WorldBox - God Simulator

WorldBox - God Simulator

DiversityCrate
85 Comments
mrrm17 1 Apr @ 9:52pm 
The civs immediately destroy their own village once making it. And they also seem to take periodic damage from no known source.
cannonlove666 28 Feb @ 8:45pm 
This is the most deliciously made description. It sounds like a whole professional advertising career guy wrote it. LOL
bikinicowboy 21 Dec, 2024 @ 10:54am 
IT WORK BUT IT DO NOT WORK WHIT OTHER MOD SOME MOD NOT ALL
Machete Man 1 Dec, 2024 @ 8:58pm 
why did u make goblins crash gorgs selestials series!!???
rickysthc 24 Nov, 2024 @ 5:10pm 
broken mod smh
TokiMerr 21 Nov, 2024 @ 9:40am 
the self-destruct thing is an incompatibility with other mods
OutOfIdeas 16 Nov, 2024 @ 7:15pm 
the races are unable to create states of their own for whatever reason, they make it for a second and then it disappears, then it reappears, then it just keeps doing that over and over again
Primaris Marine 22 Oct, 2024 @ 10:58pm 
How to fix on Mac?
Raziel Ryuki 8 Oct, 2024 @ 5:50pm 
This should fix all your new race/building related mod problems: https://gamebanana.com/mods/540488

Successfully works with Diversity Crate and Ursth Races so far. (Ursth can only be found on Game Banana, along with a host of other mods not found here on Steam. Beware of obsolete mods (They're well marked)!)

APPEARS compatible with Vanilla+, PowerBox, KeyGUI, Magic Races, Noble's Life (Villages build forts - leader & armies rally here), West/RifleAction and more.
Ursth rant; love the Skeletonman race, play well with Necromancers and other undead spawns and if you've got Vanilla+, the Mausoleum's passively spawn necromancers which can defend these undead stronghold kingdoms. Their favored terrain is Corrupted, so enemies slain on their land join their ranks! A worthy challenge for your chosen people! If Skeletons declare war on a Ghost faction, ALL Necromancy pawns aggro on the Ghosts too if they were previously neutral.
MR.JC 2 Oct, 2024 @ 10:03am 
its not working
Raziel Ryuki 30 Sep, 2024 @ 11:39pm 
Do you have Vanilla+ as well, by chance? That one also does not play well with this mod - it induces the self-destructive behavior again.

However...if you're willing to put up with doing this, you CAN play V+ with this mod by launching the game with this mod active and activating V+ in game. I always forget to turn it off before shutting down the game - if you launch the game with Vanilla+ active, it'll break this mod even if you deactivate it until you restart the game with V+ off. Turn on after launch, turn off before shutdown and you're good.
Wrinkly 29 Sep, 2024 @ 6:15am 
I figured out how to fix it without KeyGUI, I just spawned in a human, used the Friendly Villagers mod to make some lizards join the kingdom, and then I killed the human.
Wrinkly 28 Sep, 2024 @ 4:19am 
Yeah, I have KeyGUI, but it still isn't working.
Raziel Ryuki 26 Sep, 2024 @ 9:52am 
Okay, I played around with some mods on the shop and found out that KeyGUI actually stabilizes Diversity Crate races and allows them to build properly. They've even integrated and played well with the likes of WestActions and Rifleactions, building forts, weapons, etc with Kingdom pops exceeding 1000.

Do note that KeyGUI doesn't play well with all mods, Advanced Genetics fails to load for example, though KeyGUI does have some means of perpetually propagating traits through the likes of Clans. Also.... I haven't found a way to DISABLE KeyGUI beyond Unsubscribing. Once Subscribed, it's just "On". (Interface appears in top right corner of screen)
Raziel Ryuki 18 Sep, 2024 @ 5:01am 
So I am not sure what changed (Suspect a stealth update?), but before I got them to build a settlement... once. Since then, self-destruct again, but now these races seem to actually build settlements like normal. That said, the reptiles tend to stay on the small size (~30 pop), sometimes they do spread and make other settlements, sometimes they just sit there in a 30 pop settlement till they get wiped out. Also, they never seem to develop ranged weapons.

