Starship Troopers: Terran Command

Starship Troopers: Terran Command

(VO) First Contact - Mission 07 (Final)
7 Comments
Mosk 18 Feb, 2024 @ 1:43pm 
I just finished the campaign. Over all I give it a 9/10. Story is great. Game play is mostly great. There are a few triggers I think that should be cleaned up a bit. But this is well worth playing. Vandalo you did a great job overall with this campaign and I hope to see more from you. Thank you for adding to the community.
Mosk 18 Feb, 2024 @ 1:08pm 
I am stuck in the walls. I had my guys go down the walls looking and nothing.
Vandalo  [author] 29 Jan, 2024 @ 9:42pm 
I'm sorry, but the triggers are properly set up. Uninstall Sicon Mod if you're using it. Otherwise, I can't assist further.
Fedaykin 29 Jan, 2024 @ 9:32pm 
Timer reached zero, no trigger or event occurred and the bugs kept coming. Parts of this campaign are fun, but the timing of enemy waves needs to be dialed back, and you need to double check the event triggers.

Keep working on it. This has potential, but it is very frustrating.
campbel-rb 26 Jan, 2024 @ 10:23pm 
problem's fixed now. Tankers were hiding off screen. It was a fun mission and campaign,
Vandalo  [author] 26 Jan, 2024 @ 12:36pm 
After all bugs have been eliminated, the timer concludes, and the doors open. Take a look along the wall; there’s likely a bug somewhere still stuck.
campbel-rb 26 Jan, 2024 @ 11:42am 
I'm stuck in the base after the bug attack and the timers stuck at zero. how do i activate the terminals?