Space Engineers

Space Engineers

BeaconHello
11 Comments
D3thcast 31 Jul, 2024 @ 2:23pm 
hello i am beacon 3
B0SS_302 4 Mar, 2017 @ 1:29pm 
hello i am beacon 2
carlosmaid 9 May, 2016 @ 8:17am 
yes add to references sandbox.common.dll

and to the code:
using VRage.ObjectBuilders;
using VRage.Game.ObjectBuilders;

Mariusz 19 Oct, 2015 @ 5:58am 
I don't have two things..
1. Library "VRage.Common.dll".
2. Reference "Sandbox.Common.ObjectBuilders".
Anybody know what the hell is going out here?!
[S7G] String 28 Apr, 2015 @ 6:30pm 
Newbie learning this stuff, hope to go well
If i do will be making alot of Halo inspired mods / missions / everything

(turns brain into absorbe mode )
Comatose 22 Sep, 2014 @ 8:10am 
Hello yes this is beacon
ras 19 Sep, 2014 @ 2:23pm 
I expected this game to be a slow process when it comes to GOOD updates, and from what I can tell, you guys are doing an amazing job on this game. I'm really seeing potential in this game.
Tomas_Volc  [author] 19 Sep, 2014 @ 1:16pm 
Update: we have released a youtube video explaining the basics of API copy this link or click on the video in the gallery https://www.youtube.com/watch?v=gAh1bNfRLPw&list=UUiIu5_NeaCkv3Nt8R5u7pNg
Freezy 19 Sep, 2014 @ 5:50am 
Ah need to actually load a world with the mod, then open the SBM as a zip file.
Dark_453 19 Sep, 2014 @ 4:18am 
look at the Appdata/Space Engineer/mods/315635351
all mods downloaded are stored here
Freezy 19 Sep, 2014 @ 1:18am 
Silly question, this mod shows up in game, but where are it's source files?