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- A special hint when looking at flamethrower with gl skin.
- Settings to adjust range & attack damage.
- Refuel with ammo piles (this one will look rather strange though)
- Blast pushback? I'm not sure about this, but if it's to stagger special infected & tank when burned with flamethrower, that's possible. Normal pushback without stagger should also be possible, but this might only work on anything other than common infected & witch.
- Particle change for flamethrower might or might not possible. It means that simply changing it to another existing fire particle is possible, but I'm not sure if it will be without a bug as some particles might not be compatible to replace the fire particle (for example, acid pool might look strange if it replaces the fire particle).
As for freely replace other weapons with flamethrower, that might be difficult. As for extinguisher, that one has no 1st person view.
• Adding a glow/hint/skin or anything that can differentiate between a regular GL with the flamethrower
• Ability to choose Extinguisher entity in addition to GL weapon, which is already in the game
• Ability to replace any weapon other than Knife
• Ability to adjust range of attack and damage per touch
• Ability to refuel with ammo pile
• Ability to use blast-pushback like Pyro in Team Fortress 2
• Ability to change/select Flamethrower particles and glow
If not all, I hope you might consider some of these :-)
Perhaps an update like the main version, and an option to refuel using ammo pile...
I thought maybe emulate the Medkit placement area could spawn a ghost medkit with Gascan skin as to only be a visual change when the player has the flamethrower in his hand, this could also be compatible with L4D1 characters as im not sure if the same gascan item works for them as they are not included in hard rain
As for balancing suggestions:
- Longer fire stream: As I mainly just ported this, I still have less clues about how to make it longer. It might require some tests until the scripts to make it longer are discovered.
- Carriable gascan: Probably I can add "virtual inventory" instead for this, just like what I did on some of my mods. But I'll have to limit it to only one gascan, so it won't be used as a glitch to store all gascans for an easy scavenge finale.
For the official release, I still don't get what it meant. As for the graphics, as I'm not that good at editing picture (that's why I usually used simple image previews on mod display), I greatly appreciate your offer, as long as it doesn't take much of your time to make. & I'll add your designs to replace the item display & also add on item preview slideshow.
(Similar to the Hard Rain ending)
Balancing suggestions:
-Longer fire stream
-Possibly Replace the medkit/deployable slot with gas can as to balance the flamethrower class
Maybe more official release of "Flamethrower mod"? ill do the graphics for free willingly
As for the difficulty in refilling, that's still based on the original as I didn't change anything except the type of spawned melee. The trick to refill it more easily is by getting close to it until the red glow turns to white, & then just press E on it.
Smol issue: The flamethrower is hard to refill as the player needs to stand directly above it and aim at a very specific spot, could you maybe rotate the flamethrower to be laying flat on the ground as opposed to be sticking upwards?
@COACH , the skin of this mod follows any GL skin you use, so if you don't use any GL mod, it will show the original GL skin.