Barotrauma

Barotrauma

BT-EW-T.S.M EventSet ALPHA
99 Comments
4sunnyh 24 Aug @ 2:20pm 
@TheH
1. The target is usually marked on sonar, or the event conversation or mission description would tell you what to do.
2. Most likely yes.
TheH 23 Aug @ 5:11pm 
idk if the solve problem is broken but i don't see what it adds or requires us to do
also is this mod responsible my ship getting breached every 5 seconds by drop pod clowns and random dudes? if yes holly fuck it needs a nerf
SmokeDieRich 17 Aug @ 9:32am 
BT本体现在已经整合了BT附属的怪物包。
4sunnyh 9 Jul @ 9:16pm 
@Submissive + Greetable :3
Check for the sonar label named 'Problem' and you'll find out
Submissive + Greetable :3 8 Jul @ 1:28pm 
Great mod, been having lots of fun :3
However, I am still wondering what is "Solve Problem"? It doesn't seem to give enough information to tell me what it is or what I should do.
haywood 27 May @ 7:00am 
獎勵6500mk的解決問題接了之後結束巡迴不會顯示在結算的任務列表,或接了後開始巡迴會退出伺服器
請問這個任務可能有什麼內容?
Azure  [author] 20 May @ 2:17am 
不包括,只是装了aocs航道上会刷遗物,不装不影响
Noble Phantom 20 May @ 1:45am 
这个mod包括more artifacts吗,我记得之前简介里说是有的,现在删掉了
Azure  [author] 6 May @ 9:33pm 
只要这个mod在BaroTraumatic、Barotraumatic Creature Pack和Enhanced Husks上面就行
不在上面问题也不大,其它随便排
小鹿 6 May @ 7:04pm 
我是根据mod体积大小排序,启用模组列表加载顺序这样对吗?
- Lua For Barotrauma
- BT-EW-T.S.M EventSet ALPHA
- T.S.M MISSIONS-问君此去几时还
- Barotraumatic Creature Pack
- BaroTraumatic
- Enhanced EuropaWar
- EuropaWa
- Enhanced Husks
Azure  [author] 6 May @ 2:30am 
都要,少一个就少那个mod的怪
小鹿 6 May @ 12:59am 
大佬,所有关联模组都要同时启用吗
还是模组列表中启用这个两个即可
- BT-EW-T.S.M EventSet ALPHA
- Barotraumatic Creature Pack
河狸 17 Apr @ 6:46am 
太强了,使我模组列表减轻不少
レミ米米 16 Apr @ 6:02am 
感谢大佬
Azure  [author] 16 Apr @ 4:19am 
レミ米米 16 Apr @ 4:05am 
意思是只订阅不启用吗
Azure  [author] 16 Apr @ 3:51am 
其实应该可以,但你至少要订阅EuropaWar,多人的话所有人都得订阅,因为我内置了一个怪需要用到那个mod里的贴图,找不到贴图会爆
Azure  [author] 16 Apr @ 3:50am 
不可以 :steambored:
レミ米米 16 Apr @ 2:05am 
大佬大佬,请问一下如果不加EuropaWar可以使用这个mod吗
Azure  [author] 13 Apr @ 4:18am 
小米智能收割机 13 Apr @ 4:14am 
也就是说这bt噩梦难度区别是刷怪而不是属性吗?所以被刷怪覆盖了用两个都没有区别的意思?
Azure  [author] 13 Apr @ 3:01am 
没区别的,bt就一个耳机,刷怪还是这个mod决定
小米智能收割机 13 Apr @ 1:43am 
我看bt有一个更加有难度的版本BaroTraumatic Nightmare,可以使用代替这个前置需要的bt吗?
Azure  [author] 20 Mar @ 5:14pm 
LocationConnection (midround) events added by DE may won't trigger due to https://github.com/FakeFishGames/Barotrauma/discussions/15572
Justglassin 20 Mar @ 3:08pm 
is this mod and it's required mods compatible with dynamic Europa?
