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Thanks
One generator turned on, 21 days. Two turned on, 36 days.
@sansa the mod id didnt changed. It is the same old mod agai, the modid XXX030 was the forked mod, which was deleted.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561460030
I did not say he is Dead, i say this mod is dead. It is not working on B41 (and of course it was not made for B42). Not working = obsolete = dead. And as i said in my last sentence "Maybe when B42 Stable is released he will come back".
A lot of Mod creators of B41 and other Games are doing this, because in the actual stage of B42, the developers patching something and ruin the logic of the Mod, which I totaly understand. Think about Skyrims latest Patches, and if you are not playing it, use google, there are many sources what went wrong.
BTW, he focuses on other mods and it is hard to keep improving Bandits NPC Mod, besides a real life. But for this mod he is gone.
I am really curious, if he will ever support this mod or any other mods he created again. 40% of his Mods were updated in Mid 2024. But i think he will, when B42 Stable is out.
Saying "He's dead" "Modder refuses to update!" and anything likewise is exactly how you make someone NOT want to do something lmao
Thank you for the work you did making this for B41, it was greatly enjoyed!
WARN : Mod , 1742811249880> 2,217,470> ZomboidFileSystem.loadModAndRequired> required mod "MultipleGenerators" not found
@Desulator
The functionality could get added into the game any day, so the dev probly doesn't wanna bother for a while, and especially until the game devs refuse to.
So, multiple gens are good for high peak loads but not much useful for long running because of durability degradation over time.
Will see if i can tinker with the .lua files about that.
Still, love the mod