The hive seem the most 'normal' working, but similar combat issues.. they just get wiped out for it.
Bluefin Tuna 15 Sep, 2024 @ 8:24am 
I'm having the same problem Reversed_Void24
OneBillionBeers 4 Sep, 2024 @ 1:47pm 
can i ask why every time i put them down they just start breaking there own structures? the feed is just constantly "new kingdom" them "kingdom destroyed" is this a problem my end? i love this mod so much and wish i could still use it
sniffledorf_ 23 Aug, 2024 @ 3:47pm 
This mod is amazing i Love it
average AI 23 Aug, 2024 @ 8:47am 
ya gonna fix this or what
DailyBibleVerses 20 Aug, 2024 @ 4:45pm 
how lazy. If you are not going to fix your mod, then at least pass it off to someone else
Raziel Ryuki 20 Aug, 2024 @ 1:10am 
Same as the rest, they just keep self destructing.
t_boenig 17 Aug, 2024 @ 2:07pm 
btw i dont think its modernbox. the same thing happened when i had it uninstalled
Ninjanaut 5 Aug, 2024 @ 9:13pm 
This entire mod is awful. Its creator is massivley lazy too
plutoballs3000 4 Aug, 2024 @ 5:24pm 
This is broken please fix
Melty 22 Jul, 2024 @ 5:59pm 
keeps destroying and making kingdoms and no I do not have modern mod or modernbox
The Holy Hotdog 20 Jul, 2024 @ 6:21am 
i think the reason why they destroy their villages is because of modernbox I believe
tenchase 12 Jul, 2024 @ 1:12am 
Same problem
Lizard X 29 Jun, 2024 @ 11:27pm 
Mod races keep destroying their villages as soon as they build them, no other mods are installed just the one
ThePhantomX64 25 Jun, 2024 @ 10:04pm 
idk about anyone but the races from this mod keep forming and destroying their own kingdoms they barely form. Idk why, tho seeing how Natjo reported ModernBox not working and I had the mod installed. Safe to say it is probably that mod.
TokiMerr 24 Jun, 2024 @ 3:02pm 
incompatibilities as of now?
Pip 22 Jun, 2024 @ 4:36pm 
Doesn't appear to work with ModernBox.
Blabla_Tomatos 11 Jun, 2024 @ 1:03pm 
you click subscribe then it downloads
DinoBoy1515 11 Jun, 2024 @ 12:49pm 
how do you download mods
dipinpreet 6 Jun, 2024 @ 11:40am 
what do the races do
ZeDaBirde 31 May, 2024 @ 11:06pm 
Imagine we boycott worldbox to giving us a mod loader you know that's not a bad idea
Ninjanaut 27 May, 2024 @ 12:17pm 
This is still bugged even when i used use alone. The mod has an error and you keep ignoring it.
Th3hacker 16 May, 2024 @ 12:37am 
The mod still works if you put it into the worldbox > worldbox_Data > StreamingAssets > mods folder. If not try the latest version of Gamebanana and extract the Zip into the folder. Great mod though.
Not-so-Stealthy Ninja 12 May, 2024 @ 6:16pm 
they keep starting a town and it falls after a few seconds the they start another town and it falls
mouldy carrot gaming 1 May, 2024 @ 1:51am 
for those of you who have errors
1. try again with no other mods and see if that helps
2. uninstall and reinstall
3. make sure you actually have the mod loader if it needs one
4. uninstall and reinstall
5. cry
6. uninstall and reinstall

if it still doesn't work, ensure you own a copy of worldbox
Agriche  [author] 14 Apr, 2024 @ 12:58pm 
Guys, the mod works perfectly! Errors are caused by other incompatible mods!!
starqueen 13 Apr, 2024 @ 12:11am 
where are you agriche, pls fix!
Vyputh42567 12 Apr, 2024 @ 6:59pm 
it needs a fix
starqueen 7 Apr, 2024 @ 11:05pm 
pls fix
thealexmott 7 Apr, 2024 @ 1:47pm 
cant find different races
Ninjanaut 6 Apr, 2024 @ 10:34pm 
This mod is still not patched :/ pls fix
starqueen 31 Mar, 2024 @ 1:44pm 
same here they just leave...
RootingBEER 30 Mar, 2024 @ 9:21pm 
the new races simply make a new nation and its get destroyed instantly. process repeats over and over so its simple to not get the mod or for the dev to fix this major issue. great idea hope for more:WH3_clasp:
Blabla_Tomatos 29 Mar, 2024 @ 3:05pm 
Hey, I have a question about your process of creating this. What files are the races in so that I could work on my own mod?
Jaro 28 Mar, 2024 @ 10:08am 
all the new entities just make a nation and then leave it, and then make it again, and so on and so on