Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Bonible's Roof Mounted Chaingun
55 Comments
Conniday  [author] 9 hours ago 
Huzzah!
RustyDios 18 hours ago 
This mod has now been made compatible with my Chaingun Corners and Crossings mod :)
Ogronorante 27 Oct @ 3:45pm 
it doenst connect to mags
SaucySauce 26 Oct @ 3:13am 
i have a bug that mags dont connect
Pan 18 Oct @ 11:12pm 
I tested it again, still doesn't seem to connect, even after trying EVERY spot around the gun with magazines, mine's probably just absolutely fucked, oh well.
Conniday  [author] 18 Oct @ 5:18am 
@Pan It works, but it won't show that it connects. Sorry for my bad development practices.
Pan 17 Oct @ 7:30am 
Is the magazines bugged for this chain gun? it doesn't seem to connect to the gun at all.
Conniday  [author] 16 Oct @ 10:33am 
@K I've managed to do it before, with my other mod General Munitions. It crashed a bunch though, but I persisted. The Roof Cannon was one of the things I was able to get overheat working for.
K 16 Oct @ 8:11am 
That's too bad. I tried to do it myself but I just don't understand the file structure enough to know why it is crashing.
Conniday  [author] 16 Oct @ 6:42am 
Lol JK. I might but I don't really have the time to do these anymore.
Conniday  [author] 16 Oct @ 6:42am 
No
K 15 Oct @ 12:48pm 
Would be great to see overclock option at some point
Conniday  [author] 23 Sep @ 8:42pm 
Oh dear.
Doomderp 23 Sep @ 8:28am 
I tested again, it is now working, it just does not show an indication that it is connected while in build mode
Conniday  [author] 22 Sep @ 11:21pm 
It seems to work on my end, though?
What do you mean by "unfortunately bugged"?
Please test again for me and tell me what is going on.
Doomderp 22 Sep @ 7:24pm 
will the magazine bug be fixed in the next update?
Fused Ion 19 Aug @ 12:21pm 
Yea the magazines are unfortunately bugged and don't work.
TAKA 4 Aug @ 9:55pm 
nice
Thneitor 31 Jul @ 4:39pm 
Heat update!!!
Conniday  [author] 18 Jun @ 12:29am 
But they worked with it for me before? That's weird. Something must have broke.

I'll wait for the Heat Update though. That one breaks a lot more.
TerminusExitus 17 Jun @ 6:55pm 
I cant use the chaingun magazine with this one. Without magazines the chainguns are loosing a lot of offensive capabilties.
Conniday  [author] 19 May @ 10:17pm 
Probably not, too lazy

I might have to do heat compat for this tho
Zentradi 17 May @ 6:06am 
anyway you would make a higher cost no collider version like some of starwars turrets?
like needing more tristeel and hyper coils?
Conniday  [author] 29 Nov, 2024 @ 10:46pm 
Cool!
Kot-sornyak 29 Nov, 2024 @ 2:05pm 
I've seen you in ever game i've played, you have rimworld, PPG, and now this.
Conniday  [author] 29 Nov, 2024 @ 2:14am 
@Kot-sornyak

Whaddya mean?!
Kot-sornyak 29 Nov, 2024 @ 12:49am 
HEY WAIT, YOU AGAIN, I'VE MET YOU IN EVERY SINGLE GAME I PLAY
Conniday  [author] 4 Nov, 2024 @ 9:17pm 
@FA | Alex SDU

That's only if that mod has compatibility with this mod, which I don't know - I haven't tried it.
I suggest you just try and see yourself.

If it doesn't work, you could maybe notify the mod author or simply make a version of this mod with the high collider removed.

