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Rapporter et oversættelsesproblem
Are other mods AlyxLib related?
Are you trying to enabled this mod for a saved game that didn't initially have it? (This won't work).
Try starting a game with just AlyxLib and Resin Watch enabled to see if it works.
Open the console and enter "alyxlib_diagnose resin_watch" , if there are no suggestions you can copy the result here.
Thanks for the feedback.
Anyone got a better solution for my next play through?
Is there a "Watch reset" console command that I can use, or a fix that keeps the watch working?
Very sorry about this.
How can i add the AlyxLib midsave? default enabled addons command does show it in the console.
default_enabled_addons_list = 3145397582,3329679071
I load into Chapter 2 (The Quarantine Zone)
I don't do anything to the watch prior to walking into the trigger
- Type default_enabled_addons_list into the console to give me the exact addon order
- Tell me the map or chapter you load
- Do you do anything with the watch prior to walking into a changelevel trigger?
1. Loading into a save where the watch is broken/"reloading" (e.g. after a load zone) DOES fix it.
So the actual list is:
WORKS/FIXES:
1. Creating a new game
2. Changing enabled addons so it starts your save from the beginning of the chapter you're loaded into
3. Using the reload command in the console
4. Loading into a save where the watch is broken/"reloading" (e.g after a load zone)
5. Loading directly into a chapter (not through a load zone)
BREAKS:
1. Crossing a load zone
Not sure if loading into a save after a crash actually breaks it. I only had one instance where this happened and it was probably some other factor.
1. Enabling/Disabling addons so it starts your save from the beginning of the chapter you're loaded in
2. Using the reload command in the console (not loading "reloading" a save)
I'm not sure if these are all the instances where it works, I'll have to do some testing.
The instances where the watch breaks are as follows:
1. Crossing a load zone
2. Loading into a save where the watch is broken (e.g. after a load zone)
3. Loading into a save after a crash
Again, not sure if these are all the instances. I'll have to do some testing.
Script Runtime Error: scripts\vscripts\alyxlib/class.lua:217: attempt to call field 'LoadAll' (a nil value)
stack traceback:
scripts\vscripts\alyxlib/class.lua:217: in function 'Activate'
scripts\vscripts\alyxlib/class.lua:286: in function '_inherit'
scripts\vscripts\alyxlib/class.lua:321: in function 'inherit'
...97582.vpk:scripts\vscripts\resin_watch\classes\watch.lua:4: in main chunk
Error running script named resin_watch/classes/watch
I have these addons enabled: Scalable Init Support, AlyxLib, Resin Watch, Spawn/Utility Menu, More Resin, Resin Detector
However I was still receiving this error with only these mods enabled: Scalable Init Support, AlyxLib, Resin Watch
For future reference I'll note that Levitation checks for the existence of Scalable Init Support, so having Scalable Init Support enabled alongside AlyxLib in any order might also fix this.
I'm updating in a few days so I will add a debugging command to print out more details when it happens.
Do you have any other addons enabled?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567091806&searchtext=scalable+init+support+glove
pretty sure this one uses glove loader, which uses SIS
the Nocts gloves, but most glove replacers use a similar model as a base, just different colors, bare one or two. as far as the auto pick up mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2182131677
your mod does something to this that makes it not work, i imagine it is because you are altering item code or something to make them detectable to your watch and the auto pick up does the same thing to make them auto pick up, i dunno, not a modder. hope this helps