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#nextspell "Capra Demons
I'm not sure why you are experiencing that bug. This mod does work with multiplayer, and I have actually just finished a multiplayer game using it. It suggests the version you downloaded wasnt quite formatted correctly or something. I'd have to check the files you have to be sure. Regardless, I am about to upload a new version, which might fix your problem, hopefully.
Is this mod not intended for multiplayer or is this something that will be fixed in a later update?
Shaded lords... hmm. Might make them a bit younger. Gave them more paths, but wasnt really intending them to be old.
There are a couple notes:
LA Ashina: the fountainhead noble, great shinobi, and one armed wolf all have weird things with their slots(more so the latter two, the first might be intentional), and one armed wolf is missing his mortal blade. The noble also has a minor typo, saying that they 'taunt the magics' rather than taught.
LA Lothric the weapons on the sacreds (commander and unit varieties) have the frost weapon effect from the Skyrim units as opposed to lighting effects.
MA Drangleic: not sure if this was intended, but the shaded one lord summons are now automatically old thanks to the extra paths. Might be intended, might now.
EA Vaal's Flameguards are using the fatigue system that other special ranged weapons now use, but the frost and thunderguard are still using an ammunition system.
Ah, missed that one of my attempts to replace the thumbnail (sadly so far unsuccessful) wiped the description. Will fix that sortly.
But in summary, its a modnation pack.
Thank you for the information. That is indeed a bug - that spell should be copying the Protection of the Unholy Sepulchre from MA Ermor, iirc. Illwinter must have changed their spell IDs at some point and I missed that in my check over things. I'll get that fixed in the next version.
Scale shifts are actually already in place for several nations - for example, Anor Londo has Order and Productivity +1. Tech Duinn I am still contemplating if I want to have them. Thematically I can see arguments for both death and growth, so those cancel themselves out. If it did get scale shifts it would probably be +magic.
Also: Something might be a mite fucky with the rituals. Tech Duinn has a 'Protection of the Dark Isle' spell whose flavour reads like a combat buff, but is listed as a ritual, and says it can only be cast by a Chunari.