Currently I don't think there's a way to provide global compatibility for every mod ever released considering that there's no C++ coding in Cosmoteer modding yet, so it may be possible that No More Deck Gun Collide would only affect the vanilla deck gun and nothing else..
FA | Alex SDU 4 Nov, 2024 @ 5:33am 
You said that it also has a "high" turret collider like the Deck Cannon.
Would that feature cancelled if I enable the No More Deck Gun Collide (I forgot the real name) mod?
Khaladyn 2 Jul, 2024 @ 5:05am 
For some reason it doesnt work with the unlimited ammo mod, guess something must be different with roof vs vanilla chaingun
Conniday  [author] 22 Apr, 2024 @ 8:48am 
Fixed the research thing.
Conniday  [author] 4 Apr, 2024 @ 11:51pm 
@Sullis Oh nope, whoops. An oversight on my part.
Sullis 31 Mar, 2024 @ 9:28pm 
Is it supposed to be researchable without having standard chain gun unlocked first? It is for me.
radar_zone 18 Feb, 2024 @ 2:52am 
@Bonible

Interesting damage system...

maw with.... Yeah I can see how that could work, would take up a lot of space though.

Alright, cool.
Conniday  [author] 30 Jan, 2024 @ 2:51am 
@radar_zone

Normal vanilla cannons do not have damage resistance but are quite tanky anyway, and since their outside is considered "Structure", they take less explosive damage.

The roof-mounted chaingun has zero damage resistance capability at the same health as the original.

If you look at the Cosmoteer discord, there are ships that have really good chaingun placement; I don't know how to describe it but it's like a maw with sideways chainguns that shoot from a shield reinforced "barrel".

Walt (Cosmoteer dev) deems corner chaingun belts too uninteresting apparently.

The extra steel cost reflects the additional space taken up by room squares, while the lessened tristeel cost is for the shield - that's what I think it's made of.
radar_zone 29 Jan, 2024 @ 8:55pm 
I'm a fairly new player here, so I'm asking for a comparison to damage resistance.
Do the normal vanilla cannons (excluding the deck cannon) have damage resistance? Or are they as soft as crew quarters and storage bays?
I think this is a pretty cool mod, if I didn't have this i probably wouldn't bother with the chaingun since getting any reasonable firing time takes a lot of crew, a lot of ammo and a giant flat spot in your armour for not a whole lot of damage output.
Now all we need is a belt corners mod that allows you to wrap the belts around ammo storage.





Also bit of a nit picky balance change but according to the deck cannon the deck mounted versions of weapons tend to consume /more/ tri-steel than their frontal counterparts, while armour seems to be made of steel. Meaning removing the armour and deck mounting a chaingun would in theory use less steel.
Daisuke 28 Jan, 2024 @ 1:12pm 
How about Roof mounted Armor?
𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 28 Jan, 2024 @ 12:56pm 
can you add roof mounted crew quarters please?
Conniday  [author] 28 Jan, 2024 @ 9:44am 
@boo7716 - Roof mounted hyperdrives.
boo7716 28 Jan, 2024 @ 9:37am 
They made roof mounted cannons, roof mounted lasers, roof mounted thrusters. Now you made roof mounted chaingun. What's next?
Daisuke 24 Jan, 2024 @ 10:38am 
This is quite a good mod, got a mod that adds an 80 round mag and this helps me spam tons of projectiles from the safety of behind armor
Conniday  [author] 24 Jan, 2024 @ 5:16am 
@SHD2 I don't know what you mean?
You could go to the Cosmoteer discord server and ask around #modding, I'm there and so are a bunch of other modders.
SHD2 24 Jan, 2024 @ 4:17am 
i would like to make your mod compatible with mine but i got no idea how to modify values from a mod with the actions could you help please ? :)
Conniday  [author] 23 Jan, 2024 @ 9:45am 
@wolfpack-ultr4 Goodness. I think I will stick to making what I want to for now though.
wolfpack-ultr4 23 Jan, 2024 @ 4:03am 
@bonible ah sorry. its from the GA mod. they got a gauss cannon, similar to the heavy cannon, or chaingun. maybe you could get in touch with their devs, and make a turreted version?
Redcon 23 Jan, 2024 @ 3:57am 
most yes
Conniday  [author] 23 Jan, 2024 @ 1:08am 
@wolfpack-ultr4

What is gauß?
wolfpack-ultr4 23 Jan, 2024 @ 12:51am 
thats awesome. can you do the same with gauß? i hate sticking the guns out past my armor. i love this. opens up a lot of possibilities
Conniday  [author] 22 Jan, 2024 @ 11:11pm 
@Industrial_Idiot It was always useful, you just have to build smart :3
Industrial_Idiot 22 Jan, 2024 @ 2:58pm 
Holly now the chain gun is useful now!