Hearts of Iron IV

Hearts of Iron IV

Economy/Conscription Overhaul
46 Comments
Mietek68  [author] 8 Jul @ 6:33am 
Do whatever you want, i honestly don't care
But you also have to consider paradox might be adding Energy mechanics in the future, which will affect the economy laws
Ranger of Ithilien 8 Jul @ 4:04am 
@Mietek68 I plan on making a new version of the mod if you don't mind then.
Hypness 4 Jun @ 2:24am 
Bro just fix it. If it's so easy why you are not fixing. This is your mod
Mietek68  [author] 9 Apr @ 6:12am 
It's not, but the mod was made a long time ago, and it wasn't even well thought out, since i was very new to hoi4 while making it, and i don't plan on updating it.
This type of a mod is really easy and quick to make though, so if you wish to see a mod like this made compatible with the newest DLC, then it'll take literally 5 minutes of your time to do so.
Inactive 8 Apr @ 2:52pm 
Its incompatible with the Autarky and Totaler Krieg focuses for Germany
Wirmerdorf 30 Aug, 2024 @ 10:33pm 
@BOXOFKYS PL It's always the damned "Treaty of Trianon"
BOXIUMPL 25 Jun, 2024 @ 10:05am 
This mod magically sucks the hungarian manpower to 0 even the troops at the start of the game have 0 strength
Mesrszmit 22 May, 2024 @ 10:07am 
It never made sense for civilian economy to reduce civilian factory construction speed. If the economy is set to producing consumer goods then the economy develops faster. Thanks for this mod.
Mietek68  [author] 17 May, 2024 @ 6:46am 
I did in the last update 2 days ago
Silly Ambol 16 May, 2024 @ 10:31am 
i beg you remove the -war supp, it sucks
domin8ting 11 May, 2024 @ 3:17pm 
@Izonwreda Please remove the -50% Weekly War Support. America can't do shit
CheeseQuake 7 May, 2024 @ 4:07pm 
havent tried this mod yet but from what i see what it does paradox should really consider adding these changes to the base game. Because this mod actually makes a lot more sense that base game economies
Vėf 195 13 Apr, 2024 @ 5:17am 
(Same with debuffs )
Vėf 195 13 Apr, 2024 @ 5:15am 
I think lower-level mobilization laws should give unit XP-gained buffs and not organization buffs since currently your volunteer troops immediately downgrade in quality the second conscription is introduced.
ijohrecov 17 Mar, 2024 @ 4:06pm 
is this compatible with ironman?
Luca/Люк 5 Mar, 2024 @ 6:11am 
remove the
-Weekly War Support: -0.50% america couldnt cange is Eco/Manpowere probelms even tho i was plaing untile 1945
Ranger of Ithilien 25 Feb, 2024 @ 4:55am 
@ElAutodenominadoUltimoTubérculo not really, the graphics are messed cause the ideology requirement doesn't match.
ElAutodenominadoUltimoTubérculo 23 Feb, 2024 @ 8:49am 
Is the mod compatible with KX?
Mietek68  [author] 18 Feb, 2024 @ 10:33am 
Unfortunately any mod that isn't purely cosmetic isn't ironman compatible, so mine isn't as well.
JR 18 Feb, 2024 @ 9:24am 
Is this ironman Compatible?
Mietek68  [author] 17 Feb, 2024 @ 12:19pm 
War support debuffs break the balance of the game, as you need war support for conscription and economy mobilisation, stability debuffs could be implemented, but i'm not sure if this won't be too much of a nerf for higher conscriptions, as they already have organization and recovery rate debuffs.
A L K A L M A T L A N 17 Feb, 2024 @ 9:49am 
I think higher conscription levels should give some stability and war support debuffs as well. Its nonsense that children and old people are conscripted in the army but everyone is okay with that..
Bank Lisa Thread 17 Feb, 2024 @ 7:56am 
เจ๋งไปเลย ม็อดนี้!!!:steamsunny:
Mietek68  [author] 17 Feb, 2024 @ 7:33am 
Scrapping the Barrel is supposed to indicate a full on Total War, while volunteer only is your average peace time setting.
Mietek68  [author] 17 Feb, 2024 @ 7:32am 
I was even thinking about higher conscription increasing the surrender limit, but i decided not to implement it, as it could make some countries refuse to capitulate even after their capital and most terrain is taken. And Russia could straight up hold itself until you reach syberia, which would not be fun.
Mietek68  [author] 17 Feb, 2024 @ 7:30am 
Well capitulation is announced by the government, and historically Germany was mobilising everyone they could, and fighting to the last drop of blood.

If scrapping the barrel was to lower the surrender limit, the Germans would not defend themselves with such determination, and would give up instead.

