Total War: WARHAMMER III

Total War: WARHAMMER III

The Black Sun Fleet by Mortrau
200 Comments
Mortrau  [author] 6 Oct @ 8:59pm 
@Heir_of_Mars Sorry, but I do not have a backup for previous version. You could manually delete this table string via rpfm to finish your campaign.
Heir_of_Mars 6 Oct @ 6:26am 
Hello, First of all thank you for the mod it is amazing. Is there anyway we could get just the previous version of the mod as a separate file? I am in the endgame crisis of the game and I can't continue the save since the new version keeps giving me the error code of
" The following mods cause a crash to the database:
The_Black_Sun_Fleet_Faction.pack

The first invalid database record is
cr_major_primary_lions_denvaeron_t5_ports in table
slot_template_permitted_building_chains_tables
and pack file The_Black_Sun_Fleet_Faction.pack "

Thank you so much in advance and once again thank you for the mod!
sp♠de sumbul 6 Oct @ 5:48am 
Thanks Author! Will restart a new game to be safe.
I dont user additional resources mods. I'll give it a try.

Thanks~!
Mortrau  [author] 4 Oct @ 10:26pm 
@sp♠de sumbul
1) This is vanilla bug, text one or number one - idk, but it gives 1500 when it says 2500 in loc file.
2) If you use many mods with additional resources then it can happen I guess, with vanilla resources it even did not touch magic goods panel.
3) Thanks for report, fixed, try to resub.
4) No, because technically he isn't a black ark lord which is bound to water.
sp♠de sumbul 29 Sep @ 7:09pm 
Hi Author! I've a few questions:
1. The Open Market diktats only gave me 1500 instead of 2500. Is this intended?
2. The UI for the Black Markets gets blocked by the resources (Top right) and I can't access Magic Goods
3. I conquered Lion's Den (near Tor Elasor starting position) which was hold by the Chaos faction and unable to build buildings. It only has the Chaos Altar. I abandoned the settlement in hopes of recolonizing and constructing DE buildings but unable to do so. Once I colonized any settlement, I can't build any DE buildings.
4. Is it possible to make Vaeron to attack ports like a Black Arc would (without moving to land and attack)?

I've screenshots of all these if you want. Thanks for the mod!
Mortrau  [author] 16 Sep @ 11:48am 
Updated for 6.3 and latest version of IEE.
ye 5 Sep @ 9:39pm 
yeah theyll update just because of you, thanks n.pedrazalis :steamthumbsup:
n.pedrazalis 4 Sep @ 5:27pm 
Hello the mod is outated in my mod manager uptate please
Brogainz 31 Aug @ 9:13am 
good shout putting that in the title
浮夸s 30 Aug @ 10:55am 
waiting for update
SuPer C0le 30 Aug @ 8:05am 
same
GubaLord 30 Aug @ 2:10am 
Same issue here too.
xXvDragonRangervXx 29 Aug @ 1:10pm 
Getting the same too.
opuntia 29 Aug @ 10:51am 
FYI
Since the IEE update this causes a database crash on load
Dragon32 25 Aug @ 10:33am 
@Dreamy Cottage
Re-read the Compatibility section of the Description
Dreamy Cottage 25 Aug @ 10:12am 
By the way, out of appreciation, I’ve made a Chinese translation patch for your mod. This way, Chinese-speaking players can also enjoy it. Here’s the link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538762314
Dreamy Cottage 25 Aug @ 10:11am 
Hi! Your mod is absolutely amazing – I really love both its style and its content. Unfortunately, it’s not compatible with SFO (which I also enjoy a lot), and it also requires IEE as a prerequisite.
I just wanted to ask: have you considered making a submod compatible with SFO, or perhaps a version that doesn’t require IEE? I would be really excited for that!
SFH 17 Aug @ 2:41am 
darthvaapad 24 Jul @ 9:38am 
Is anyone else having problems with this mod reskining other mod's heroes?
Holtzmann 12 Jul @ 2:54am 
@Mortrau
I see, will keep that in mind, thanks for the quick look/fix.
Mortrau  [author] 11 Jul @ 11:59pm 
@Holtzmann
1) This issue was introduced with last patch as far as I know, in current version of this mod It is partially fixed - it does not cause script break and UI stuck, and it appears (in my tests) only after campaign start if you have black ark selected (it is selected by default). If you click on a map deselecting black ark you will not have this UI issue. Atm I do not know how to fix this completely.
2) Buffs from Offices are working fine. It was public order effect issue, it is fixed now.
Holtzmann 11 Jul @ 2:27pm 
Hey, first off, the mod is absolutely stellar, so thanks for creating it.
A few (possible) bugs I have noticed though:

1) When clicking rites it sometimes opens a view of all 6 with the 6th bleeding into the right side of the screen, this signifies a lock of some kind, where general navigation is broken, for example, I can no longer zoom in or out on the campaign map. Reloading a save fixes the issue. Ending the turn does not. Sometimes it opens 4 rites with buttons for scrolling, when it does, no lock occurs.

2) Buffs from offices do not seem to apply, at least it does not show where it should, such as the control buff.

PropJoes Mod Manager reports no conflicts and I have removed all mods that are remotely related to relevant functions, such as UI. No overhaul is active.

