Total War: WARHAMMER III

Total War: WARHAMMER III

DeadFingers' Skweel Gnawtooth - SFO
5 Comments
Societas  [author] 15 Jul, 2024 @ 2:03am 
Alright. Turns out it was my mistake. When I applied the SFO skill line to Skweel I put the skills into a ridiculously high position on the tree. The idea was, that when the original mod author decided to add any unique skills to that spot in the tree, my additions would just fall in line behind instead of overwriting anything.

But apparently one of the recent patches to the game made it so that did not work anymore. No idea why it broke the generic Packmaster, too!

The skill tree should be fixed now. I tested both Skweel and the generic Packmaster.
Societas  [author] 15 Jul, 2024 @ 1:10am 
Hello. No worry. It is a valid issue.

I just tested it (you can use command line mod to summon Skweel with the command "agent runesmith dead_hero_skweel" using the command line mod, so you do not have to play 20 turns).

And it is true. Skweel is missing the red line just as the basic packmasters in SFO right now.

I will make some noise on the SFO discord and see if someone knows anything.
charlesklimper 14 Jul, 2024 @ 11:42am 
@Societas
I'm sorry to bug you, but CA's hotfixes cause this to hide the SFO red line that heroes get for Packmasters. Only visible skill is Valet. No other heroes are affected, and I haven't actually looked at Gnawtooth's skills yet, but I just thought I would let you know. Thank you for your time.
Societas  [author] 2 Feb, 2024 @ 6:26am 
@Nanio I took a peek into the pack file of the mod. And a lot of the ability and skill names are in Chinese. So that would be pretty hard to keep straight for me. Maybe it could be done by cross referencing the translation mod, but better for someone who understands the language to do it.
Nanio 2 Feb, 2024 @ 1:17am