Smaller conscription lowers the surrender limit, because countries with small armies are more willing to surrender faster in order to prevent further damage, as they can't really defend themselves anyway.
Comrade Banana Duck 17 Feb, 2024 @ 7:01am 
I agree with Toast. People support wars they are not part of. Especially in Russia, we see people don't even fight in wars they support. They would rather buy bonds and send thier socks and blankets and shoes and etc than go to war. So in fact, smaller conscription should increase war support if its a defensive war
Fish Chomper 17 Feb, 2024 @ 1:07am 
nice
Autumn 16 Feb, 2024 @ 4:13pm 
I feel like surrender limit and war support should decrease with conscription instead of increasing. Nobody likes being sent to the front against their will, with Vietnam being a rather famous example of this (granted, one well out of scope of the game). Meanwhile, if the only people seeing the war are volunteers, the civilian population isn't really affected and is probably hearing far more about its highs rather than its lows.
Vincente Steele 16 Feb, 2024 @ 12:12pm 
This seems balanced to me, I see no need to change it.
PoppEnSchni 16 Feb, 2024 @ 5:08am 
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Mietek68  [author] 16 Feb, 2024 @ 4:06am 
I may consider lowering the war support drain, as draining 48% per year may be too much, but i don't think the war support drain itself is detrimental.
Mietek68  [author] 16 Feb, 2024 @ 4:04am 
You don't stay on disarmed nation all game, nor do you need any war support to switch off of disarmed nation.
As Hungary you can switch to volunteer only by getting rid of the treaty through secret rearment.
As Bulgaria you start with volunteer only, so i don't see the issue here, unless you can get disarmed at some point, which i am unaware of, as i did only play bulgaria once.
This may still be seen as a nerf to Hungary and USA, as it may take some time to get rid of Disarmed Nation, but you also get a buff to research, and construction speed which helps in the early game a lot.
And also it makes logical sense for your country to have no war support if it has a really weak army.
The whole point of this change was to make it give you some kind of a benefit of staying Disarmed, while making it so that if you stay Disarmed for too long it will be harder for you to participate in war effort.
RadicalSoda 15 Feb, 2024 @ 5:52pm 
No you can't switch for free to volunteer only as hungary or bulgaira, have you never played as those nations or something? It's pretty well known that the WWI treaties forcibly disarmed those two nations, the negative war support makes these countries absolutely unplayable. This isn't a rebalance it's a debuff
Helion139 13 Feb, 2024 @ 3:25pm 
>vanilla Total Mobilisation subtracts 3% of your recruitable population, i changed it to 5% because of the factory output buff. I'm not exactly sure what your comment means, but i don't see any reason for it to be 10% or 20%.
I think he was being sarcastic and saying something along the lines of "huh 5%? why don't you increase it to 10% or 20% huh???).
Atleast that's my interpretation.
Mietek68  [author] 13 Feb, 2024 @ 1:00pm 
It is, same with hungary if i remember correctly, but you do not need any war support in order to switch to volunteer only.
heloux 13 Feb, 2024 @ 12:24pm 
The -1% war support every week on disarmed nation is crazy

Isn't the US on disarmed?
PonPick 13 Feb, 2024 @ 9:59am 
i think you can make economic laws more expensive tier by tier to change them. Cause that civilian buffs looking juicy may break the game
Mietek68  [author] 13 Feb, 2024 @ 4:11am 
as long as the mod doesn't overhaul anything related to economy/conscription it will work
Sprayer19 13 Feb, 2024 @ 1:56am 
Does it also work with other mods?
Mietek68  [author] 12 Feb, 2024 @ 4:18am 
vanilla Total Mobilisation subtracts 3% of your recruitable population, i changed it to 5% because of the factory output buff. I'm not exactly sure what your comment means, but i don't see any reason for it to be 10% or 20%.
Aurelius 12 Feb, 2024 @ 4:11am 
5% on total, put 10%, or 20% why not?
konkape9 11 Feb, 2024 @ 8:40am 
Oh yea i forgot that vanilla is -30%
I played as the Soviet Union and i got almost double my factories i used to get with vanilla
Great mod
Mietek68  [author] 11 Feb, 2024 @ 5:33am 
The civ build is already 40% higher than vanilla since the vanilla version has - 30% i was worried it would end up being overpowered so i don't think i'm gonna buff it any further

And i did not test it with expert AI
It may act weird due to it not being intended to work with these economies
konkape9 11 Feb, 2024 @ 4:39am 
Although i think that you need to boost civ building for both civilian economy and early mob.
Maybe double it
konkape9 11 Feb, 2024 @ 4:37am 
Havent tried it yet but from the pictures it looks better than vanilla.
I have one question though. Will this work with expert ai? or will the ai break