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Please let me know if you have any feedback on the heads or auras.
More than likely when the updated textures for Mythic and Mammalia are all done. You can still use this mod for the HD textures, you just won't have the new heads in HD until they're done with them.
Hopefully, hopefully, I'll have some free time on the horizon soon. Fingers crossed!
As Yaveton has stated, update 1.5 for the Biotech Expansion series has brought about new heads for all the Mythic and Mammalia Xenotypes, some of which are shared between the Xenotypes, anything that is not a head is still affected and improved by this mod (Tails, wings, horns, etc.). Also, a new Biotech Expansion has been released with 1.5 by Lennoxite, Insectoids. This mod introduces a new Insect like Xenotype, I've yet to check it out to see if it can use an HD update by you, however I would dare say it would require one.
Alrighty yall, I made the outlines much thicker! They should be roughly inline with the head outline from Vanilla Pawns Retextured. I'm hoping I don't have to revisit the thickness again, but if I get another two callouts I'll try again.
@TeddyTweaker - Aaah, okay. Now that I've gotten multiple comments about it I feel more confident tweaking it. I find the lines plenty visible with Camera+ installed, but I suppose that must not be the case for every modpack. Thank you!
I've nearly completed everything I wanted to achieve with this mod. If I can get the snouts looking a little better that would be awesome, but I'm not holding my breath. I'm having a really hard time with it.
@Yaveton I'm curious how the beardless gene is affecting things, I might look into it but there is a high chance I won't be able to fix it. If you ever get screenshots feel free to add them to the Bug Reports discussion I'm about to make!
Furskin heads are broken by beardless gene 💀
Bit of a shame that there's still the problems with snouts' placement, but overall looks absolutely great!
- it was inconsistent in showing the snout, you could see it when character walks left to right, but when facing the front you could see only the helmet and no nose
- the hair issues
Some people may not like how it cuts through the helmet or specific hair, so a toggle in mod options would be the best, but I wouldn't know how to go about that.
A-ha, yes I have figured it out. The Mammalia snouts use the postSkin layer, and the Lycan snouts use postHair. It should be an easy enough patch to write.
I do not think there would be any problems to adding it to this mod, but would people prefer it to be a separate patch? Please let me know what you think.
I'm glad the snouts are looking good, I put extra care into making them line up best I could.
It should not be too hard to thicken the tail outline a bit, I kind of like that they are less prominent but if the community likes em big and bold, it's not a huge change to make.
Yes, it is probably an issue with the original mod, but it should be easy enough for me to investigate! Thank you for pointing it out, I will report back in a bit. Maybe I'll do a upRes of the Lycan snouts while I'm there...
If that is something that could be changed here, it would help with compatibility with some hairs and such.
example of a hair issue with the bottom character
mega.nz/file/moRHUbQQ#l6H1SUJDemP4GwPOljWriU0dBW9MpEyUk3KfiWgFbIU
Though imo, the tails and other parts got their outlines very thin, not matching with the vanilla body style as well as the originals.
@Richard - I felt the same way, so I made this! I'm so glad you like it. ^w^
@Everyone Else - Mythic is now mostly retextured!