Halo: The Master Chief Collection

Halo: The Master Chief Collection

(H3 Armor) Vannity's Halo 3 Campaign Overhaul 4.0
23 Comments
cbarriosvicencio 7 Sep @ 2:47pm 
HOLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
cbarriosvicencio 13 Aug @ 12:59pm 
por que no sera Vannity's Halo 3 Campaign Overhaul 5.0
cbarriosvicencio 12 Aug @ 9:29am 
no nosta :steamsad:
cbarriosvicencio 12 Aug @ 8:43am 
oye nosta:steamsad:
Lonius 21 Jun @ 9:27am 
Is that Alpha 9 with us in some parts of the campaign?
Apple 13 May @ 8:54pm 
to anyone wanting this mod to be fixed, I'd recommend following this video! :D
It fixed it for this mod and most likely others too, though it may break the ui prompt for picking up custom weapons
(They are still able to be picked up you just gotta pay attention for them on the ground)

https://www.youtube.com/watch?v=fgoSTC6pzNY&t=1s
Señor Battlefield 15 Apr @ 5:28pm 
PLEASE UPDATE ITS NOT APPEARING!
erlmastering 9 Apr @ 5:07pm 
update this mod its not appearing
Señor Battlefield 4 Mar @ 7:02pm 
it doesnt appear
Bisoso 25 Feb @ 8:57pm 
Please add a gauss sniper rifle
Ambiguous Meatball 21 Jan @ 5:04pm 
cluster fuck of enemies, cant tell which elite is on your side end up killing my own elites by accident, Tsavo highway with the road block boss fight with the gold elite is fucking bullshit. spartan allies? and random npcs from reach even noble team?? wtf
Krypta 4 Dec, 2024 @ 5:49am 
This cool :)
Me like :)
Flood hordes are cooler now too 8)
Rookie (ZOE) 15 May, 2024 @ 4:23am 
(This is my post about the mod after a full Legendary run through it, just to clarify)

Anyone who reads this message should know that, while this mod can be done on Legendary, the enemy amount is upped to absurd amounts at times when you lack the proper weaponry to handle them and as such, going at this mod with a co-op partner makes things TONS easier.

All-in-all, despite the absurd, unfair amount of enemies, this mod was nice. Again though, the enemy amount was just plain annoying... :ritonaangry:

I also wish we could pilot that badass Sparrowhawk that's seen at the area where the two pelicans are destroyed, it REALLY wrecks through enemies, but of course it being piloted by a dumb-as-bricks bot-ally inevitably had it shot down, which is a damn shame since I absolutely LOVED the firepower it delivered towards the enemies after all.
Rookie (ZOE) 4 May, 2024 @ 8:14pm 
Could you make a variation with the Rookie replacing the Chief? I realize the Rookie never officially speaks but i'm sure it'd make other ODST-lovers day, such as myself of course. ^-^

Regardless, looks like a great mod. :erune:

I hope you applied Kat's anti-cort/grav scene countermeasures though since those damn parts are SO FREAKIN' ANNOYING for repeat-runners such as myself, seriously...! :ritonaangry:

Feel free to watch my stream of it here if you're quick enough, just bear in mind it'll be solo and filled to the brim with disappointing deaths i'll likely incur often. :UnhappyLilith:

https://www.twitch.tv/helljmprrookie

(whenever I alt+tab to reply to Twitch comments when running MCC mods, the MCC program usually disappears from the bottom taskbar for some strange reason, thus usually forcing me to restart MCC after exitting it via the Task Manager just to get back into it, dunno why it does this though tbh :UnhappyLilith:)
Brick 29 Mar, 2024 @ 4:52am 
anyone else wish these elites were the ones from 3 but with different armor variety? or am I the only one who thinks the elites from newer games don't match well with halo 3 npcs?
Pin Poff 6 Mar, 2024 @ 10:17am 
About the ODST weapons, you can replace the weapons dropped by the pelican at the entrance of the first tower in The Covenant for Automags, Spec Ops DMR or Silenced SMG. Indeed, you can start the mission carrying a Spec Ops DMR in replacement of the BR. Same with the spawns of Infinite BR at the third tower entrance.
Out of it, everithing is OK. I would like to see more frecuently the shock rifle, bit I don't know where you would find them.
Pin Poff 6 Mar, 2024 @ 10:17am 
Oh, I already noticed you place the H5Br in your mod, haha. If I wouldn't swap randomly a weapon with a Spartan in Crow's Nest, I would never find it.
So, there's my suggestions to make the most of those weapons, because I supose there's another weapons hidden in the game.
You can place the H5 BR and AR in open enviroments like Tsavo Highway and Sierra 117, replacing all spawns of the Reach AR and Infinite BR in those missions. According to your story about your mod, this suggestion would have logic because the human troops would have days camping on strategic zones; the H5 BR ammo indicator have the battery at 75%, that's the reason for the yellow illumination. Can you notice the connection between this info?
Also, you can replace all Standard magnum spawns in The Storm and Floodgate with sidekicks, knowing it's the New Mombasa police standard equipment.
Jigsaw1591 22 Feb, 2024 @ 6:09pm 
I like the mod and the ideas it has. It's original and adds a lot of unit variety in each combat scenario, in addition to the allies and many friendly faces.
Though a few issues:
1 Coop is nigh unplayable. The 2nd has a delayed grenade throw and can't use many deployables
2 Coop is incredibly laggy, occasionally becoming a power point presentation (Though I know this has been an issue since OG H3)
3 Please remove Cortana interruptions :(
4 Damage to drivers/passengers of vehicles is far too great. On Tsavo Highway, the Falcon pilot and Banshee pilot shot eachother out and the vehicles were only partially damaged. And I was on the receiving end of getting shot out too many times.

That's as far as I got, but if some of these issues are fixed this is looking to become a great H3 mod.
OutDoorSquidTank 19 Feb, 2024 @ 12:57pm 
is the last mission broken? everytime I start from rally point bravo, it keeps going to a white screen and the way the world ends.
47467red 17 Feb, 2024 @ 5:50pm 
I'm either A) bad at the game or B) the enemies are just as bullet-spongy as they feel. Higher level enemies (i.e. Elite Zealots and higher, any of the H2 Brutes, and most H3 brutes) take multiple magazines or a rather high number of grenades to take down. It feels like the only semi-viable strategy is to use an overcharged plasma pistol and a precision weapon which kinda sucks the fun out of trying to explore the weapon sandbox, especially when you feel so fragile in comparison, even against basic plasma rifles. Past that, the variety of new enemies and new weapons is pretty neat, and it's nice to see some of the edits that have been made even in the cutscenes and other areas of the game. The Flood feel surprisingly satisfying to fight, with shotguns and melee dealing very good damage and making for a fun, rather fast-paced experience. All around a decent mod, just with some really spongy enemies.
Professor Vannity  [author] 16 Feb, 2024 @ 6:19pm 
Updated mod and should work now.
Livin_Nidus 15 Feb, 2024 @ 10:58am 
the most recent patch has broken the mod. hopefully the mod author will fix it soon
gazi2001 15 Feb, 2024 @ 6:53am 
did the new update break it? this mod looks great and Id love to try it!