I can't see how this is a modlist issue, but am by no means 100% sure. Since both issues are tied to the Lokhir mod, perhaps that's the culprit. If anyone else has similar issues, please comment.
Mortrau  [author] 27 Jun @ 3:09am 
@WilliamLaw No, it is not. On my side all is normal. Look for mod conflicts.
William 26 Jun @ 8:33am 
its broken in turn 8
K. ☮️. 19 Jun @ 6:44pm 
Thanks for the great mod! Shame it doesn't have more people subscribed (so I'll try to tell to spread the word about the mod, hey~). Even if the character and his faction aren't from the lore, It's still a really fun take on the lore tidbit about male dark sorcerers on the run. Really eventful campaign: from trying to survive in the early game to taking vengeance on Malekith after gaining enough power.
Iceobeasty 25 Feb @ 4:46pm 
ok thank you
Mortrau  [author] 25 Feb @ 2:00pm 
@Iceobeasty I don't have this issue on my side. Guess you have a mod that unlocks mortuary cult mechanics for Malekith, so you have ui conflict issue.
Iceobeasty 24 Feb @ 7:31pm 
the two faces in the crescent moon next to end turn
Mortrau  [author] 24 Feb @ 5:27am 
@Iceobeasty What button? Where?
Iceobeasty 23 Feb @ 5:19pm 
Malekith has a button that says "Faction subculture specific text override" and the button shows nothing
Nukular Power 30 Jan @ 7:03pm 
yes. What can I say, I like buttons to push
Theobald 19 Jan @ 10:59am 
You want to steal the Matters of State from the actual Head of State to give them to the rogue revolutionnary pirating pariahs ?
Nukular Power 18 Jan @ 10:34pm 
amazing work here, wow. At the risk of bloat, would be very fun for this to steal the effect of the mod that gives Matters of State to Malekith - but i just wish all dark elves had it, haha, fits so nice. But yeah this is fantastic as is
Mortrau  [author] 9 Jan @ 4:35am 
Encamp stance was rebalanced, now it is not a no brain option to use instead of default stance.
TheMilkMan 29 Dec, 2024 @ 8:04am 
This is Kind of brilliant. well done sir.
Mortrau  [author] 28 Dec, 2024 @ 7:04pm 
In a new UI of greenskin scrap upgrade mechanic there will be some missing big icons for new units, it will be fixed in later updates, but I guess it will demand to rework all new units icons because I missed my source images.
Mortrau  [author] 24 Dec, 2024 @ 5:22pm 
@TheShir I don't have any issues on my side, guess you need to reupload MIXER, IEE and maybe this mod.
TheShir 24 Dec, 2024 @ 2:25pm 
I keep running into "The first invalid database record is mixer_ime_major_primary_hidden_landingvaeron_t5_ports in table slot_template_permitted_building_chains_tables and pack file The_Black_Sun_Fleet_Faction.pack"

I just now tried with Mixu's Mixer, IEE and This mod.

Mod looks quite interesting and well made idea, I have wanted to play a "Black Ark faction" since CA turned Black Arks from main settlements in lore to side settlements.

Regardless, great job. The mod looks great from the screenshots
Mortrau  [author] 22 Dec, 2024 @ 11:32am 
Updated for Omens of Destruction, added some new units to merc roster and blood vultures to black market.
pulu 21 Dec, 2024 @ 2:06am 
求汉化组大佬们汉化
TheAwesomeGuy 17 Dec, 2024 @ 4:16am 
i just had a nightmare night with 450 mods trying to figure this out :'D
But at least i found out:

Expanded Roster Compilation (i think is aware, also you can just avoid the Vampire Counts and Greenskins if you want to play with most of them anyway)
WHC War under Heaven (is aware!)
Crys Leaders (dont know about this one :/)
Heroes of Legend (is aware!)
The great Ogrehaul (is aware!)
The black Sun fleet (is aware!)
we'z speshul da howlers (is aware!)

all are in need of update as of now, not meant so spam with this but rather help in reducing spam about update requests
maybe this helps someone out there right now.
ElyonHU 17 Dec, 2024 @ 3:14am 
ty hard work Mortrau
Mortrau  [author] 14 Dec, 2024 @ 4:40am 
It will be updated when I got time and my hands on Omen dlc.
ElyonHU 13 Dec, 2024 @ 4:34pm 
pls up
ElyonHU 12 Dec, 2024 @ 11:17am 
pls up all black sun mod and sub mods 6.0 ty
Mortrau  [author] 17 Nov, 2024 @ 10:37am 
@Peaceoutindexdown It is beyond my nature's talents)
Peaceoutindexdown 17 Nov, 2024 @ 4:39am 
@Mortrau can we please have this lord voice acted with audio mixer? :)
Rustic "Kalessin" Citrus 5 Nov, 2024 @ 11:39am 
Thank-you for the update, shaving 1 extra mod off my list! And of course, thank you for all your hard work for every mod of yours that I use <3 :WH3_clasp:
Mortrau  [author] 5 Nov, 2024 @ 9:13am 
@Updated for Immortal Empires Expanded as it was in my original plan. Vanilla campaign will not be supported until CA finish IE map.
Mortrau  [author] 20 Oct, 2024 @ 4:48pm 
@$WAG$!HUNTER![HUN] I dunno actually how all this dlc stuff work when you do not have it, but this mod uses Vampire Coast mechanic, so maybe you need that dlc for wh2.