Hack 'n' Slash

Hack 'n' Slash

Magic Lamp Old Value Reader
8 Comments
Pacmanninja998 17 Mar @ 5:11pm 
The amount of time you took to go out of your way to document and add comments. You sir are a national treasure :VBOY:
aieousavren 2 Nov, 2014 @ 10:40am 
This is very useful during gameplay, because sometimes I'll accidentally load the wrong location into the lamp, and then forget the original value. Thanks!
DrBlock42 26 Oct, 2014 @ 7:10am 
Hi, looks cool!
Could you maybe explain how to start to make a HaS mod, because I couldn't figure it out...
Archomeda  [author] 21 Sep, 2014 @ 2:49pm 
Haha... yeah, let me rephrase that to "not explicitly mentioned" then :P
Anyway, I'm glad they added the safe functions though. Especially with tostring() while debugging and testing out stuff.

And indeed, it definitely is rediculously complicated. I really don't know if it can be any shorter, editing assembly is really tricky. At the moment I'm sorting out my disassembly helper to be less confusing though, and also cleaning up my code again. I'll see where it'll end up.
Thanks though! :)
SmashManiac 21 Sep, 2014 @ 12:57pm 
It was in the release notes. They called it "Assorted other fixes". :P

Also... wow. Your code is indeed ridicuously complicated, but it's a good start for a generic assembly code editor. Good job! :)
Archomeda  [author] 21 Sep, 2014 @ 8:42am 
Okay, I fixed it on my end. I do hope it's also fixed for others.
Thanks again for reporting it, I really appreciate it. Especially since it wasn't mentioned anywhere in the patch notes, which I read just in case they fixed it (since it wasn't there, I assumed it wasn't fixed).
Archomeda  [author] 20 Sep, 2014 @ 5:00pm 
Oh that's fun... :(
I'll take a look at it later, thanks for reporting it :)
SmashManiac 20 Sep, 2014 @ 3:35pm 
You'll need to fix your mod. Double Fine patched the loadstring() exploit you were using to access _G.