2015 @ 11:21pm 
While it is possible there is something going wrong with this mod that is crashing the game, it would almost definately be a memory leak bug in space engineers itself. Specifically a bug related to refining one item into the same item. This is something well outside of my ability to fix, as I do not have access to the source code of space engineers.

I just want to point out that I made this mod primarily for my own benifit. I decided to publish it since I didn't see anyone else publishing anything of a similar nature, and I figured if I wanted something like this, then chances were good that someone else wanted something like this as well. So basically, if it doesn't break for me, chances are I'm not going to be keeping close tabs on it.

Also, I don't consider it abusive to use the 1x version in a 10x world, as it is your world and you should be the one deciding what "realistic" is.
nxterminator579 14 Jan, 2015 @ 1:17pm 
lol OMG, you finally responded, anyways I have had an issue where I had crashes which seem to be coming from this mod, unless it is totally coincidental that I build a uranium synthesizer, and then my world becomes "corrupted" the next time I load it up. If it is part of the problem, I was a bit abusive and used a 1x refiner (this one) for a 10x speed world
Rita  [author] 14 Jan, 2015 @ 6:35am 
Place some uranium ingots in the top slot, supply it with 100 MW of power for the large ship version, or 3.5 MW of power for the small ship, and it makes more uranium ingots.
funjord 30 Dec, 2014 @ 1:12am 
How does this work i seem to get nothing? or is it just a power source ?
nxterminator579 12 Oct, 2014 @ 7:27pm 
Umm, what about adding an Atomic Reassembler, for Uranium is among the largest of elements so you just kinda take it apart and reassemble it into other elements so you can create a material using uranium ingots as mass and using another material as a blueprint to turn uranium into the said material. I would believe this kind of refining would take a long time and a ton of constant energy for not so much materials but might be pretty awesome especially in combination with the Uranium Synthesizer
Rita  [author] 30 Sep, 2014 @ 11:05pm 
I added a small ship version as well as two other mods which are escentially the same mod, but balanced with the different refining speed settings in mind. They use the same block IDs, so there should be no difficulty with changing out the mods. This way there is an option for all speed settings that doesn't result in the ability to create a perpetual motion machine. (Though that's still an option, just take the 1x mod into a 10x game, etc...)
KilledJoy 30 Sep, 2014 @ 3:25pm 
How does this work i have 1.21 Of the uranium ingot inside (it is networked with the rest of my ship via convayer tubes) i find no uranum anywere threwout the ship Everythings powered
Geneticus 26 Sep, 2014 @ 3:49pm 
I'd like to see a small ship version of this.
Rita  [author] 25 Sep, 2014 @ 5:16pm 
I don't know what to tell you then, I didn't even do anything with models in this mod, and the models it uses are pulled directly from the models used by the large reactor.
eatnrun1 24 Sep, 2014 @ 5:51pm 
large model builds just fine and its a barand new computer i built it and the gfx card has been working fins for 2 months now :(
Rita  [author] 24 Sep, 2014 @ 3:39pm 
I have no idea why it would be crashing your graphics card, have you tried the same thing with a large reactor? It's using the same model. If anything, it honestly sounds like the graphics card is on the fritz. Try opening up your computer and cleaning the dust out of it. (Dust can cause components like the graphics card to overheat easier.)
eatnrun1 24 Sep, 2014 @ 7:46am 
so i attempted to use this mod but every time i place it i get not just an SE crash but it crashes my GFX card too.... not instantly but my GFX card will crash 30 seconds after i close space engineers. ive never had any problems like this before. any ideas?
Nioreux 20 Sep, 2014 @ 10:01am 
cool
eXor 19 Sep, 2014 @ 5:57pm 
mhh dosnt work neither.. assember isnt pulling anything without construction order..
eXor 19 Sep, 2014 @ 5:50pm 
well i ve found out it doesnt work with components.. only ingots and ore..
so will try the assembler definition :)
KeiBorED KoWBoI 19 Sep, 2014 @ 5:29pm 
as for the sorting containers that would be amazing, you do not know how much i have wanted to be able to force components into certain containers, just imagine building a carrier that is 350m long and about 200 wide and 150 tall with 3 hangers and all the onboard fighters, miners, repair, salvage, drones ect with about 40 containers scattered around a station that you use for components and you are slowly welding that monster together only to lose which container currently has your 10000 plates in, it is litrally making me tear my hair out lol. pls pls pls sorted inventories. :P
Rita  [author] 19 Sep, 2014 @ 5:12pm 
If you give it no power draw and make it refine 1 to 1, then the refine speed setting shouldn't be an issue. The only reason it is for this is because the power draw ignores the refine speed setting. For example, at the 10x speed, the draw would still be 100 MW, but it would produce 10x the uranium in the same amount of time.
eXor 19 Sep, 2014 @ 5:08pm 
yeah I know.. but I wannt to do some modeling for every container.. and Icons.. right now I am testing it with steel plates..
Rita  [author] 19 Sep, 2014 @ 5:05pm 
I'm pretty sure I could whip up some self sorting storage containers for you if you'd like. They'll be using the same model as the regular storage containers (and the inventory might look a little bit funny).
eXor 19 Sep, 2014 @ 4:55pm 
ah.. no.. ok well didnt realised.. should be this.. no scripting would be nice to read the refinery speed and then set the production amount down..
Rita  [author] 19 Sep, 2014 @ 4:25pm 
I may have messed up the math slightly, but do you have the refining speed set to realistic?
Rita  [author] 19 Sep, 2014 @ 4:22pm 
Feel free to use any part of this mod. I was basically trolling through the mods every day searching for something like this, but finally happened upon this idea, so I just made it myself. I figured other people would like it as well, so here it is.
eXor 19 Sep, 2014 @ 4:19pm 
by the way.. there is on little problem with your mod.. u ve just created a perpetomobile.. cause its producing more uranium as using it.. I put 1 ingot in the synthesizier.. it gives me with nuclear reactor power 0.1 ingot.. this I will use in the nuclear power generator to produce power which will consume 0.1 ingot but gives me 0.3 ingot in the synteshyzer back..
eXor 19 Sep, 2014 @ 4:15pm 
uhh...I think u just gave me my long searched solution about sorting containers without scripting... can I use ur mod to do that so ?