rFactor 2

rFactor 2

Linas Montlhery v0.84
30 Comments
GooseCreature 25 Aug, 2024 @ 1:01am 
Whilst circulating on Circuit 4, I found high on the banking my car would suddenly turn left without warning. Not sure if there is a mesh problem or maybe just a rogue bump in the road but killed me 4 times on the trot. Have a replay I think but rF2's replay function is a tad temperamental these days.
DurgeDriven 24 Jun, 2024 @ 7:11pm 
Thank you
~IsR~Corti  [author] 20 Apr, 2024 @ 1:36am 
add objects in the furthest part of the circuit to solve the problem of limiting and avoiding getting lost in the forest.
OmegaDraq 19 Apr, 2024 @ 7:24pm 
Any stuff planned?
John vd Geest 19 Apr, 2024 @ 5:12am 
Great Stuff, thank you. Love how this track keeps improving!
~IsR~Corti  [author] 17 Apr, 2024 @ 5:59am 
hello John, today there will be a small update :lunar2019smilingpig:
John vd Geest 15 Apr, 2024 @ 2:33am 
@ Hi Corti,
We will be driving the GT Revival 60s mod on this track on Sunday, April 21.
Will there be an update of the track before that time?
https://simracingonline.co.uk/racing/eventinfo/2158
Brztan 10 Mar, 2024 @ 11:22am 
thks a lot.
~IsR~Corti  [author] 5 Mar, 2024 @ 3:59pm 
we take note guys
John vd Geest 2 Mar, 2024 @ 10:55pm 
Request for the next update:
Can the strawbales and objects in sector 2 also be made solid?
That would make the track more immersive. :steamthumbsup:
XtaZiiy' 12 Feb, 2024 @ 4:48am 
done
~IsR~Corti  [author] 11 Feb, 2024 @ 11:13am 
@XtaZiiy'if you can send a screenshot of the idea to the forum thread
https://forum.studio-397.com/index.php?threads/linas-montlhery.75031/

@OmegaDraq we will check it for the next update
OmegaDraq 11 Feb, 2024 @ 10:57am 
On a rolling start on the full circuit. the cars fly off the banking. anyone to fix that?
XtaZiiy' 11 Feb, 2024 @ 7:24am 
Hi guys, for the three I suggest using safety tape (the typical red and white one used in France) and attaching a collision to it, like for a fence. It wouldn't alter the original layout in any way. Thanks for your work btw :47_thumb_up:
Woodee 11 Feb, 2024 @ 5:29am 
Loving this historic track!!
rf2driver  [author] 11 Feb, 2024 @ 4:31am 
@John vd Geest There are Cones at the Pit Entrances and Exits, watch an AI Car, if you are not sure about it. :)
John vd Geest 11 Feb, 2024 @ 3:09am 
Great updates, guys. Many thanks. Very grateful that you're sharing this track with us!

Can the pits environment please be made a bit more clear with cones or a wall, where you must enter and exit? I'm confused where I can leave the pit lane. Now it seems anywhere between the entry and exit point. Might some boundaries be useful?
~IsR~Corti  [author] 10 Feb, 2024 @ 5:08am 
thx David. video added
David BLACKZILIAN 9 Feb, 2024 @ 2:42pm 
https://youtu.be/gi6XVuZFxxs?feature=shared small video of the circuit where I share my race thanks for the mods
~IsR~Corti  [author] 8 Feb, 2024 @ 7:56am 
no worry, we will look for a solution to guide in dubious detours :)
GooseCreature 8 Feb, 2024 @ 6:05am 
Apologies, I need to rephrase my error report, what you need are some cones across the track where you go left, so an old fart like me doesn't wander off the wrong way, causing said track violations. :D
rf2driver  [author] 7 Feb, 2024 @ 9:49am 
@GooseCreature I can not reproduce that Track Limits Problem on Routier 2 and which Hairpin do you mean on the Full Layout?
Can you post a Link to Screenshots of the Position where it happens, of both Layouts or better, make a Post in the S397 Forum?
https://forum.studio-397.com/index.php?threads/linas-montlhery.75031/
And which Track Limit Rules Setting do you use and does it happen with all Cars?
Andre Luther 7 Feb, 2024 @ 3:45am 
the brother of my wife learned driving and his licence there, merci many thanks
GooseCreature 7 Feb, 2024 @ 2:48am 
Routier 2 is fixed, wow, that was swift. After the hairpin, at the very next turn there is a track limits violation that is unavoidable, no matter where you place your car you get a red violation notice. Happens on Full & Routier 2 layouts.
~IsR~Corti  [author] 6 Feb, 2024 @ 11:17am 
We will solve the problem of the walls in the next update and we will also look for a solution for the median of the big straight lines.
As for the new variant with chicanes we will ask the AIW specialists.
John vd Geest 6 Feb, 2024 @ 8:49am 
Thanks for sharing. It's great to see the track here, but it still needs a lot of work.
To name a few:
1. the walls all around the track need to be solid. You can cut straight through them everywhere.
2. there needs to be a fence or a wall between the 2 long straights that are parallel to each other. If you go off track, you end up on the other straight because there's nothing stopping you.
3. making an extra layout where the chicanes are back on the oval would be nice.
matthias.brunst 6 Feb, 2024 @ 4:42am 
Thanks
GooseCreature 6 Feb, 2024 @ 3:21am 
I get a Vram error loading Routier 2. The rest seem fine. Great track other than this!
Pitou78 5 Feb, 2024 @ 12:38pm 
Génial merci beaucoup
Phil2Fer 5 Feb, 2024 @ 11:31am 
THANK YOU!