概念 10 Mar @ 7:30am 
那是否有考虑过棘刺本来就是高机动性的单位,正常情况下很难找到目标到底是哪一只呢,难道说不能被攻击的目标也没有攻击力吗
Azure  [author] 10 Mar @ 7:19am 
声纳上标出的那个目标才能被击杀
概念 10 Mar @ 7:13am 
在航道上触发了随机事件“消灭一队毒棘刺......註意到它們當中有一只很奇怪”但是攻击对目标完全没有效果,也无法用kill指令清楚。望明晰机制或者修复bug
Hanling 7 Feb @ 5:33pm 
ARE是什麼倒看不懂就是了
Azure  [author] 7 Feb @ 5:32pm 
因为不安装也可以,生成不了又不影响什么
Hanling 7 Feb @ 5:30pm 
所以你More Artifacts和Anomalous Artefacts都放進去了。怎麼沒把這兩個加入所需項目
Azure  [author] 7 Feb @ 5:21pm 
在randomevents_campaign.xml里面
Hanling 7 Feb @ 5:08pm 
不如說我根本找不到ArtifactEvent或者artmod_incubatorartifact,想刪除和修改都不行
這真的是這裡的代碼?還是F3騙我
Azure  [author] 7 Feb @ 4:56pm 
这个报错可以不用管
Hanling 7 Feb @ 4:49pm 
Error in ArtifactEvent - couldn't find an item prefab with the identifier artmod_incubatorartifact
Blackrock executive 7 Feb @ 12:51pm 
Yeah it randomly disabled Barotraumatic creature pack lol
Azure  [author] 6 Feb @ 4:54pm 
have you enabled barotraumatic creature pack? icewhale is a creature from BTC
Blackrock executive 6 Feb @ 12:41pm 
Getting an error about "icewhale" prefab not being found
Azure  [author] 24 Jan @ 8:05am 
是多人吗,确保enhanced europawar更新到最新版本
11 24 Jan @ 6:20am 
大佬更新后不知道是这个mod的问题还是enhanced europawar的问题,老档在无光海原,一遇到跳帮登录仓的信号就提示
Missing item., sub:none(event id 6811, entity id 4345)每次编号在变,然后就出去了,提示received
an update for an entity that doesn't exist
更新的只有大佬你的两个mod 和bt ea本体:Gifting:
Azure  [author] 23 Dec, 2024 @ 12:14am 
sleep:steambored:
Blackrock executive 22 Dec, 2024 @ 8:08am 
Also the crook is basically a way better version of the lurker. Could you add it to this and replace the lurker spawns with the crook?
Blackrock executive 22 Dec, 2024 @ 8:07am 
Is it compatible with this?
4sunnyh 21 Dec, 2024 @ 12:45pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3338437367
This is a translation mod for tsm (and some other mods) that is mostly accurate.
Blackrock executive 21 Dec, 2024 @ 11:28am 
Hey some of the items from TSM missions can spawn but they are all in what I think is Chinese? (I dont speak it). Are these items meant to be translated? Some of them are but I dont really know how to use the ones that are not.
Azure  [author] 15 Dec, 2024 @ 6:31pm 
没写就是没要求 随便排序
鸽人 15 Dec, 2024 @ 9:48am 
如果这几个mod全部启用的话,推荐的加载顺序是怎样呢?
raizadjam 27 Nov, 2024 @ 9:01am 
Oh, thanks, you answered my question. I was wondering about the priority of the eventsets, but this mod overrides the others, so no problems. Normally I would assume that, but some weeks ago (when I first made a modpack that I will future host), the game crashed if I tried to load BT-EW using Barotraumatic Nightmare, but worked normally with BT. This problem seems to have vanished after some days, but there were no changelogs on this mod or any BT adressing a bugfix that reminds this. I thought BTN was somehow merging with BT-EW and causing the crashes on load, that's why I asked about the interactions of both eventsets. Also, thanks for answering about EW, cheers! (+some Steam points. Amazing eventset right here)
Azure  [author] 24 Nov, 2024 @ 6:43pm 
I dont quite understand what you want to know
BT, BTN, EW and this mod all have their own monster eventset
monster eventset determines what/when monsters will spawn
the game can only have one eventset. if there are several, it chooses one every round according to their commonness
If you enable this mod with other eventset the game always choose to use this one because higher commonness. BT, BTN and EW eventsets have same commonness.
So there's no difference between using BTN or BT with this mod because my eventset overrides theirs all the time.
"Enhanced EuropaWar" doesn't have 100% content of EuropaWar. you still need to enable them all
raizadjam 24 Nov, 2024 @ 10:19am 
Saying all of that because I also don't know if Nightmare spawns constant enemeis using all of the monster diversity available (Example: Spawning mostly BT creatures because Nightmare overlaps spawn lists etc)