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All sub-mods work with both.
Adding new research category_scanner_drones_basic to make Research Tab visible.
Fixing errors in Upgrades stats.
Updating to Riftbreaker 2.0.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3291480816
Geoscanner drone speed increase.
Adding lock type to geoscanner drone.
Now each geoscanner drone locks the mushroom and the other drone will not select that mushroom.
Adding instant mushrooms destruction feature.
Geoscanner drones now destroy explosive underground mushrooms in Acid Biome.
Update mod to DLC3 and WE3.
Now this mod is a copy of the "Scanner Drones" mod.
"Scanner Drones" mod is NOT required.
Could you please consider making it a fully separate stand-alone mod (just like Scanner Drones) with simplified research tree requirements - instead of it being a submod that requires the Scanner Drones mod?
Thank you very much!
I made sure it is enabled in the Mods menu in the game.
I started a brand new campaign (custom difficulty).
However the Drones still require the "Mech Combat Drones" research.
I do not know can it be a problem with mod load order, but i do not see any way to adjust what order the mods load in in Riftbreaker.
If you have the time please help.
Thank you!