Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It fixed it for this mod and most likely others too, though it may break the ui prompt for picking up custom weapons
(They are still able to be picked up you just gotta pay attention for them on the ground)
https://www.youtube.com/watch?v=fgoSTC6pzNY&t=1s
Me like :)
Flood hordes are cooler now too 8)
Anyone who reads this message should know that, while this mod can be done on Legendary, the enemy amount is upped to absurd amounts at times when you lack the proper weaponry to handle them and as such, going at this mod with a co-op partner makes things TONS easier.
All-in-all, despite the absurd, unfair amount of enemies, this mod was nice. Again though, the enemy amount was just plain annoying...
I also wish we could pilot that badass Sparrowhawk that's seen at the area where the two pelicans are destroyed, it REALLY wrecks through enemies, but of course it being piloted by a dumb-as-bricks bot-ally inevitably had it shot down, which is a damn shame since I absolutely LOVED the firepower it delivered towards the enemies after all.
Regardless, looks like a great mod.
I hope you applied Kat's anti-cort/grav scene countermeasures though since those damn parts are SO FREAKIN' ANNOYING for repeat-runners such as myself, seriously...!
Feel free to watch my stream of it here if you're quick enough, just bear in mind it'll be solo and filled to the brim with disappointing deaths i'll likely incur often.
https://www.twitch.tv/helljmprrookie
(whenever I alt+tab to reply to Twitch comments when running MCC mods, the MCC program usually disappears from the bottom taskbar for some strange reason, thus usually forcing me to restart MCC after exitting it via the Task Manager just to get back into it, dunno why it does this though tbh
Out of it, everithing is OK. I would like to see more frecuently the shock rifle, bit I don't know where you would find them.
So, there's my suggestions to make the most of those weapons, because I supose there's another weapons hidden in the game.
You can place the H5 BR and AR in open enviroments like Tsavo Highway and Sierra 117, replacing all spawns of the Reach AR and Infinite BR in those missions. According to your story about your mod, this suggestion would have logic because the human troops would have days camping on strategic zones; the H5 BR ammo indicator have the battery at 75%, that's the reason for the yellow illumination. Can you notice the connection between this info?
Also, you can replace all Standard magnum spawns in The Storm and Floodgate with sidekicks, knowing it's the New Mombasa police standard equipment.
Though a few issues:
1 Coop is nigh unplayable. The 2nd has a delayed grenade throw and can't use many deployables
2 Coop is incredibly laggy, occasionally becoming a power point presentation (Though I know this has been an issue since OG H3)
3 Please remove Cortana interruptions :(
4 Damage to drivers/passengers of vehicles is far too great. On Tsavo Highway, the Falcon pilot and Banshee pilot shot eachother out and the vehicles were only partially damaged. And I was on the receiving end of getting shot out too many times.
That's as far as I got, but if some of these issues are fixed this is looking to become a great H3 mod.