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Looking forward to trying Painoia next, any plans for MA or LA Painoia be interesting to see how they change considering Arco becomes the Hellenistic/Macedonian nation as the ages advance
It wasn't the Casus Bellum Mods that seem to mess with the name list, but the Yakub mod. Turned that off, started a new game, and my Hoburgs have proper mediterranian sounding names.
Here's a screenshot with proof...also those names don't really sound roman, then again I haven't played a game as Ermor or any of its spin-off nations yet.
I also wanted to report a small typo in the dm file. I'm not sure where else to report it, or even if it's a real problem in the first place. A mod merger pointed it out to me.
In the "Myrkheim Dungeon Rewards" section of events, the following block does not have a closing #end statement:
--no reward
#newevent
#rarity 5
#msg "[Depths of Myrkheim]"
#notext
#nolog
#req_fornation 169 --"Niblungheim"
#req_mindef 1
1. For the Magister Templi that is probably true and I'll adjust it with the next update. The Graal Knights however would have outgrown their previous armors, as they are both deformed and significantly larger than the average human at this point.
2. The sacred band costs twice the resources of lancers, but less recpoints, so that should ideally boil down to what scales you are taking. The adhirim are based on the council of the hundred and four, an advisory body to kings and elected leaders of the republic. "Traditionally, most Phoenician kings did not exercise absolute power, but consulted with a body of advisors called the Adirim ("mighty ones"), which was likely composed of the wealthiest members of society, namely merchants." This felt like a fitting addition to me as the actual kings are markedly absent in Berytos when the game starts and the queens wield priestly authority.
Looking forward to seeing what else you come up with, especially for more animal/bestial nations. Keep it up <3
@Doe Mind if i add you to ask some more questions about the game where you had this happen? I have a suspicion in regards to what might cause this and why i can't replicate it in smaller test games.
Very fun faction otherwise though, and well done on the mod <3