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<displayPriority>5</displayPriority>
Deconstruction is 0, so this will assume it's after those types if they exist on a work station, but before actual clothing/armour. Thanks ^^
Anyhow, would it be possible to also make the recipe craftable in Medieval Overhaul's "DankPyon_SpinningWheel" in additon to the other crafting stations?
In Medieval Overhaul, you get this crafting bench so you can spin raw cotton into the plain cloth and also convert various wools into plain cloth (really just plain cloth, not some fancy refined wool like you offer), so having this recipe there as well would fit neatly.
The mod still works with the progression as you still get the classic crafting spot and later also get the vanilla tailoring bench, but I think using the spinning wheel as well would be a natural fit.
I was actually surprised I needed to get a mod for this process, as it fits perfectly with Medieval Overhaul's intermediate crafting system!
Config error in BWP_muffalopedeFleece518: ends with a numerical digit, which is not allowed on ThingDefs.
and
Adding duplicate Verse.ThingDef name: BWP_muffalopedeFleece
Error in Better Wool Production - C# Edition, assembly name: Auto Wool Patching, method: ...
.
https://gist.github.com/HugsLibRecordKeeper/d921d5494bef018c0a26bd22a52d331f
Perhaps you have included the Vanilla Expanded Framework.After adding it, the error no longer appears.
https://gist.github.com/HugsLibRecordKeeper/cf49373576608584558e15481b3bab03
Config error in BWP_雪牛Fleece: defName BWP_雪牛Fleece should only contain letters, numbers, underscores, or dashes.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
.
.
.
Config error in BWP_大地懒Fleece: defName BWP_大地懒Fleece should only contain letters, numbers, underscores, or dashes.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
https://gist.github.com/HugsLibRecordKeeper/f843638b4f1704c5c5d474801015f2ad
I do see one error about not finding sheep fleece, did you disable regular sheep?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()